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181. [Request] ISK efficiency rather than kdr - in Feedback/Requests [original thread]
I'd like that. I'd really like to see how well I'm really doing.
- by Raynor Ragna - at 2012.09.04 18:08:00
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182. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
I'd at least like the option to have another player use my main turret. My nano tank would be all powerful then xD
- by Raynor Ragna - at 2012.09.04 18:06:00
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183. What will killing a Vehicle be like - in General Discussions [original thread]
You also need to take into account that if someone is deploying a 2m isk piece of equipment, they should be able to kill quite a bit of stuff in the process. Hopefully kill 2m isk worth of stuff. One guy in the field should not be able to solo a t...
- by Raynor Ragna - at 2012.09.04 14:38:00
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184. What will killing a Vehicle be like - in General Discussions [original thread]
What will killing a Vehicle be like when we have all the dust game assets? Stasis webifiers Electronic warfare modules Cap warefare Deployable equipment etc. Right now Vehicles have all they need to take on infantry but infantry doesn't have all...
- by Raynor Ragna - at 2012.09.04 13:54:00
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185. Thanks CCP for the Beta updates - in General Discussions [original thread]
Jesse Jayne wrote: Yes I have to agree, this is a way for CCP to better interact with the community and maybe it will help them with the community putting more effort with reporting bugs. True. I think it would really help with bug reporting...
- by Raynor Ragna - at 2012.09.04 13:40:00
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186. MCC missles are REAL... - in General Discussions [original thread]
Now, can you have a person drop from the a dropship onto the launcher of the null cannon and have the merc take the missile damage to save the MCC from that round of damage? If so, we might have something to report to CCP xD.. or a special need fo...
- by Raynor Ragna - at 2012.09.04 13:38:00
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187. Maps and the future of maps - in General Discussions [original thread]
Awesome site forelorn. For a second there I wanted to get into PI... then I regained my senses.
- by Raynor Ragna - at 2012.09.04 13:32:00
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188. Thanks CCP for the Beta updates - in General Discussions [original thread]
The new threads for the features and bug reports are currently pretty awesome. It's nice getting feedback.
- by Raynor Ragna - at 2012.09.04 13:23:00
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189. Mouse Sensitivity - in Feedback/Requests [original thread]
Kincate wrote: Im merely pointing out that for the longest time you had two camps, those who couldnt wait for MBM to come out because "KBM is far superior" and those who didnt want the KBM because "KBM is an unfair advantage", and as it turned ...
- by Raynor Ragna - at 2012.09.04 01:12:00
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190. What I would pay real money for...2.0 - in Feedback/Requests [original thread]
Son of Kade wrote: 1. Decent gear that is unlimited beyond the basic stuff we grind with for ISK/SP, NOTHING should be unlimited aside from militia gear. Period. Anything else thats unlimited is game breaking. If they implement a BPO it sho...
- by Raynor Ragna - at 2012.09.03 22:35:00
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191. Mouse Sensitivity - in Feedback/Requests [original thread]
Kincate wrote: Raynor Ragna wrote: There's a hard cap on turning speed when using a mouse. Its meant to make it so people with a mouse can't turn in a split second. Unfortunately it also nerfs the KBM too much. I hope CCP finds a new solutio...
- by Raynor Ragna - at 2012.09.03 22:30:00
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192. Damage stats - in Feedback/Requests [original thread]
Have it display on the side when a person dies or is in the deployment screen. I don't see any harm in it.
- by Raynor Ragna - at 2012.09.03 21:26:00
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193. Turn down the damn CCP chimes at beginning of the game! - in Feedback/Requests [original thread]
Add me to the list. That catches me off guard each time. I don't know how many times I've had to change my pants when that sound happens.
- by Raynor Ragna - at 2012.09.03 21:24:00
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194. Mouse Sensitivity - in Feedback/Requests [original thread]
Additionally, my idea gives users feedback on their actions. You move the mouse and you get a consistent result while being forced to obey the core mechanics as opposed to the current system where you can move the mouse a mile and it makes no diff...
- by Raynor Ragna - at 2012.09.03 21:22:00
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195. Mouse Sensitivity - in Feedback/Requests [original thread]
There's a hard cap on turning speed when using a mouse. Its meant to make it so people with a mouse can't turn in a split second. Unfortunately it also nerfs the KBM too much. I hope CCP finds a new solution that allows us KBM users to not need to...
- by Raynor Ragna - at 2012.09.03 20:50:00
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196. Taser Guns =D - in Feedback/Requests [original thread]
Taylor a. swift electric rifle - You're welcome
- by Raynor Ragna - at 2012.09.03 20:41:00
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197. Damage stats - in Feedback/Requests [original thread]
I'd like to see damage stats when I die. I want to know who I didn't damage to that life and who did damage to me. It would be very nice to judge my progress.
- by Raynor Ragna - at 2012.09.03 20:39:00
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198. Arbitrary complaints and discoherent role playing! - in General Discussions [original thread]
+1 because of the awesome subject
- by Raynor Ragna - at 2012.09.03 20:34:00
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199. why would you remove the swarm launcher dumb fire? - in Feedback/Requests [original thread]
Missile splash deals 15 dmg at 1 meter or so. One of the bonuses for swarms it to increase the splash damage. Only once have I hit a person directly with a missile and It still didn't kill them. Also, CCP should keep in mind that dumb firing is a ...
- by Raynor Ragna - at 2012.09.03 20:33:00
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200. Some sniping tips for the pretty ladies. - in General Discussions [original thread]
Instead of nerfing sniping, I'd like the see the risk vs reward go up. Make sniper rifles cost 5x as much if not more. It'll keep the amount of snipers down without making them useless. Weapon swap is a crappy idea but its nessessary when its over...
- by Raynor Ragna - at 2012.09.03 19:33:00
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