Pages: 1 2 [3] 4 5 6 7 8 9 10 20 |
41. Rebalance armor and shields - in Feedback/Requests [original thread]
True that burning armor was a awful idea. They should had structure to vehicles and have that burn and disable functionality of vehicles. Infantry doesn't need structure. Their body is the structure and you dont want that hit. Especially with the...
- by Raynor Ragna - at 2012.09.20 15:15:00
|
42. Suggestion - remove equipment from vehicles and just give them another slot and ... - in Feedback/Requests [original thread]
It's hard to understand what you are saying. Especially in the title. I disagree. If someone needs some special equipment like an MCU then they have to sacrifice something to have it there. Otherwise every fit will have a MCU which leaves vehicl...
- by Raynor Ragna - at 2012.09.20 15:06:00
|
43. eve is brutal and dust... - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: I don't think this is true in any real sense, that they play for the learning curve. I think they play because of the level of player control, the love of space ships and the setting, and the general "realism" of the ...
- by Raynor Ragna - at 2012.09.20 14:58:00
|
44. VIBRATORS!!! - in Feedback/Requests [original thread]
This'd cause a problem for KBM users since they still need the DS3 active but aren't using it. Ever had a DS3 rumble when its on a table or something? Anyways, that'd be an easy fix too.
- by Raynor Ragna - at 2012.09.20 14:49:00
|
45. Ability to hack nanohives etc. - in Feedback/Requests [original thread]
Agreed
- by Raynor Ragna - at 2012.09.20 14:47:00
|
46. eve is brutal and dust... - in Feedback/Requests [original thread]
Eves learning curve is probably the main reason why its still around and kicking hard nine years later. People play it for the learning curve. After years of playing Eve, I still learn new things. If you get to know and do everything in dust if a...
- by Raynor Ragna - at 2012.09.19 22:25:00
|
47. Are we confusing bad aim with bad hit detection? - in General Discussions [original thread]
All too frequently I see a persons shield flare without taking any damage. Hit detection is very much a problem.
- by Raynor Ragna - at 2012.09.19 22:15:00
|
48. MB Used. - in General Discussions [original thread]
Personally I'd suggest switching ISPs. It's not right to limit bandwidth usage regardless of a theorical cap on data transfer. Although, if you're in austrialia I don't think you have a choice.
- by Raynor Ragna - at 2012.09.19 20:52:00
|
49. DUST 514 HEADS FOR THE TOKYO GAME SHOW - new build? - in General Discussions [original thread]
Can't wait for the new build but I am kind of worried that we are moving to TQ without testing merc contracts, district battles, the Mapping system, planet takeovers, planet/system travel. These are big parts of the game and surely have a massive ...
- by Raynor Ragna - at 2012.09.18 14:20:00
|
50. [REQUEST] web based access to fittings / market etc - in Feedback/Requests [original thread]
Hows about the PSVita neocom app?
- by Raynor Ragna - at 2012.09.18 14:11:00
|
51. [Request] Make swarm launchers heavy weapons - in Feedback/Requests [original thread]
The swarm launcher is large enough for a heavy... But I like it the way it is.
- by Raynor Ragna - at 2012.09.18 14:10:00
|
52. Tank Fix #45,678 - in General Discussions [original thread]
Kurumu Kuruno wrote: Phantomnom wrote: Tanks should be tanked up HP wise but the driver should be just that, a driver. No guns. That way if somebody is to call in a tank it's to provide a mobile weapons platform to the guys around him. Just...
- by Raynor Ragna - at 2012.09.18 13:55:00
|
53. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
Cannot tell if OP is a troll or just really dumb. This game is about complexity and difficulty. That will draw the crowds. It may not be your thing but dumbing down the game because you're unwilling to spend a few minutes learning and doing some ...
- by Raynor Ragna - at 2012.09.18 13:53:00
|
54. Voice communication bug (Not a bug of CCPs part I think) - in Technical Support/Bugs [original thread]
Midway through a game I was unable to hear the members of my squad. The game was operating normally along with all the sound except voice. I use the PS Wireless stereo headset. Later I turned off the headset and I could here the members of my squ...
- by Raynor Ragna - at 2012.09.18 00:58:00
|
55. How I play my role - in General Discussions [original thread]
I shoot people in the face. The end. Great tip on the drop uplinks. I've never used them so I didn't know that you spawn in the direction that its thrown.
- by Raynor Ragna - at 2012.09.17 17:59:00
|
56. Things I dont know but probably should - in General Discussions [original thread]
Having trouble fitting an item because CPU or Grid is capped? Train Electronics and Engineering. Have those Maxed? Look into weapons upgrades skills for CPU and shield/armor skills for Grid. It's cheaper than using a higher tier suit, can cost les...
- by Raynor Ragna - at 2012.09.17 17:51:00
|
57. Choose if you want to have K/D ratio or not - in Feedback/Requests [original thread]
How about both KDR and WPs displaying at the end of a match. We need to know whose pulling their own weight and someone who runs around and needlessly hacks points isn't doing anything if they aren't keeping the enemy at bay.
- by Raynor Ragna - at 2012.09.17 15:48:00
|
58. Sexy - in General Discussions [original thread]
CCP needs to rehire their original art team. These ships are too symmetrical...
- by Raynor Ragna - at 2012.09.17 15:43:00
|
59. swarmer reality - in General Discussions [original thread]
Yeah. They kind of annoy me.
- by Raynor Ragna - at 2012.09.17 15:40:00
|
60. Question About Damage Mods - in General Discussions [original thread]
Thats actually a good question. I can see this coming up several times.
- by Raynor Ragna - at 2012.09.17 15:39:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |