Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.01 11:47:00 -
[31] - Quote
Maken Tosch wrote:At this point, I managed to skill up to the Prototype Nova Knife that has the most damage at 190+ HP per strike and a charge up timer of only 0.5 seconds. Fitted on the sidearm slot with 2x enhanced sidearm damage modifiers on the (--) slots and 2x enhanced kinetic catalyst mods on the (-) slots with an advanced dropsuit and this combination is lethal if you are able to sneak in on someone successfully.
Think about it. In just 5 seconds you can stab someone three times while dealing a overall total of at least 570 HP within those 5 seconds. This is not accounting for the Nova Knife Proficiency skillbook which adds an additional +3% damage to the knife per level. A couple of things out of these two paragraphs, one of which pretty clearly show the problem with Knives.
1. Prototype Nova Knives deal 190 damage with a 0.5 second charge, but requires you to be at point-blank range. That's in comparison with the Militia Sniper Rifle, which has a charge time of ZERO seconds, and has PRACTICALLY INFINITE range in comparison, and deals... 185 damage. Only FIVE damage less than your Prototype Nova Knives. Not even a 3% difference in damage between the two weapons.
2. I'm pretty sure that, even if you start charging when you're already engaged in combat, 0.5 seconds charge time wouldn't require 5 seconds to swing 3 times. Unless each swing takes about 1.5 seconds, this doesn't make sense. And if it DOES take that long to swing, there's another disadvantage. |
Bhor Derri
Legion of Eden
95
|
Posted - 2012.12.01 13:31:00 -
[32] - Quote
1. proto nova knives deal 380 hp damage 2.If you have weaponry L5 and nova profinency L5 it deals 475hp damage 3.Racial melee weapon variant Gyron Gauntlets http://img855.imageshack.us/img855/677/imag0283ru.jpg 4.this thread: https://forums.dust514.com/default.aspx?g=posts&m=407836#post407836 |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.01 16:01:00 -
[33] - Quote
Garrett Blacknova wrote:Maken Tosch wrote:At this point, I managed to skill up to the Prototype Nova Knife that has the most damage at 190+ HP per strike and a charge up timer of only 0.5 seconds. Fitted on the sidearm slot with 2x enhanced sidearm damage modifiers on the (--) slots and 2x enhanced kinetic catalyst mods on the (-) slots with an advanced dropsuit and this combination is lethal if you are able to sneak in on someone successfully.
Think about it. In just 5 seconds you can stab someone three times while dealing a overall total of at least 570 HP within those 5 seconds. This is not accounting for the Nova Knife Proficiency skillbook which adds an additional +3% damage to the knife per level. A couple of things out of these two paragraphs, one of which pretty clearly show the problem with Knives. 1. Prototype Nova Knives deal 190 damage with a 0.5 second charge, but requires you to be at point-blank range. That's in comparison with the Militia Sniper Rifle, which has a charge time of ZERO seconds, and has PRACTICALLY INFINITE range in comparison, and deals... 185 damage. Only FIVE damage less than your Prototype Nova Knives. Not even a 3% difference in damage between the two weapons. 2. I'm pretty sure that, even if you start charging when you're already engaged in combat, 0.5 seconds charge time wouldn't require 5 seconds to swing 3 times. Unless each swing takes about 1.5 seconds, this doesn't make sense. And if it DOES take that long to swing, there's another disadvantage.
First, even though I compared a ranged weapon to the nova knife earlier, my comparison was with overall damage output only. You make a similar comparison but with range as part of the equation. Of course a ranged weapon is always going to be better than the knife even if CCP were to allow us to start throwing them. Is that all your point is about? If so, you just further proves my point on how challenging it becomes to wield a knife. The challenge is all that matters to me. Nothing else.
Second, as for the three strikes in five seconds thing, I tested it out. The animation is what causes the delay in terms of discharging the weapon. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.01 16:06:00 -
[34] - Quote
Sorry for the very late response to the comment on the top page about my advice.
Yes you do have my advice a little bit off, but I do think you have i you're second response in that post.
What I was stating is that we all know is that if you sprint it cancels your charge. But what you can do is sprint then when in range jump you can charge your strike in the air. Land with it charged, but you are now reduced to walking speed. It is just you are now closer with the knives charged than you would have been charging and walking. Yes I know it is only a fraction of seconds but that time matters when you barely have time and need to stab someone to kill them. You just have to know how to aim your jump well. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.01 16:13:00 -
[35] - Quote
Goat of Dover wrote:Sorry for the very late response to the comment on the top page about my advice.
Yes you do have my advice a little bit off, but I do think you have i you're second response in that post.
What I was stating is that we all know is that if you sprint it cancels your charge. But what you can do is sprint then when in range jump you can charge your strike in the air. Land with it charged, but you are now reduced to walking speed. It is just you are now closer with the knives charged than you would have been charging and walking. Yes I know it is only a fraction of seconds but that time matters when you barely have time and need to stab someone to kill them. You just have to know how to aim your jump well.
Ah I see. Thanks for clearing it up. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.04 05:52:00 -
[36] - Quote
Post #5 updated. Very important. |
Reimus Klinsman
BetaMax.
319
|
Posted - 2012.12.04 05:56:00 -
[37] - Quote
Maken Tosch wrote:Post #5 updated. Very important.
What? |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.04 07:12:00 -
[38] - Quote
Maken Tosch wrote:Garrett Blacknova wrote:1. Prototype Nova Knives deal 190 damage with a 0.5 second charge, but requires you to be at point-blank range. That's in comparison with the Militia Sniper Rifle, which has a charge time of ZERO seconds, and has PRACTICALLY INFINITE range in comparison, and deals... 185 damage. Only FIVE damage less than your Prototype Nova Knives. Not even a 3% difference in damage between the two weapons.
2. I'm pretty sure that, even if you start charging when you're already engaged in combat, 0.5 seconds charge time wouldn't require 5 seconds to swing 3 times. Unless each swing takes about 1.5 seconds, this doesn't make sense. And if it DOES take that long to swing, there's another disadvantage. First, even though I compared a ranged weapon to the nova knife earlier, my comparison was with overall damage output only. You make a similar comparison but with range as part of the equation. Of course a ranged weapon is always going to be better than the knife even if CCP were to allow us to start throwing them. Is that all your point is about? If so, you just further proves my point on how challenging it becomes to wield a knife. The challenge is all that matters to me. Nothing else. Second, as for the three strikes in five seconds thing, I tested it out. The animation is what causes the delay in terms of discharging the weapon. The first point was saying that a SNIPER RIFLE is only 5 points short of the damage you mentioned, IGNORING range, a Standard Sniper Rifle deals ALMOST the same damage per shot, with MUCH faster firing rate and NO charge time. In 5 seconds, you can fire 5 shots and be halfway through reloading. Range just made it even more of an unbalancing factor. The range wasn't the key point I was making, it was an extra advantage over an already unfairly disadvantaged weapon.
As for the second, I wasn't arguing you were wrong (that would be stupid), just questioning where the extra time went, because you didn't seem to have accounted for it. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.05 15:41:00 -
[39] - Quote
@Garrett
I see. It's just that the way you wrote that last post you made it seem like you were talking about range. Oh well, people express things differently than others.
But yeah the sniper rifle has the advantage over the knife in terms of DPS per 5 seconds just like the scrambler pistol assuming you have the associated skills to level 5. Of course that's because the sniper sway is non existent once you settle down the sway in the beginning. But that might change later on. Overall, once the game finally releases to the public with the final design I would like to redo the math and see how each of these weapons compare in terms of overall DPS.
Although I'm still kind of wondering how stacking penalties are calculated (what is the formula used?) in regards to damage modules and how many is the optimal number needed for effective DPS. |
Kaze Eyrou
ROGUE SPADES
53
|
Posted - 2012.12.05 16:40:00 -
[40] - Quote
Hey Maken! Good to see you in a random match that we did. I know you probably don't remember me, but i noticed you were running around with an AR? I was hoping you didn't give up Nova Knifing but once I saw this thread it made me smile. I guess you were running Militia to build up ISK to get your knives back? Anyways, good to play with you again!
One thing I wanted to ask you though: I saw this earlier in your thread...Maken Tosch wrote:Nova Knife: Damage: (((((195*1.03)1.03)1.03)1.03)1.03)=226.06 at level 5 proficiency
Pistol: Damage: Same formula as above only replace 195 with 84 = 97.38 at level 5 proficiency Isn't it
195 * (1.03 + 1.03 + 1.03 +1.03 +1.03)
instead? From what I thought, the higher the skill level the more percentile damage is added on (+3% each skill level, +15% when maxed)? Or am I wrong with this? |
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.05 17:10:00 -
[41] - Quote
Kaze Eyrou wrote:Hey Maken! Good to see you in a random match that we did. I know you probably don't remember me, but i noticed you were running around with an AR? I was hoping you didn't give up Nova Knifing but once I saw this thread it made me smile. I guess you were running Militia to build up ISK to get your knives back? Anyways, good to play with you again! One thing I wanted to ask you though: I saw this earlier in your thread... Maken Tosch wrote:Nova Knife: Damage: (((((195*1.03)1.03)1.03)1.03)1.03)=226.06 at level 5 proficiency
Pistol: Damage: Same formula as above only replace 195 with 84 = 97.38 at level 5 proficiency Isn't it 195 * (1 + 0.03 + 0.03 + 0.03 + 0.03 + 0.03) instead? From what I thought, the higher the skill level the more percentile damage is added on (+3% each skill level, +15% when maxed)? Or am I wrong with this? FIxed that for you.
Unless you MEANT to say that your damage goes up 515% instead of only 15% ? |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.05 17:39:00 -
[42] - Quote
@Kaze
Nah, I haven't given up yet. It's just to recuperate the ISK. Running with the ninja fit that I use is expensive. We're talking about at least 100,000 ISK per fit plus the AUR for the suit. Of course, I could use the ISK-based suits instead, but I just like the 'Kindred' color.
As for the math, it has always been taught to me that when you increase a base value multiple times by the same percentage you have to first multiply the base value with the first percentage to get the product. Once you have the product, you multiply that with the same percentage again for the next level value. Repeat until you reach level 5.
After doing some experimenting, I found another formula that leads to the same answer although with more decimal placements.
EHP=B*(1+x)^(y)
Where 'B' is the base value before bonuses, "x" is the bonus percentage per level, and "y" is the number of levels.
195*1.03^(5)=226.0584444885 or 226.06
I hate math. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.12.05 18:50:00 -
[43] - Quote
Maken Tosch wrote:@Kaze
Nah, I haven't given up yet. It's just to recuperate the ISK. Running with the ninja fit that I use is expensive. We're talking about at least 100,000 ISK per fit plus the AUR for the suit. Of course, I could use the ISK-based suits instead, but I just like the 'Kindred' color.
As for the math, it has always been taught to me that when you increase a base value multiple times by the same percentage you have to first multiply the base value with the first percentage to get the product. Once you have the product, you multiply that with the same percentage again for the next level value. Repeat until you reach level 5.
After doing some experimenting, I found another formula that leads to the same answer although with more decimal placements.
EHP=B*(1+x)^(y)
Where 'B' is the base value before bonuses, "x" is the bonus percentage per level, and "y" is the number of levels.
195*1.03^(5)=226.0584444885 or 226.06
I hate math.
That's the way eve works also. The bonuses work off of the product before it. Generally damage, resistances and all other bonuses are cut at the third decimal. So actually 226.058. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.05 20:13:00 -
[44] - Quote
Octavian Vetiver wrote:Maken Tosch wrote:@Kaze
Nah, I haven't given up yet. It's just to recuperate the ISK. Running with the ninja fit that I use is expensive. We're talking about at least 100,000 ISK per fit plus the AUR for the suit. Of course, I could use the ISK-based suits instead, but I just like the 'Kindred' color.
As for the math, it has always been taught to me that when you increase a base value multiple times by the same percentage you have to first multiply the base value with the first percentage to get the product. Once you have the product, you multiply that with the same percentage again for the next level value. Repeat until you reach level 5.
After doing some experimenting, I found another formula that leads to the same answer although with more decimal placements.
EHP=B*(1+x)^(y)
Where 'B' is the base value before bonuses, "x" is the bonus percentage per level, and "y" is the number of levels.
195*1.03^(5)=226.0584444885 or 226.06
I hate math. That's the way eve works also. The bonuses work off of the product before it. Generally damage, resistances and all other bonuses are cut at the third decimal. So actually 226.058.
Thank you. By the way, do you happen to know the formula for stacking penalties and how they are applied?
|
Kaze Eyrou
ROGUE SPADES
53
|
Posted - 2012.12.18 16:45:00 -
[45] - Quote
Garrett Blacknova wrote:Kaze Eyrou wrote:Hey Maken! Good to see you in a random match that we did. I know you probably don't remember me, but i noticed you were running around with an AR? I was hoping you didn't give up Nova Knifing but once I saw this thread it made me smile. I guess you were running Militia to build up ISK to get your knives back? Anyways, good to play with you again! One thing I wanted to ask you though: I saw this earlier in your thread... Maken Tosch wrote:Nova Knife: Damage: (((((195*1.03)1.03)1.03)1.03)1.03)=226.06 at level 5 proficiency
Pistol: Damage: Same formula as above only replace 195 with 84 = 97.38 at level 5 proficiency Isn't it 195 * (1 + 0.03 + 0.03 + 0.03 + 0.03 + 0.03) instead? From what I thought, the higher the skill level the more percentile damage is added on (+3% each skill level, +15% when maxed)? Or am I wrong with this? FIxed that for you. Unless you MEANT to say that your damage goes up 515% instead of only 15% ? Ah my mistake.
Yeah, I meant added. |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |