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81. Begginers Question - in General Discussions [original thread]
Invalid thing is a bug. Restart Dust and it'll be fixed for a while. The quickest way to resupply your dropsuit _when you don't have that bug_ is to go to the dropsuit fitting, select the suit, and hit restock. It will buy x amount of every item ...
- by Raynor Ragna - at 2012.09.15 21:59:00
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82. Request: Weapon Range Display on Minimap - in Feedback/Requests [original thread]
+1. I can never tell what my ARs range is.. Looks like 125m to land a shot but 25m to actually do real damage. :(
- by Raynor Ragna - at 2012.09.15 19:47:00
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83. av is to strong - in Feedback/Requests [original thread]
3 * standard AV nade = - Militia Tank
- by Raynor Ragna - at 2012.09.15 19:45:00
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84. My test build - in General Discussions [original thread]
I've been loving armor tanking in my assault so the Type-I is definately for me. Dual reps and my armor almost recharges faster that my shields. Definately gives people I fight a WTF moment.
- by Raynor Ragna - at 2012.09.15 19:44:00
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85. Why Dust should be like MAG(Discuss) - in General Discussions [original thread]
What are the positive points of MAG? I didn't play it aside from the Lv8 demo.
- by Raynor Ragna - at 2012.09.15 18:19:00
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86. Font size is too damn small. - in Feedback/Requests [original thread]
I don't have a problem with the font size. But unless CCP built in tools for adjusting the font size, it may not change for quite some time. A few years ago in Eves fanfest they practically dedicated a whole speech to them changing the font face ...
- by Raynor Ragna - at 2012.09.14 21:07:00
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87. [Suggestion] Points For Defending - in Feedback/Requests [original thread]
+1 on this. Each kill you get where you or the enemy is within 50m of an objective should be given additional points.. Slightly less bonus if its a supply depo or CRU
- by Raynor Ragna - at 2012.09.14 21:05:00
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88. Too Much Of A Computer Game - in Feedback/Requests [original thread]
I'm not sure why you think its too much of a computer game? None of your points back that up. As for the slow combat.. Right now we have small player amounts. I think CCP will be increasing it soon. Though, it doesn't feel too slow.
- by Raynor Ragna - at 2012.09.14 21:03:00
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89. Haven't been in a game all day. - in Feedback/Requests [original thread]
Game worked flawlessly for me today.
- by Raynor Ragna - at 2012.09.14 21:00:00
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90. [FIX] Swarm Launchers - in Feedback/Requests [original thread]
No to a lockon before they are fired. If you let infantry get that close to you, you deserve to die. Lockon time is fine where it's at. Locks break as soon as the target is obscured which is better than a few updates ago where you just need to st...
- by Raynor Ragna - at 2012.09.14 20:59:00
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91. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Ill +1 this. It's a great idea and I love that you backed up your argument with actual data and reasoning.
- by Raynor Ragna - at 2012.09.14 20:10:00
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92. Tank Nerf? - in General Discussions [original thread]
Yeah. Tanks are very easy to kill now. They need to have way more HP. Damage can be nerfed. But really, the SP requirement for them should take at least a month or two to get into for bare bones... Six months to a year to get pretty decent at them...
- by Raynor Ragna - at 2012.09.14 20:09:00
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93. Dev IRC Postings 13th Sept - in General Discussions [original thread]
For the rifle sway. I wouldn't mind more but currently with hit detection and the lack of pixel accurate scopes, Sway will just get too frusterating. Additionally I think I would be nice if sway didn't happen if you move very slowly a few inches t...
- by Raynor Ragna - at 2012.09.14 20:03:00
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94. AV vs Dropships - Was too powerful, now will be worse - in General Discussions [original thread]
Yeah. Dropships need something more to be slightly survivable. They are already easy targets for forge guns and Swarms due to them being in the air and having little cover.
- by Raynor Ragna - at 2012.09.14 16:10:00
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95. Well, looks like the whiners won - in General Discussions [original thread]
I'd like for the tanks to be even more powerful than they were but far more difficult to use and something that takes several months to train into. They should be like a battleship. Crazy strong but suseptable to a well trained group of frigates (...
- by Raynor Ragna - at 2012.09.14 16:06:00
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96. A few bugs some you are aware of im sure - in Technical Support/Bugs [original thread]
1. Server full- i get this religiously I get this too. Its not much of a problem but should be addressed before release. 2. Can't explain it as lag its more a stutter during game play Yeah. I get this and its annoying. 3. Jumping doesn't always...
- by Raynor Ragna - at 2012.09.13 18:28:00
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97. Heavies can't jump! - in Technical Support/Bugs [original thread]
+1 on this. I fear those railings.
- by Raynor Ragna - at 2012.09.13 18:18:00
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98. How are tanks so *$%£ing hard!!! - in Technical Support/Bugs [original thread]
They require teamwork. I'd lvoe to see a 4man squad full of AV that is actually organised. Squad leader calls a target, they fire swarms at the same time.. I doubt most super tnaks would survive... Or they'd at least be hiding the whole match. 4 A...
- by Raynor Ragna - at 2012.09.13 18:16:00
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99. More levels on maps - in Feedback/Requests [original thread]
I'd love this. By the way, what size modules are currently being used on maps anyhow? I'd be sad if they were the large ones.
- by Raynor Ragna - at 2012.09.13 18:12:00
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100. If I am manning a stationary turret, I should not be outside of it. - in Feedback/Requests [original thread]
If anyone gets close enough to kill you in a large turret, you deserve to die.
- by Raynor Ragna - at 2012.09.13 18:11:00
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