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201. probably a stupid question for a FPS game.... - in General Discussions [original thread]
Its standard dropsuit with militia skill reqs
- by Reimus Klinsman - at 2012.12.08 17:06:00
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202. Make all items be able to be bought with AUR or ISK - in Feedback/Requests [original thread]
No need for AUR stuff, just the boosters. Thats all I'd spend my money on.
- by Reimus Klinsman - at 2012.12.08 07:20:00
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203. SP cap with active booster = unhappy future customers. - in Feedback/Requests [original thread]
24601 -2 wrote: The SP cap I keep reading about in here is kinda not fair for those who purchase active boosters. They pay real money for AURUM that they spend on a 7 day booster only to be able to benefit from it for a couple days before the c...
- by Reimus Klinsman - at 2012.12.08 06:57:00
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204. Spawn locations - in Fetalis North Ward (Deactivated) [original thread]
+1 on this. I got the same thing. I think its a problem with all spawning sicne this happens all the time in ambush anyhow.
- by Reimus Klinsman - at 2012.12.08 05:14:00
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205. 25 BPCs of limited edition Quafe dropsuits o.O - in General Discussions [original thread]
I'd imagine that, like all the other special items we have, they'll get reimbursed after resets.
- by Reimus Klinsman - at 2012.12.07 07:48:00
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206. Wii U and Dust 514 - in General Discussions [original thread]
I don't even know what the WiiU does. How could it even get on the Nintendo platform. What would the controls be.. Ugh, Touch screen stuff is a joke anyhow.
- by Reimus Klinsman - at 2012.12.05 19:42:00
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207. Add the "Effective Range" and "Cost" of weapons to the stats... - in Feedback/Requests [original thread]
Effective range would be great. Cost would be difficult or just not work. Soon we'll have a player market and the cost will vary drastically.
- by Reimus Klinsman - at 2012.12.05 19:22:00
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208. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Reimus Klinsman wrote: Dust has two things going for it that no other FPS has touched: A persistant world and fights with real Risk vs Reward. I'd rather CCP not break either of those anytime soon. Honestly, with e...
- by Reimus Klinsman - at 2012.12.05 18:42:00
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209. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: You pay to manufacture a BPO which is used to make BPCs with various amounts of runs specified at time of creation. The BPCs are then used to run off the actual product. BPOs, as far as I remember, aren't used to make...
- by Reimus Klinsman - at 2012.12.05 17:56:00
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210. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
NovaShadowStorm wrote: The point of the BPO just like in EVE is you pay more upfront for it but then it lasts forever. True, but you also have to pay to manufacture it. If they implemented this, I'd personally love it. Also, keep in mind th...
- by Reimus Klinsman - at 2012.12.05 08:03:00
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211. Post pics of armor that would look cool in Dust - in General Discussions [original thread]
Enkidu Camuel wrote: The pic for the "Caldari Scout Dropsuit" looks pretty badass, too bad that ME already got that desing but I do hope that CCP has something like that in mind, also you know what I'm really hoping to see? a map like this one:...
- by Reimus Klinsman - at 2012.12.05 07:53:00
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212. Make AR's Less like CoD and More like BF3. - in Feedback/Requests [original thread]
Yeah. Being that I haven't played either of those titles or most of the previous ones, I have no Idea what the difference is.
- by Reimus Klinsman - at 2012.12.05 07:13:00
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213. Railgun tanks= defenseless - in General Discussions [original thread]
Sounds like teamwork is OP. 3 forge gunners working together against 3 Sagaris' that didn't seem to know WTF they were doing.
- by Reimus Klinsman - at 2012.12.05 01:07:00
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214. Where did the old skirmish mode go? - in General Discussions [original thread]
CCP scrapped it (Temporarily) because they said it heavily favored the defenders... Which is odd because I feel like it heavily favored the attackers. All you needed at the time was a forge gun or a tank to blow up the defense relays and you were ...
- by Reimus Klinsman - at 2012.12.04 17:40:00
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215. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
Bojo The Mighty wrote: when your suit gets trampled by a vk.0 come talk to us. There are better dropsuits than the BPOs that cost ISK and should stay that way. That way, BPOs can die risk free at the cost being at odds to those who expended an ...
- by Reimus Klinsman - at 2012.12.04 06:10:00
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216. Will command nodes be similar to crusader infantry units? - in General Discussions [original thread]
Any documentation of CCP talking about command nodes.
- by Reimus Klinsman - at 2012.12.04 06:00:00
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217. DUST 514: Diary of an Experienced Ninja Knifer - in General Discussions [original thread]
Maken Tosch wrote: Post #5 updated. Very important. What?
- by Reimus Klinsman - at 2012.12.04 05:56:00
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218. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
I really agree with this. When highsec, lowsec, and nullsec roll out, this will be a large factor in seperating paying and non-paying players.
- by Reimus Klinsman - at 2012.12.04 02:59:00
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219. New and Improved Key Bindings (DS3) - in Feedback/Requests [original thread]
I actually kind of like that. though Nade is nice as a button of its own.
- by Reimus Klinsman - at 2012.12.04 02:38:00
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220. The Nameless - in Corporation Recruitment [original thread]
Nameless war imminent Ends with "namless".. Typo?
- by Reimus Klinsman - at 2012.12.04 02:29:00
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