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Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.11 19:34:00 -
[31] - Quote
TotalBreakage wrote:MAG is the best game ever made, so I believe Dust should be more like MAG in terms of FPS gameplay, comms, platoon structure, and scale. Only then would this game sucseed in replacing our beloved game. LONG LIVE MAG! MAY DUST FILL THE VOID LEFT BY MAG IN OUR LIVES!
Yes I know this is QQ inducing, we need some anyways to stay healthy, the STB threads arent doing it anymore.
stopped reading after there as someone who played MAG alot i can tell u MAG is highly overrated, has no clan support....NO zerg deploy is NOT clan support....clan wars is. Maps were linear.......yes they were, break down how u approached each map and realised it was either left right or the dumbass route aka the middle. Dom wasnt epic like it was made out to be infact the entire game minus the INT and ESC are basically 32v32x 2 or x4 depending if ur playing ACQ or DOM
its a casual pubstar game. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.09.11 19:49:00 -
[32] - Quote
Mavado V Noriega wrote:TotalBreakage wrote:MAG is the best game ever made, so I believe Dust should be more like MAG in terms of FPS gameplay, comms, platoon structure, and scale. Only then would this game sucseed in replacing our beloved game. LONG LIVE MAG! MAY DUST FILL THE VOID LEFT BY MAG IN OUR LIVES!
Yes I know this is QQ inducing, we need some anyways to stay healthy, the STB threads arent doing it anymore. stopped reading after there as someone who played MAG alot i can tell u MAG is highly overrated, has no clan support....NO zerg deploy is NOT clan support....clan wars is. Maps were linear.......yes they were, break down how u approached each map and realised it was either left right or the dumbass route aka the middle. Dom wasnt epic like it was made out to be infact the entire game minus the INT and ESC are basically 32v32x 2 or x4 depending if ur playing ACQ or DOM its a casual pubstar game.
MAG was a great game. You as someone who admittedly played many hundreds of hours, can't deny that. (you wouldn't have played so much if it wasn't good)
That said, it DEF had it's flaws. However the good outweighed the bad, and a game like Dust should def take a look at MAG. Use elements that MAG got right, and avoid the mistakes that zipper made with their game.
I agree that the 128v128 and 64v64 were really just 32v32 x 4 and x2.... for the most part. (you could actually interact with the other 32v32 groups though) This aspect was overrated and not what made MAG great. It was the diversity of different objectives in battle, the proxy chat, and good comms system, the community, the rpg elements with the skill trees, all that individually were small things, but collectively made it a great game.
In terms of linearity of the maps...I agree, they were linear. However, this was a good thing. Sabo, Acq, and Dom were fairly linear, BUT this is what forced the action. You didn't have that many lows, it forced gun fights and action...where as with Dust's more open maps, there are plenty of times where you're looking for something to do, or someone to kill. Although in fairness, MAG had this with Interdiction and Escalation. They were more "open" but also had less action than the other modes. This has actually been one of my criticisms of Dust. It either needs a few more players than it currently has for each given map OR some maps that are a LITTLE more linear, to push the action more.
Edit: My point is... "Those who cannot remember the past are condemned to repeat it" |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.11 20:02:00 -
[33] - Quote
Sleepy Zan wrote:where's the raging, angry flame posts at? This thread is just too easy. Not worth the effort. |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.11 20:08:00 -
[34] - Quote
drake sadani wrote:did you ever wonder why mag stopped being popular . and is now a dying game . don't model your game after a something that failed. that said bigger squads and faster cash and sp earn would be nice. MAG was never that popular to begin with, mainly because it was never really advertised all that much and it's dying now because the developers implemented a system that makes it virtually impossible to get into the games flagship mode. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.11 20:12:00 -
[35] - Quote
Ah, MAG. Brilliant game, way ahead of it's time and severely under-appreciated.
If only DUST had the excellent command structure, tight knit squad play, command structure and decent gun mechanics.
Not to mention it was a very, very fun game.
Some of those epic domination games that went down to the wire are some of my favourite multi-player experiences of all time.
Amazing that Zipper managed to pull it off on limited hardware at all. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.09.11 20:40:00 -
[36] - Quote
mikegunnz wrote:Mavado V Noriega wrote:TotalBreakage wrote:MAG is the best game ever made, so I believe Dust should be more like MAG in terms of FPS gameplay, comms, platoon structure, and scale. Only then would this game sucseed in replacing our beloved game. LONG LIVE MAG! MAY DUST FILL THE VOID LEFT BY MAG IN OUR LIVES!
Yes I know this is QQ inducing, we need some anyways to stay healthy, the STB threads arent doing it anymore. stopped reading after there as someone who played MAG alot i can tell u MAG is highly overrated, has no clan support....NO zerg deploy is NOT clan support....clan wars is. Maps were linear.......yes they were, break down how u approached each map and realised it was either left right or the dumbass route aka the middle. Dom wasnt epic like it was made out to be infact the entire game minus the INT and ESC are basically 32v32x 2 or x4 depending if ur playing ACQ or DOM its a casual pubstar game. MAG was a great game. You as someone who admittedly played many hundreds of hours, can't deny that. (you wouldn't have played so much if it wasn't good) That said, it DEF had it's flaws. However the good outweighed the bad, and a game like Dust should def take a look at MAG. Use elements that MAG got right, and avoid the mistakes that zipper made with their game. I agree that the 128v128 and 64v64 were really just 32v32 x 4 and x2.... for the most part. (you could actually interact with the other 32v32 groups though) This aspect was overrated and not what made MAG great. It was the diversity of different objectives in battle, the proxy chat, and good comms system, the community, the rpg elements with the skill trees, all that individually were small things, but collectively made it a great game. In terms of linearity of the maps...I agree, they were linear. However, this was a good thing. Sabo, Acq, and Dom were fairly linear, BUT this is what forced the action. You didn't have that many lows, it forced gun fights and action...where as with Dust's more open maps, there are plenty of times where you're looking for something to do, or someone to kill. Although in fairness, MAG had this with Interdiction and Escalation. They were more "open" but also had less action than the other modes. This has actually been one of my criticisms of Dust. It either needs a few more players than it currently has for each given map OR some maps that are a LITTLE more linear, to push the action more. Edit: My point is... "Those who cannot remember the past are condemned to repeat it"
|
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.09.11 20:41:00 -
[37] - Quote
mikegunnz wrote:Mavado V Noriega wrote:TotalBreakage wrote:MAG is the best game ever made, so I believe Dust should be more like MAG in terms of FPS gameplay, comms, platoon structure, and scale. Only then would this game sucseed in replacing our beloved game. LONG LIVE MAG! MAY DUST FILL THE VOID LEFT BY MAG IN OUR LIVES!
Yes I know this is QQ inducing, we need some anyways to stay healthy, the STB threads arent doing it anymore. stopped reading after there as someone who played MAG alot i can tell u MAG is highly overrated, has no clan support....NO zerg deploy is NOT clan support....clan wars is. Maps were linear.......yes they were, break down how u approached each map and realised it was either left right or the dumbass route aka the middle. Dom wasnt epic like it was made out to be infact the entire game minus the INT and ESC are basically 32v32x 2 or x4 depending if ur playing ACQ or DOM its a casual pubstar game. MAG was a great game. You as someone who admittedly played many hundreds of hours, can't deny that. (you wouldn't have played so much if it wasn't good) That said, it DEF had it's flaws. However the good outweighed the bad, and a game like Dust should def take a look at MAG. Use elements that MAG got right, and avoid the mistakes that zipper made with their game. I agree that the 128v128 and 64v64 were really just 32v32 x 4 and x2.... for the most part. (you could actually interact with the other 32v32 groups though) This aspect was overrated and not what made MAG great. It was the diversity of different objectives in battle, the proxy chat, and good comms system, the community, the rpg elements with the skill trees, all that individually were small things, but collectively made it a great game. In terms of linearity of the maps...I agree, they were linear. However, this was a good thing. Sabo, Acq, and Dom were fairly linear, BUT this is what forced the action. You didn't have that many lows, it forced gun fights and action...where as with Dust's more open maps, there are plenty of times where you're looking for something to do, or someone to kill. Although in fairness, MAG had this with Interdiction and Escalation. They were more "open" but also had less action than the other modes. This has actually been one of my criticisms of Dust. It either needs a few more players than it currently has for each given map OR some maps that are a LITTLE more linear, to push the action more. Edit: My point is... "Those who cannot remember the past are condemned to repeat it"
This is what Dust is lacking is MAG = Massive Action Game. There should be an objective that forces people to be in the objective.
In MAG: 1. Objectives double your points 2. Frago'd objectives double your points 3. Medic is rewarded because it gives points 4. Repair kits is always present, it gives double points for repairing an asset if frago'd 5. MVP is based on players who does more teamwork gameplay rather than just camping for kills. Teamwork gameplay like fighting near the objective, healing players, reviving players, repairing assets, etc. 6. At the end of a game, you get awarded for medals such as engineering, medic, screaming eagle, mvp, purple ribbons, grim reapers, etc. This shows your profile to let others knows what you do in the field. If you see someone has a lot of medic awards, heck...I'll get this guy in the group. Or...this guy has good KDR, but doesn't have repair medals, medic awards, and he has only a sniper medal specialist, this tell you that this guy must have been sniping all the time.
Dust is good, but it's lacking something. Dust is becoming like a farm fest for ISK and just leveling up. When I'm at MAG, I care a lot for winning. When I'm at Dust, who cares If I lose or win, I don't judge your ambition, I'm just here of what you can afford. You can pay the right price, I'm in. |
Avery Shepard
Sinq Laison Gendarmes Gallente Federation
3
|
Posted - 2012.09.11 21:00:00 -
[38] - Quote
Dust shouldn't be like MAG. It has to be good. |
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.09.11 21:16:00 -
[39] - Quote
TiMeSpLiT--TeR wrote:mikegunnz wrote:Mavado V Noriega wrote:TotalBreakage wrote:MAG is the best game ever made, so I believe Dust should be more like MAG in terms of FPS gameplay, comms, platoon structure, and scale. Only then would this game sucseed in replacing our beloved game. LONG LIVE MAG! MAY DUST FILL THE VOID LEFT BY MAG IN OUR LIVES!
Yes I know this is QQ inducing, we need some anyways to stay healthy, the STB threads arent doing it anymore. stopped reading after there as someone who played MAG alot i can tell u MAG is highly overrated, has no clan support....NO zerg deploy is NOT clan support....clan wars is. Maps were linear.......yes they were, break down how u approached each map and realised it was either left right or the dumbass route aka the middle. Dom wasnt epic like it was made out to be infact the entire game minus the INT and ESC are basically 32v32x 2 or x4 depending if ur playing ACQ or DOM its a casual pubstar game. MAG was a great game. You as someone who admittedly played many hundreds of hours, can't deny that. (you wouldn't have played so much if it wasn't good) That said, it DEF had it's flaws. However the good outweighed the bad, and a game like Dust should def take a look at MAG. Use elements that MAG got right, and avoid the mistakes that zipper made with their game. I agree that the 128v128 and 64v64 were really just 32v32 x 4 and x2.... for the most part. (you could actually interact with the other 32v32 groups though) This aspect was overrated and not what made MAG great. It was the diversity of different objectives in battle, the proxy chat, and good comms system, the community, the rpg elements with the skill trees, all that individually were small things, but collectively made it a great game. In terms of linearity of the maps...I agree, they were linear. However, this was a good thing. Sabo, Acq, and Dom were fairly linear, BUT this is what forced the action. You didn't have that many lows, it forced gun fights and action...where as with Dust's more open maps, there are plenty of times where you're looking for something to do, or someone to kill. Although in fairness, MAG had this with Interdiction and Escalation. They were more "open" but also had less action than the other modes. This has actually been one of my criticisms of Dust. It either needs a few more players than it currently has for each given map OR some maps that are a LITTLE more linear, to push the action more. Edit: My point is... "Those who cannot remember the past are condemned to repeat it" This is what Dust is lacking is MAG = Massive Action Game. There should be an objective that forces people to be in the objective. In MAG: 1. Objectives double your points 2. Frago'd objectives double your points 3. Medic is rewarded because it gives points 4. Repair kits is always present, it gives double points for repairing an asset if frago'd 5. MVP is based on players who does more teamwork gameplay rather than just camping for kills. Teamwork gameplay like fighting near the objective, healing players, reviving players, repairing assets, etc. 6. At the end of a game, you get awarded for medals such as engineering, medic, screaming eagle, mvp, purple ribbons, grim reapers, etc. This shows your profile to let others knows what you do in the field. If you see someone has a lot of medic awards, heck...I'll get this guy in the group. Or...this guy has good KDR, but doesn't have repair medals, medic awards, and he has only a sniper medal specialist, this tell you that this guy must have been sniping all the time. Dust is good, but it's lacking something. Dust is becoming like a farm fest for ISK and just leveling up. When I'm at MAG, I care a lot for winning. When I'm at Dust, who cares If I lose or win, I don't judge your ambition, I'm just here of what you can afford. You can pay the right price, I'm in.
+1 for well written post.
I like you ideas about medals and rewards for being more then just the best killer. But I think if I remember correctly that will be happening soon. I'm sorry I can't find the original post about it, but they did stat there was solo medals, group/squad medals, corp medals, short term and long term achievements that turn into medals. Its one of the reasons I was interested in Dust to start with. Also this is a MMO, like any and all great MMO's there is achievements that you get, this is part of the crack addiction to all MMO's, start with small achievements that hook you into the game (Im sure MAG had these) then as you progress each achievement gets harder and the payout is better. AKA the crack known as a MMO.
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Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.09.11 21:23:00 -
[40] - Quote
EvE, medals are awarded and designed by players. So after a battle your team leader could give somebody a medal, not automatically by computer.
DUST should eventually have a larger squad structure and player cap then MAG, just could be a little bit.
The clan deploy will be replaced with larger persistent squad/platoon/company once we have leadership skills and corp battles eventually.
A bonus for actions near objectives would be nice, squad orders give bonus now. If both were +50%, it would be 125% bonus to take objective designated by squad leader. This should be enough of a incentive, any one that ignores obj will no matter what if that's not enough.
Showing the diminishing returns, like MAG showed the happy hour multiplier, would be nice.
In think DUST 514 is on track to be better then MAG in every way, it's not there yet...but it will be from what is hinted at by place holders. And by gear implied by EvE parallels, many things are clearly missing to anyone that played EvE. There are no Amarr weapons for an Amarr suit for example, till next build at least. Still leaves caldari and minmatar heavy weapons with no caldari/minmatar suits to use them. |
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xeto rak
Epidemic. Space Immigration
23
|
Posted - 2012.09.11 21:24:00 -
[41] - Quote
People, why don't you go to the MAG blogs and post there how great that game 'WAS'.... This is a thread has nothing to do with Dust. MAG doesn't have EVE behind, that's all.
Most people commenting here have no clue of what EVE is and how deep it goes... by playing Dust you scratching the surface of a planet... You are like a little ant not knowing what's going on all around, because you are too small to understand. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.09.11 21:27:00 -
[42] - Quote
MAG was a good game, but I would hardly say the best game ever. I shudder to think about the potential that Dust has that would be squandered if it deviated off its current path towards the path of MAG |
Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.09.11 22:02:00 -
[43] - Quote
Planet side 2 is the new MAG. PS2 is like MAG on growth hormones. Dust is like a stunted version of MAG right now due to low player numbers on huge maps. Plus the dust gun mechanics are still dismal compared to MAG.
If you played MAG, you know some of the best games are sabo when it goes down to the wire and c is charged and the game timer stops. Those are the most intense games.
PS2 delivered that same experience for me earlier in the week, when one battle defending the same choke points between six letters, went on for just over TWO HOURS. The battle was totally epic, with infantry, armor and aircraft.
I've never played an FPS where the battle takes so long. In that battle, the NC, who are the PS2 equivalent of SVER, were finally pushed back to another hex after just over two hours. The TR, who are the PS2 equivalent of Valor, then pushed forward and kept the attack on the NC into the adjacent hex.
I've kind of been drawn more to PS2 since then, because its so much like MAG, better than MAG even. And this makes perfect sense as MAG was bases on the original Planet side.
Dust would need to have a lot more players and improvements to battle structure to allow open ended battles to replicate the kind of fps ecstacy that PS2 is building up to be.
Dust is OK, but lots of work left. It will be a good game when finished, but if some of the things I mentioned are not addressed, then dust will never fill the MAG void.
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Obama DAT
Doomheim
389
|
Posted - 2012.09.11 22:10:00 -
[44] - Quote
I compare all other FPS to MAG. |
Akuzuma Oppa
Tronhadar Free Guard Minmatar Republic
12
|
Posted - 2012.09.11 22:20:00 -
[45] - Quote
Dust should not be MAG. I'm sure there are a lot of people who really don't care about MAG. |
Ryan Mauler
Codex Troopers
12
|
Posted - 2012.09.15 06:24:00 -
[46] - Quote
The Warbot wrote:MAG is the shiznits. Enjoyed every bit of that game for years. I hope to see Dust have 256 players or more in a battle at once without lag of course. I know CCP can do it. Will take time.
Actually, I don't think it will take that long. CCP currently owns the most expensive server in the world for their EVE universe, so funtionality isn't going to be an issue. The company that released MAG (and became the first to release 128 v 128) was called Zipper Interactive. They were a Sony company that went under. CCP, without a doubt has the technology, and I would bet (with enough support form the Requests forums) that they would release new game modes/corporation battle scenarios that would allow different numbers of players (hopefully streching to at least 64 v 64) |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
|
Posted - 2012.09.15 06:50:00 -
[47] - Quote
heard a rumour (based on a rumour), that 514 was a CCP goal and not a number....
I kind of shudder a bit thinking about the map scale involved in making such a battle flow comfortably, with multiple fronts and sets of objectives.
Hope they make sfx reach further by then.....if its not just a rumour of a rumour. |
vint trebble
Zumari Force Projection Caldari State
46
|
Posted - 2012.09.15 07:17:00 -
[48] - Quote
TotalBreakage wrote:CCP should absorb all the positives of MAG and combine it with the new stuff and if executed properly, will create the best game ever made.
I hear that's coming o.o |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.15 08:37:00 -
[49] - Quote
A certain B-Team MAG Clan has taken rage-rights and A-Team status in Dust. This concludes my theory that MAG was, in fact, better than DUST is. |
Ryan Mauler
Codex Troopers
12
|
Posted - 2012.09.15 15:32:00 -
[50] - Quote
Too bad this isn't a request thread, because I've got some things to say about Dust reaching its fullest potential. Let me know what you guys think about how dust would be affected by these implimentations.
1) Bigger, and more advanced Leadership Hierarchy there is already a topic for this ([Suggestion] Enhanced Leadership Structure) so all I really have to say is, leaders should have more powers and there should be more of them. (read that topic)
2) Bigger battles and different battle types Everyone who played MAG fell in love with it as soon as they wrapped their head around the leadership and Objective concepts. They had to start small to get the Mechanics of the game (32 v 32) and as they began to understand better, they started moving to more objective and stratgically based modes, like Sabotage, Acquisition (my personal favorite at 64 v 64), and escalaation. After that, they are ready for the big guns. the 128 v 128 Domination mode (of which I have only played 2 games of) That given, depending on the map size, and objectives on the corporate level warfare, the number of max players should vary. The maps seem a little too open, and they should try for 64 v 64 at least for their larger battles.
These are the things that made people love MAG! The graphics were not the greatest, but the gameplay was nearly flawless (no lag at 256 player battles). The reason people don't play/buy MAG anymore is because they had a limited number of maps and the S.V.E.R maps were very unbalanced at the beginning. So now, everybody plays for SVER and it is rare to have a battle without SVER in it. Luckily, maps can't really be unbalanced with the way CCP is running it. Let me know what you think! |
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Ryan Mauler
Codex Troopers
12
|
Posted - 2012.09.15 15:47:00 -
[51] - Quote
Wolf Ritter vonKaldari wrote:Lixet wrote:Even though MAG is still playable at the moment :] MAG is broke as **** bro, from people exploiting glitches in every map to the lag which has created the phrase "MAG rhymes with lag for a reason". It's playable, but it's on it's last breath and CCP is thankfully doing everything to put the poor thing out of it's misery by pandering to and usurping almost the entirety of it's remaining playerbase.
You have lag? Its your harware then bro, cuz I have only experienced lag once, and that was the first half a second of my playing domination for the first time. There aren't many glitches in MAG either. You can call them glitches, but usually it just means you don't know what you are doing. I still play huge 64 v 64 matches and they are always fun. Never lagged, and quite consistent. If you downladed MAG today (which you can for free for the trial) you could get into a new or active game easy.
BTW. READ THE ABOVE POST |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.15 17:31:00 -
[52] - Quote
MAG became laggy towards the very very end of it's commercial life but throw up a 256 player game of DOM and it would still be more stable than 95% of the FPS market that runs not even ten percent of that number. MAG was ironclad stable for the vast majority of it's lifespan. You can deride Zipper for many things MAG related but stability was never one of them. |
Xavier Hastings
ZionTCD Legacy Rising
243
|
Posted - 2012.09.15 17:49:00 -
[53] - Quote
Dust 514 should not be like MAG. They are two different games. |
Raynor Ragna
266
|
Posted - 2012.09.15 18:19:00 -
[54] - Quote
What are the positive points of MAG? I didn't play it aside from the Lv8 demo. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.09.15 20:29:00 -
[55] - Quote
I still don't understand why people are comparing a finished broken game with a game that's not even a full game yet,and still in the development stages.
MAG was great,key word,WAS...
Zipper and Sony completely screwed the pooch on what could've been the greatest shooter of all time,but they treated it like a redheaded stepchild from day one,more or less leaving the core audience to make MAG into what it was.
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Selinate deux
Amarr Templars Amarr Empire
44
|
Posted - 2012.09.15 20:52:00 -
[56] - Quote
Dust 514 was NEVER meant to be anything like MAG in the long run and should NEVER become anything like MAG. GTFO and play something else if you want to play a game like MAG. Dust is meant to be a full-scale MMOFPS that directly links to the Eve universe. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.09.15 20:59:00 -
[57] - Quote
Selinate deux wrote:Dust 514 was NEVER meant to be anything like MAG in the long run and should NEVER become anything like MAG. GTFO and play something else if you want to play a game like MAG. Dust is meant to be a full-scale MMOFPS that directly links to the Eve universe. I think that there are some aspects of MAG that Dust can build upon like squad size,and chat options,but overall,I think Dust will be far more than MAG ever dreamed to be.
As far as gameplay goes,the only thing that I really think that CCP needs to do,is to increase the turning speed and overall sensitivity. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.15 22:49:00 -
[58] - Quote
Selinate deux wrote:Dust 514 was NEVER meant to be anything like MAG in the long run and should NEVER become anything like MAG. GTFO and play something else if you want to play a game like MAG. Dust is meant to be a full-scale MMOFPS that directly links to the Eve universe.
I love these kinds of GTFO posts.
Keyword: "Meant".
It plays nothing like an MMO. It's a 12v12 FPS with some RPG elements. At present, it's no deeper than anything else on the market. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.15 22:53:00 -
[59] - Quote
Beast Beastlington wrote:Selinate deux wrote:Dust 514 was NEVER meant to be anything like MAG in the long run and should NEVER become anything like MAG. GTFO and play something else if you want to play a game like MAG. Dust is meant to be a full-scale MMOFPS that directly links to the Eve universe. I love these kinds of GTFO posts. Keyword: "Meant". It plays nothing like an MMO. It's a 12v12 FPS with some RPG elements. At present, it's no deeper than anything else on the market. That's because we haven't started testing that functionality yet. Obviously. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.15 23:00:00 -
[60] - Quote
When are we going to start testing them? |
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