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41. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Lots of very good stuff The only problem I can see with the proposed system is the two edge cases that I tried to address in my suggestion. Deliberate vs accidental kill : Since the timer always starts from full the...
- by Regis Blackbird - at 2014.07.02 16:09:00
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42. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Aeon Amadi wrote: CCP Wolfman wrote: Kevall Longstride wrote: CCP Wolfman wrote: if a neutral kills a threat the neutral player stays neutral. Well that would make sense. However I'd like to add a wrinkle to that. I think it would ...
- by Regis Blackbird - at 2014.07.02 15:04:00
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43. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Kevall Longstride wrote: CCP Wolfman wrote: if a neutral kills a threat the neutral player stays neutral. Well that would make sense. However I'd like to add a wrinkle to that. I think it would be interesting for neutrals to be rewarded ...
- by Regis Blackbird - at 2014.07.02 09:55:00
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44. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Ok I want to go back to a topic weGÇÖve already chatted about a bit and share our current thinking on what weGÇÖre calling GÇÿsuspicion ratingGÇÖ in Salvage. A playerGÇÖs suspicion rating helps other players identify him a...
- by Regis Blackbird - at 2014.07.02 09:44:00
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45. Curious: spawning? - in General Discussions [original thread]
Hawk-eye Occultus wrote: Regis Blackbird wrote: [...] I see a problem explaining this mechanic to new players. If they don't understand the mechanic without googling and forums post, how will they be able to use this tactic against more exp...
- by Regis Blackbird - at 2014.07.02 04:36:00
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46. Curious: spawning? - in General Discussions [original thread]
Kevall Longstride wrote: How the higher tier uplinks would be better is how more efficient they are in low bandwidth situations. The advanced/uncommon tier would have a 100% reduction to the effect of low bandwidth, remaining at 10 seconds at...
- by Regis Blackbird - at 2014.07.01 18:14:00
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47. A Subscription-Based Custom Skin System - in General Discussions [original thread]
Charlotte O'Dell wrote: I do not like the idea of paying for each individual liter of paint for every suit i lose. It just sounds...exploitive...furthermore, it would discourage inferior players from spending AURUM on custom skins, as it would ...
- by Regis Blackbird - at 2014.06.28 12:17:00
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48. Social HUBs - in General Discussions [original thread]
I agree. Would like: - Corp Headquarters (located at station of choice) - Warbarges with slightly more rooms than 1 Free for all walking in stations (all of them?) will be messy and hardly worth it. But a "private" space the corp can hangout an...
- by Regis Blackbird - at 2014.06.26 05:37:00
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49. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Btw: keep posting Wolfman! + 6 likes and counting (You know you want them ) Good work. Likes all of it!
- by Regis Blackbird - at 2014.06.25 09:34:00
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50. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Malkai Inos wrote: What happens when I pick one up while already carrying my own? I guess you can't? Especially if it is the size of a very large backpack. There could be two mechanics perhaps? 1) With intention to steal (I.e left my own...
- by Regis Blackbird - at 2014.06.25 09:28:00
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51. Sticky:[MARKET] - 1st Screenshot - in General Discussions [original thread]
I-Shayz-I wrote: Regis Blackbird wrote: Edit: And "installations" are? A thing that has been in the marketplace and the deployment menu since the beta -_- I know, but it has always been empty (as far as I know).
- by Regis Blackbird - at 2014.06.24 14:29:00
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52. Creating map variations. - in General Discussions [original thread]
Ghural wrote: At the moment in Dust we have fixed terrain maps, some variations in terrain textures, a couple of large socket buildings, and some small ones. These are combined to produce a nice variety of maps. Despite this variability howeve...
- by Regis Blackbird - at 2014.06.24 12:14:00
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53. Sticky:[MARKET] - 1st Screenshot - in General Discussions [original thread]
+1 Great work Z! Edit: And "installations" are?
- by Regis Blackbird - at 2014.06.24 11:58:00
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54. Corp emblems on suits - in General Discussions [original thread]
Gets my vote +1
- by Regis Blackbird - at 2014.06.22 12:00:00
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55. @ CCP Z - in General Discussions [original thread]
Kevall Longstride wrote: Regis Blackbird wrote: Iron Wolf Saber wrote: You can have a exceptionally deep game with very simple concepts though. In all honesty a super character under CCP Z's proposal vs anything eve like are identical eve...
- by Regis Blackbird - at 2014.06.22 06:34:00
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56. [Suggestion] Friendly Fire and Consequences in Legion - in General Discussions [original thread]
Skylight Atoma wrote: The only real difference in EVE with low and null is low has faction guns in some places. Depending on how well developed the AIs are maybe low sec salvages can have a chance for faction NPCs to drop down, be hostile to ev...
- by Regis Blackbird - at 2014.06.22 06:12:00
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57. @ CCP Z - in General Discussions [original thread]
Iron Wolf Saber wrote: You can have a exceptionally deep game with very simple concepts though. In all honesty a super character under CCP Z's proposal vs anything eve like are identical even the time to destination will be identical. Just CCP ...
- by Regis Blackbird - at 2014.06.21 21:06:00
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58. [Suggestion] Friendly Fire and Consequences in Legion - in General Discussions [original thread]
Skylight Atoma wrote: Ah, I thought this was going to apply to all game modes, not just salvaging. Even still I don't think it's necessary to "re-invent the wheel" so to speak. I do agree that FF off can lead to non-optimal habits and lazy gam...
- by Regis Blackbird - at 2014.06.21 19:36:00
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59. [Suggestion] Friendly Fire and Consequences in Legion - in General Discussions [original thread]
Skylight Atoma wrote: I'll try not to sound like the dude who says "this is bad and you should feel bad", but as Snake mentioned this isn't a good idea. From a lore perspective this wouldn't even work. CONCORD is already losing control of spac...
- by Regis Blackbird - at 2014.06.21 11:03:00
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60. [Suggestion] Friendly Fire and Consequences in Legion - in General Discussions [original thread]
Extymly Green Snake wrote: I'm the player that will be killing other players massively(if it will be profitable) - think for a moment in that perspective, ok. Ok Extymly Green Snake wrote: I think that marking other players with rainbo...
- by Regis Blackbird - at 2014.06.21 08:39:00
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