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181. In what insane big way would you change Dust 514 if you could? - in General Discussions [original thread]
I would like to see that a merc can travel on the whole surface of each planet in the game. Base the landscape on the textures of planets in space. Allow any PI structure in Eve to show up in dust (thus making it a more worthy place to attack or d...
- by Reimus Klinsman - at 2012.11.14 21:44:00
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182. Forge gun sound effects - in General Discussions [original thread]
Again, I don't care how the forge gun sounds to other people. I want to be able to hear my squadmates when I'm charging the forge gun.
- by Reimus Klinsman - at 2012.11.14 21:35:00
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183. Too Many Corps? - in General Discussions [original thread]
That's just how it goes. Corporations will flourish if they can get an even mix of Good players with a mass of players. Eve has thousands of corps. Many with just a single member.
- by Reimus Klinsman - at 2012.11.14 18:10:00
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184. Codewish tacticle - in General Discussions [original thread]
KripnawtiQ Prime wrote: R F Gyro wrote: Simple question: is it possible to build a suit fitting using Aurum that is better than can be built using just ISK? If so, that is pay-to-win and needs to be fixed. I believe the OP is stating that...
- by Reimus Klinsman - at 2012.11.14 18:07:00
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185. Codewish tacticle - in General Discussions [original thread]
Berserker007 wrote: first, the Codewish is SUPPOSED to be a proto gun w/ advanced req, that's how it's been the entire time. Proto aur guns are supposed to be proto stats but adv req Needs to be fixed. Too overpowered.
- by Reimus Klinsman - at 2012.11.14 06:27:00
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186. Forge gun sound effects - in General Discussions [original thread]
I dont care how loud it is to other people. I was want to be able to hear my squad members when I'm using it.
- by Reimus Klinsman - at 2012.11.14 02:45:00
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187. Crazy Shield!! - in General Discussions [original thread]
You are either out of range, or its more hit detection problems. I know that the shields will flare and no damage will be done if you are too far out.
- by Reimus Klinsman - at 2012.11.14 01:02:00
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188. SENSITIVITY - in General Discussions [original thread]
Before the mouse used to be too low. the only thing you could do with kbm was snipe.. Now its fast. Luckally I can alter the dpi on my mouse.
- by Reimus Klinsman - at 2012.11.14 01:01:00
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189. CCP be a little more involved please - in General Discussions [original thread]
+1 on this. I'd also like to see far more BANs for trolling. This is getting dumb. The person trolling the forums should be permabanned from Dust and Eve if you can get is account info... Also they should be reported to Sony and have his PS3 locke...
- by Reimus Klinsman - at 2012.11.14 01:00:00
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190. Vehicles are OP!!!! - in General Discussions [original thread]
TL;DR Bring out more AV. Its always been the solution.
- by Reimus Klinsman - at 2012.11.14 00:58:00
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191. LAV movement/handling - in General Discussions [original thread]
I want a LAV varient thats good at gripping the ground. Even if its slower.
- by Reimus Klinsman - at 2012.11.14 00:58:00
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192. A question about the future. Racial items and vehicles. - in General Discussions [original thread]
There should be. Although I hink other races may be gimped when it comes to their own laser rifle
- by Reimus Klinsman - at 2012.11.14 00:57:00
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193. Reminder for the out going dusters. - in General Discussions [original thread]
does the pool actually stack. I thought it was lost if you don't take advantage of it for a week.
- by Reimus Klinsman - at 2012.11.14 00:56:00
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194. Tanks are too overpowered... - in General Discussions [original thread]
Vehicles shouldn't be able to fill all roles on the battlefield. They need to lack something so if you deploy a vehicle, you are sacraficing some option you may need later. If you deploy a forgegun, you forfiet anti infantry abilities. If you dep...
- by Reimus Klinsman - at 2012.11.14 00:55:00
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195. Codewish tacticle - in General Discussions [original thread]
Has any devs acknoledged that the Codewish Duvolle Tacticle is going to be fixed. For one, its a prototype with advanced fitting requirements. Second, its scope isn't in line with other tacticles.
- by Reimus Klinsman - at 2012.11.14 00:53:00
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196. Forge gun sound effects - in General Discussions [original thread]
I think they should be turned down. It'd be neat if they altered them to sound like they are muffled. Like you have earplugs or something in.
- by Reimus Klinsman - at 2012.11.14 00:50:00
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197. 7 players a horse and a dildo taped to its head. - in General Discussions [original thread]
This person should be Permabanned. His PSN accounts should be locked. Losing all his stuff.
- by Reimus Klinsman - at 2012.11.13 23:20:00
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198. Vehicle Deployment "Cap" Per Game - in General Discussions [original thread]
No, there shouldn't be a limit. WHY would any military force limit their vehicles. If your enemy deploys 16 tanks.. Deploy 16 Forge gunners or swarms.. Really, if a vehicle is give you a problem, you don't have enough AV on the field. ALSO non-AV ...
- by Reimus Klinsman - at 2012.11.13 05:10:00
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199. Tourney was a testiment to what I've always said. - in General Discussions [original thread]
Tourny on a broken game. Sweet. Vehicles can currently provide every role needed to win a match aside from hacking points. How long before we get vehicles with code breakers on them.
- by Reimus Klinsman - at 2012.11.12 17:45:00
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200. Solutions for the tactical AR problem - in General Discussions [original thread]
The dark cloud wrote: Well i had the pleasure to met some of the scrubs that use moded controllers with the tactical AR. And i understand now why people are actually complaining about it. There are some options that CCP can do to prevent player...
- by Reimus Klinsman - at 2012.11.11 08:29:00
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