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61. Why no friendly fire will not work - in General Discussions [original thread]
I also made a thread about the subject a while ago. https://forums.dust514.com/default.aspx?g=posts&m=2211923#post2211923
- by Regis Blackbird - at 2014.06.20 06:58:00
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62. [Suggestion] Friendly Fire and Consequences in Legion - in General Discussions [original thread]
Fox Gaden wrote: The times you propose would be appropriate in EVE, but are too long for DUST. With the number of times Blueberries step in front of my HMG I would be yellow tagged 100% of the time. I think 30 seconds for 10% damage would be mo...
- by Regis Blackbird - at 2014.06.17 16:09:00
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63. [Suggestion] Friendly Fire and Consequences in Legion - in General Discussions [original thread]
Maken Tosch wrote: Perhaps this might go well with my proposed SAFETY system. Both of which can work hand-and-hand. https://docs.google.com/drawings/d/1U6hArz8JY-QD3ZEGYxqXepq2v43ymPmP_-7eaZ9C0ic/edit It's a interesting system, but I am a...
- by Regis Blackbird - at 2014.06.17 10:20:00
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64. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: I think it's very relevant to Salvage though, handling this badly (or not at all) could lead to a lot of frustration. I started a new thread with a proposal of a possible reactive system if you are interested. https://fo...
- by Regis Blackbird - at 2014.06.16 20:35:00
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65. [Suggestion] Friendly Fire and Consequences in Legion - in General Discussions [original thread]
This discussion started in the salvage sticky, but I think it deserves a separate thread. Long story short, in my opinion Legion should have FF always ON, in all security space. What should vary with security level is the consequences your acti...
- by Regis Blackbird - at 2014.06.16 20:33:00
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66. Legion beta-testers - in General Discussions [original thread]
Ok, here we go: EVE: 2-3 years Dust: 1.5 - 2 years. Not super sure about the exact numbers.
- by Regis Blackbird - at 2014.06.15 07:43:00
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67. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Thanks for all the great ideas guys. IGÇÖve been giving this a little thought and I think IGÇÖm leaning towards a reactive system rather than a proactive one. If the safety level is player determined (proactive) I know for ...
- by Regis Blackbird - at 2014.06.15 07:34:00
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68. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
My preference has always been to have FF enabled in all game modes, but give clear feedback to both the perpetrator and victim. There should be defined (and clear) consequences for FF based on security status, which will teach new players (and old...
- by Regis Blackbird - at 2014.06.13 08:18:00
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69. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
jaksol JAK darnson wrote: CCP Wolfman wrote: Lilith Serenity wrote: Q: During these matches, will there be a chat service that allows all players on the map to talk to each other? I would hate to be typing a message to determine friend or...
- by Regis Blackbird - at 2014.06.12 13:34:00
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70. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Natu Nobilis wrote: CCP Wolfman wrote: [quote=Lilith Serenity] At a minimum there will be text chat but we are considering some further indication of player intention. There were some interesting thoughts earlier about seeing players with FF...
- by Regis Blackbird - at 2014.06.12 11:47:00
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71. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: At a minimum there will be text chat but we are considering some further indication of player intention. There were some interesting thoughts earlier about seeing players with FF on as reds and FF off as blues. More ideas on ...
- by Regis Blackbird - at 2014.06.12 09:24:00
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72. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Skylight Atoma wrote: Quote: You will have different contracts offered to you depending on your Dropsuit Meta Level. Basically, if you have 3 fittings with a 120, 200 and 350 Metalevel, you will have access to 3 different brackets where peo...
- by Regis Blackbird - at 2014.06.11 17:34:00
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73. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Godin Thekiller wrote: CCP Wolfman wrote: Salvage fields are set in the aftermath of battle and the salvage is scattered across the map and must be located and harvested. You don't gain it from directly killing drones currently. Ah, so t...
- by Regis Blackbird - at 2014.06.11 09:57:00
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74. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: @ Severus Smith I think you misunderstand, weGÇÖre not thinking of it as a handheld piece of equipment but as a deployable one. Once deployed it would start to harvest the loot (storing it using a quantum hammer space engin...
- by Regis Blackbird - at 2014.06.11 04:59:00
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75. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: lateris ablon wrote: Quote: Is loot destructible and how do you GÇÿbankGÇÖ it? Yes. The idea weGÇÖre developing is that players use a deployable GÇ£harvesterGÇ¥ to gather loot from a site before you take it to an extr...
- by Regis Blackbird - at 2014.06.10 09:29:00
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76. [Proposal] Asset Deployment - in General Discussions [original thread]
I would like to decouple the need for a warbarge for mercs to travel in New Eden. There will always be a price problem, unless you make them really cheap. I would prefer to introduce new modules in EVE like mCRU and "DropPods" which can be fil...
- by Regis Blackbird - at 2014.06.07 13:08:00
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77. [Suggestion] Smart fitting restocking - in General Discussions [original thread]
I would like to redo the entire fitting concept to get away from the need to restock individual modules in the first place. https://forums.dust514.com/default.aspx?g=posts&m=2175431#post2175431
- by Regis Blackbird - at 2014.06.05 10:28:00
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78. [Legion Economics] Salvage, Digital Tokens, & Universal Inventor... - in General Discussions [original thread]
+3 Like it a lot I would like to see the following additions: - Due to the perilous nature and high risk, the Salvage Companies and Universal Inventory Corp do not operate in Null Sec, and the bravest of brave mercs need to find some more conve...
- by Regis Blackbird - at 2014.06.04 07:06:00
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79. [Suggestion] Destructible Environments - in General Discussions [original thread]
Legion will use CCP's modded UE3 engine, not UE4. https://forums.dust514.com/default.aspx?g=posts&m=2144118#post2144118 (Notice the bit about destruction )
- by Regis Blackbird - at 2014.06.03 05:10:00
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80. [Interview] - Legion will not have gameplay links with EVE at launch - in General Discussions [original thread]
I don't read the article like Legion won't have any EVE link at launch, just that it is too early to tell exactly what this will be. But I agree, when Legion launches (might take a while) it needs to have a proper and meaningful EVE link, more tha...
- by Regis Blackbird - at 2014.06.02 09:25:00
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