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81. The case for always-on friendly fire - in General Discussions [original thread]
Ender Storm wrote: CCP Saberwing wrote: Godin Thekiller wrote: friendly fire is on in HIsec in EVE, and it's pretty tame there.... unless you AFK in space. Then you're asking for it Yes...but just because something works in EVE doesn...
- by Regis Blackbird - at 2014.06.01 07:58:00
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82. Dust to Legion skill point transfers - make it imbalanced - in General Discussions [original thread]
SP can be tricky as I explained in the linked thread. https://forums.dust514.com/default.aspx?g=posts&m=2182860#post2182860 They can't just look at the total amount, but have to take into consideration active playtime, boosters etc. If you ...
- by Regis Blackbird - at 2014.05.31 13:31:00
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83. Installations in Legion - in General Discussions [original thread]
I think this feature would make a lot of sense in the large sandbox areas in Legion. Sadly in Dust they have no logical place, like fighters.
- by Regis Blackbird - at 2014.05.31 13:12:00
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84. The case for always-on friendly fire - in General Discussions [original thread]
SponkSponkSponk wrote: DAMIOS82 wrote: To do that you would need a system that allows the abillity to choose in what security systems we play in, thus forcing allot of battlefields to be empty and others over full. Meaning all will flock to ...
- by Regis Blackbird - at 2014.05.31 13:08:00
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85. Warbarges - in General Discussions [original thread]
While I like your idea (and Fox), why limit ourself to warbarges for transportation? Planetary Conquest should be the only thing that requires a Warbarge since it is the only craft that can carry MCCs and is specially designed for this purpose. F...
- by Regis Blackbird - at 2014.05.31 11:56:00
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86. The case for always-on friendly fire - in General Discussions [original thread]
CCP Saberwing wrote: Godin Thekiller wrote: friendly fire is on in HIsec in EVE, and it's pretty tame there.... unless you AFK in space. Then you're asking for it Yes...but just because something works in EVE doesn't necessarily mean it...
- by Regis Blackbird - at 2014.05.31 08:32:00
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87. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: We're thinking there will be a limit yes, I think it's important to maintain that feeling of risk and loss. We've not designed it yet though so feel free to toss ideas about. Well, each CRU needs to have some form of link ...
- by Regis Blackbird - at 2014.05.30 10:43:00
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88. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: What is the thinking behind clones & spawning in Salvage? Each player would pay a fee before deploying to cover the cost of their clone jump and a limited number of clones. There would be no teams so the clones are ...
- by Regis Blackbird - at 2014.05.30 07:13:00
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89. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Regis, I hope you're happy with my use of emotes. Took me a while to get my head around that. +1 You have my seal of approval
- by Regis Blackbird - at 2014.05.30 06:29:00
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90. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Ok, back to your questions: The ability to search for and find loot By "searching" I assume you refer to the star map, and by "finding" when you deployed on the planet? Searching : When it comes to the star map, I want it to make sense (Lor...
- by Regis Blackbird - at 2014.05.29 12:06:00
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91. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Aeon Amadi wrote: CCP Wolfman wrote: SponkSponkSponk wrote: CCP Wolfman wrote: We were thinking of a complex mime minigame :-) At the most basic level there will be a much more accessible chat function Will there be holographic ch...
- by Regis Blackbird - at 2014.05.29 10:43:00
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92. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Regis Blackbird wrote: CCP Wolfman wrote: Allowing players to steal from each other during a salvage session is something that we plan to allow. Of course people are so nice I doubt anyone would do it... You say "sal...
- by Regis Blackbird - at 2014.05.29 06:46:00
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93. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Allowing players to steal from each other during a salvage session is something that we plan to allow. Of course people are so nice I doubt anyone would do it... You say "salvage session", which leads me to believe there w...
- by Regis Blackbird - at 2014.05.29 06:29:00
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94. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
First off +1. I like this discussion, and will have to think a little bit about it... One thought though: I think it is important that gathering of loot is not (always) the prime objective for all players inhabiting the same space. Since it is a...
- by Regis Blackbird - at 2014.05.29 05:35:00
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95. Dust > Legion Transfer - AURUM - in General Discussions [original thread]
The problem with SP though; it is a very poor metric for player investment. Take for example the following three characters, each with exactly 30Mil SP. (Please note the numbers are just pulled out of the air to make a point) Character A: is a 1...
- by Regis Blackbird - at 2014.05.28 07:20:00
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96. Dust > Legion Transfer - AURUM - in General Discussions [original thread]
SponkSponkSponk wrote: CCP Saberwing wrote: This would likely mean AUR, along with some sort of conversion (or some such thing) for SP and ISK. You've probably thought of this already, but I suggest only ISK up to a certain threshold ...
- by Regis Blackbird - at 2014.05.28 05:23:00
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97. [Request] Immersion in Legion - in General Discussions [original thread]
Something like this? http://youtu.be/Hat4psYcvII
- by Regis Blackbird - at 2014.05.24 12:11:00
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98. Massive Kudos to the Devs. - in General Discussions [original thread]
Fox Gaden wrote: Godin Thekiller wrote: Only dev so far not giving good news is Z, which is a lot less than before. Yes, but CCP Z deserves credit for actually talking to us when his plans are so controversial. CCP MC Peanut is getting n...
- by Regis Blackbird - at 2014.05.23 15:04:00
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99. Sticky:[DISCUSSION] Project Legion Menu Discussion - in General Discussions [original thread]
My biggest compliant on the Dust GUI have already been brought up: the over excessive jumping between fitting / market / stats etc. this needs to be much more streamlined. One particular annoyance I have is the number of module copies vs number o...
- by Regis Blackbird - at 2014.05.23 11:12:00
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100. [Feedback] Legion HUD - in General Discussions [original thread]
CCP MC Peanut wrote: Since someone noticed the backwards rotation, gotta update, or risk losing coolness points: http://youtu.be/mumOikxPNjs Keep them coming Munch munch
- by Regis Blackbird - at 2014.05.23 09:50:00
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