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121. militia AV weapons, and vehicles shouldn't be readily available as they are ... - in General Discussions [original thread]
Garrett Blacknova wrote: There's no good reason - none at all - for this to happen. Removing the only Militia AV option is a terrible idea. There NEEDS to be some form of Militia-level counter to EVERY playstyle. Swarms are the ONLY option yo...
- by Reimus Klinsman - at 2012.12.03 05:10:00
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122. militia AV weapons, and vehicles shouldn't be readily available as they are ... - in General Discussions [original thread]
I actually like this idea. Vehicles are too prolific in this game anyhow and asking people to spend a few matches to train up some skills is nothing. Also they can get the oppertunity to drive tanks by jacking a blueberries tank of getting lucky e...
- by Reimus Klinsman - at 2012.12.03 05:08:00
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123. To grind or not to grind? - in General Discussions [original thread]
TEXA5 HiTM4N wrote: CCP has stated they would implement a daily cap in place of the weekly until they figure out a happy medium on how much sp one should receive while playing. I still prefer my (sp= wp x 10) idea. hell i'll settle for x5 Da...
- by Reimus Klinsman - at 2012.12.03 01:32:00
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124. The music for the game tab on the XMB - in General Discussions [original thread]
7 Clans is the best. It was used in my girlfriends fasion show. http://cdn1.eveonline.com/music/www/Minmatar004.mp3
- by Reimus Klinsman - at 2012.12.02 23:55:00
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125. Level Design. - in General Discussions [original thread]
Theres too much space between structures which really slows down the gameplay and reduces available tactics. If it takes you 1 minute to run from A to B.. You can't really cover both areas and that leads to a bunch of roaming parties.
- by Reimus Klinsman - at 2012.12.02 23:29:00
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126. Rembursment - in General Discussions [original thread]
DarkShadowFox wrote: Dissonant Zan wrote: "Don't use it if you can't afford to loose it." ok? I can afford to use to but My ps3 hard crashed, there was nothing I could do about it so take your generic comment and save it for something el...
- by Reimus Klinsman - at 2012.12.02 20:29:00
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127. Next Update ? - in General Discussions [original thread]
Actually, I wouldn't call the Stress test a failure. So long as they know what went wrong, it was a success. They tested the load, saw flaws, and hopefully fix them.
- by Reimus Klinsman - at 2012.12.02 19:00:00
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128. Corp Battles are Up (now are done) - in General Discussions [original thread]
Getting heated in here.
- by Reimus Klinsman - at 2012.12.02 04:05:00
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129. new users - in General Discussions [original thread]
GM Hercules wrote: Hello and welcome to DUST 514. I would like to know if you've completed the tutorials. The present version has this tutorials: 1- Neocom 2- Skills 3- Market 4- Fitting I'm afraid that if you don't spend time learning the ba...
- by Reimus Klinsman - at 2012.12.01 23:20:00
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130. new users - in General Discussions [original thread]
I don't really understand what is so wrong with joining the game and immediately going into a match. You can learn to upgrade your character and try out new suits later.
- by Reimus Klinsman - at 2012.12.01 23:18:00
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131. Stress Test Success - in General Discussions [original thread]
Getting into the game seems frantic. It's kind of funny. Even the battles are frantic. Everyone just wants to play and are throwing themselves into fights.
- by Reimus Klinsman - at 2012.12.01 20:22:00
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132. Sever Full, Place in que 112 - in General Discussions [original thread]
Place in queue - Estimated wait: 2.23580856316 Thats precise.. Also totally wrong since it has been there for a minute now.
- by Reimus Klinsman - at 2012.12.01 19:22:00
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133. Why is there no siggy banners in this forum? - in General Discussions [original thread]
Banners are ********.
- by Reimus Klinsman - at 2012.12.01 17:09:00
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134. Note to EvE players - in General Discussions [original thread]
steadyhand amarr wrote: just something im noticing a little bit on these forums but i think EvE players need to release the people who play shooters are not like you. They dont care about how many planets you have they dont care about your lon...
- by Reimus Klinsman - at 2012.11.28 22:17:00
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135. CCP finally working on core gameplay. - in General Discussions [original thread]
Ydubbs81 RND wrote: more faster
- by Reimus Klinsman - at 2012.11.28 18:51:00
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136. who is using proto heavy this build? - in General Discussions [original thread]
Fiasco Llana wrote: Th3rdSun wrote: HowDidThatTaste wrote: I have been dabbling with it but can't see any reason it is better then the much cheaper tier II suit. Anyone feel it is worth using this build? No offense,but it boggles my ...
- by Reimus Klinsman - at 2012.11.28 01:17:00
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137. Why nerf everything when... - in General Discussions [original thread]
Buffs work when one item is awful compared to all the others in its class. This is often, not the case. Additionally, you are far more vocal when you notice an item that is clearly better rather than when you notice an item is clearly inferior. ...
- by Reimus Klinsman - at 2012.11.27 23:30:00
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138. Forge Guns far too strong. - in General Discussions [original thread]
You tank sucks then.
- by Reimus Klinsman - at 2012.11.27 20:40:00
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139. INB4FORGENERF - in General Discussions [original thread]
DJINN Riot wrote: With the recent changes to small missile turrets, it only seems obvious that the forge gun is going to be the next to face the nerf stick, with the large splash on the assault proto forge, and the superior range to any dropshi...
- by Reimus Klinsman - at 2012.11.27 20:38:00
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140. Weapon variations on the horizon? - in General Discussions [original thread]
I really hope we get these in the next build. It'll add some amasing flavor to the game.
- by Reimus Klinsman - at 2012.11.27 08:10:00
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