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21. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: It's not purely balanced by ISK. That's just a factor. Repeated drops to the same location will increase in cost each time. Right now the unused clones are not refunded. Don't forget we're just at a prototype stage here...
- by Regis Blackbird - at 2014.07.09 09:53:00
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22. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Going to change the topic again in a sec... Don't you change the topic without telling us how the play tests went!
- by Regis Blackbird - at 2014.07.09 09:49:00
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23. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
SponkSponkSponk wrote: CCP Wolfman wrote: One PK is all it takes to become tagged as a 'threat' in match. If you were to leave a match and rejoin you would get only one PK before everyone who saw you knew you were a danger. Also there is a c...
- by Regis Blackbird - at 2014.07.09 09:45:00
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24. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: One PK is all it takes to become tagged as a 'threat' in match. If you were to leave a match and rejoin you would get only one PK before everyone who saw you knew you were a danger. Also there is a cost to deploy to a salvage...
- by Regis Blackbird - at 2014.07.09 09:39:00
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25. Will map design be done differently in Legion? - in General Discussions [original thread]
I don't really have a problem with the current socket map design, and think it can (and will) be used more effectively in Legion. You complain about the spawn points (I.e one team have an advantage), but the spawn points are not the maps. Sure, t...
- by Regis Blackbird - at 2014.07.08 21:23:00
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26. Whats happened to the communication? - in General Discussions [original thread]
Maken Tosch wrote: It hasn't been that long sing they last spoke with us. As Regis pointed out, it's not even been a single week. Although it is nice to hear from CCP MC Peanut and CCP Wolfman time and again, I would very much prefer to hear f...
- by Regis Blackbird - at 2014.07.08 20:56:00
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27. Whats happened to the communication? - in General Discussions [original thread]
+1 I agree that I am hungry for some more videos from CCP MC Peanut Although, CCP Wolfman's last posting spree was only 4 days ago, so it's not completely quiet. (Some interesting discussions there, but hard to find in the dev search due to CC...
- by Regis Blackbird - at 2014.07.08 17:37:00
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28. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Kincate wrote: CCP Wolfman wrote: True Adamance wrote: Will modifiers such as standing or Milita status be visually present during these kinds of actions. E.G- Can I down rep someone who has killed me before and see that bad standing whi...
- by Regis Blackbird - at 2014.07.08 14:49:00
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29. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Severus Smith wrote: Regis Blackbird wrote: Hmmm. I think I have to crawl to the cross and retract my statements of FF OFF within squads After thinking some more about it; this system would (indirectly) also mean that "self FF" (i.e self ...
- by Regis Blackbird - at 2014.07.07 16:21:00
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30. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Hmmm. I think I have to crawl to the cross and retract my statements of FF OFF within squads After thinking some more about it; this system would (indirectly) also mean that "self FF" (i.e self inflicted) damage is also reduced, which I am not ...
- by Regis Blackbird - at 2014.07.07 14:41:00
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31. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Sylwester Dziewiecki wrote: There is no invisible protection in high sec, that will save your ship from suicide-gank(thats trigger a few nice story in my head ). You can die everywhere except those places/situations that I mentioned. I think ...
- by Regis Blackbird - at 2014.07.05 14:17:00
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32. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: The CRU's in salvage are going to be going away soon (at least as a test). I'll talk more about that soon to get your opinion Please let it involve Internet Spaceships Pretty please with sugar on top?
- by Regis Blackbird - at 2014.07.04 10:47:00
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33. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Sylwester Dziewiecki wrote: Regis Blackbird wrote: - What if FF where always OFF within squads? (And I mean always , in all security space) This would actually take care of a number of problems: it gives a huge plus to running squ...
- by Regis Blackbird - at 2014.07.04 10:05:00
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34. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
I would also like to highlight a thought that popped up during my reply to Severus. - What if FF where always OFF within squads? (And I mean always , in all security space) This would actually take care of a number of problems: it gives...
- by Regis Blackbird - at 2014.07.04 05:41:00
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35. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Quick note on consequences - Pking not only increases your suspicion rating but it is also one of the largest factors for increasing drone hostility towards you. High hostility will mean the drones are actively hunting you. ...
- by Regis Blackbird - at 2014.07.04 05:20:00
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36. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Severus Smith wrote: CCP Wolfman wrote: Personally whilst I don't think the IFF module is a bad idea, I prefer a reactive system over a proactive one in this case because of the uncertainty it creates. I think it's a shame to lose that aspec...
- by Regis Blackbird - at 2014.07.03 20:05:00
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37. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Emo Skellington wrote: Maybe what we could do is make like a low sec mining operation. The drones that come out and "loot" will be the npcs of the faction in that system "blood raiders guristas. etc.. These drones will attack you making the s...
- by Regis Blackbird - at 2014.07.03 17:22:00
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38. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Aeon Amadi wrote: I don't really understand what you're conveying here, could you possibly re-word it? Sorry if I was vague in my statement I see the proposed system as primarily information sharing of potential intent, for the benefit...
- by Regis Blackbird - at 2014.07.03 14:13:00
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39. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: the thing that I don't quite like about varying FF damage is that it makes the weapons feel very weak. I agree, weapons needs to do consistent damage when FF is ON. However, I also agree with Syever that FF OFF in highsec...
- by Regis Blackbird - at 2014.07.03 11:56:00
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40. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
I thought of another one. Will the timers reset upon going back to merc quaters, including the neutral-marked status? If so, it would be a problem if it takes less time than 270 seconds to redeploy. (Not that I'm asking for longer deploy times )...
- by Regis Blackbird - at 2014.07.02 16:34:00
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