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101. One HAV deploment PER SIDE PER MATCH - in Feedback/Requests [original thread]
Xiree wrote: I also think Tanks should only be first person view, not third person... That way they do not have this omnipresent awareness. +1 on this. That would be a good addition. For 3rd person view they could have the camera bot eve sh...
- by Raynor Ragna - at 2012.09.13 18:04:00
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102. One HAV deploment PER SIDE PER MATCH - in Feedback/Requests [original thread]
DarkShadowFox wrote: I want to see a maximum of two tanks deployed per match, its redic to KILL those tanks BY HAND without another tank, per side I might add. and an unlimited number of LAV's deployed as many times as you want, seriously I've ...
- by Raynor Ragna - at 2012.09.13 18:03:00
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103. [Request] Distance added to syringe icon - in Feedback/Requests [original thread]
For the downed soldier I'd like their minimap to show who the logi is that nearby so they know if help is REALLY on the way..
- by Raynor Ragna - at 2012.09.13 18:01:00
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104. [Feedback] Skills,understanding game - in Feedback/Requests [original thread]
For the past several months we had 4x skill training times. We are now testing the longevity of the game before its release. I love it the way it is. Actually I'd like it slower with a bit of tweaking how the modules unlock with the skill level. ...
- by Raynor Ragna - at 2012.09.13 17:53:00
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105. [Suggestion] Remove Merc Quarters - in Feedback/Requests [original thread]
WHERE IS MY BLASTED DROPSUIT SPINNING!!!! CCP, give it back! I want to spin my dropsuits.
- by Raynor Ragna - at 2012.09.13 17:48:00
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106. number blind - in General Discussions [original thread]
The number beside the skill (The multiplier) is just the length of time it takes to train the skill relitive to other skills. A multiplier of 1x takes a total of 512,000 SP to train completely. A multiplier of 2x takes twice that. (1,024,000 SP) ...
- by Raynor Ragna - at 2012.09.13 17:42:00
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107. [BUG] Control lockup - in Technical Support/Bugs [original thread]
Also, it the same but happened directly after an invalid fitting bug which I quit the match and immediately use the MQ instant battle.
- by Raynor Ragna - at 2012.09.13 00:21:00
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108. [BUG] Control lockup - in Technical Support/Bugs [original thread]
Controls will not respond in Dust. The PS button does respond. Quiting dust with the PS button > Quit and restarting solves the issue for the time being. While locked up, the dust character will move and idle like normal. This bug happens aroun...
- by Raynor Ragna - at 2012.09.12 21:51:00
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109. Will we have to buy our clones in the released version. - in General Discussions [original thread]
I'd assume that the dropsuit comes with the fleshy compound inside.
- by Raynor Ragna - at 2012.09.12 21:03:00
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110. Will the characters in Beta really carry over to the official release? - in General Discussions [original thread]
I don't believe so. Youll keep your name and any AUR or Merc packs you bought.. But no SP or isk.
- by Raynor Ragna - at 2012.09.12 21:02:00
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111. A short commentary on Beta Testing - in General Discussions [original thread]
NAPPA REGNUM'sPowerLvL isOVER9000 wrote: lol this game isnt even a BETA anymore Im hoping this comment was trolling.. But incase its not. The words at the top of the screen in game seem to show otherwise.
- by Raynor Ragna - at 2012.09.12 14:23:00
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112. Server issues should be top priority. - in General Discussions [original thread]
1) if rebooting solves the issue, it's not the server. 2) Needing to reboot isn't every match. It's maybe 1 in 5 3) Game development has the Devs split into teams so the game locking up IS a teams top priority. Allocating too many people to a proj...
- by Raynor Ragna - at 2012.09.12 14:21:00
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113. Buying blueprints - in Feedback/Requests [original thread]
They have that already. When you buy something, tap down once. And you'll go to 99. Now you have several days worth of that weapon. NO INFINITE WEAPONS/MODULES
- by Raynor Ragna - at 2012.09.12 14:14:00
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114. [feature] Effective range stat for weapons - in Feedback/Requests [original thread]
This would be nice. I'd also like some explanation from a Dev how the range on a weapon actually works. Do the bullets disappear after some time. Does their damage drop to 0 at some point, do they veer off course?
- by Raynor Ragna - at 2012.09.12 14:11:00
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115. Simply terrible - in Feedback/Requests [original thread]
Forlendor Kerr wrote: Eve is a total mystery to me, even after spending 5 hours in it. This really made me laugh. Good job. From what I recall, we are a patch or two behind what the Devs are typically working on. They fix bugs, work on ...
- by Raynor Ragna - at 2012.09.12 14:00:00
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116. The "Shield Tanking vs Armor Tanking" balance thread - in Feedback/Requests [original thread]
I think shield recharge rate needs to be nerfed and delay needs to be extended. I do use shields a lot, but the speed at which people get shields is very fast and it removes any guerrilla warfare tactics. Every time I'm in a firefight and I need t...
- by Raynor Ragna - at 2012.09.12 13:45:00
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117. Suggestion: Let me give you more money, and make the chore of fittings go away a... - in Feedback/Requests [original thread]
NO NO NO NO NO. Nothing aside from militia should be unlimited. This game is about RISK, and CONSEQUENCES. Allowing people to have good gear forever will make this game awful. When I kill someone I want to know that they are suffering. When I spaw...
- by Raynor Ragna - at 2012.09.11 17:41:00
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118. More realistic missile tracking, please. - in Feedback/Requests [original thread]
Wolf Ritter vonKaldari wrote: Let me get this straight, you want more realistic missile tracking and you propose that in order to facilitate this you propose that missiles made with technology thousands of years more advanced than our own to ha...
- by Raynor Ragna - at 2012.09.11 17:35:00
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119. FEEDBACK : FIX the MAJOR LAGG issues! - in Feedback/Requests [original thread]
Do you know what is involved in 'fixing' lag? It's not just adding a one liner in the code disabling lag. The entire game, hardware, and network needs to be designed to even reduce lag a small fraction. CCP will always be working on improving th...
- by Raynor Ragna - at 2012.09.11 17:31:00
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120. Feedback: Ingame PING indicator!!!!! - in Feedback/Requests [original thread]
I definitely agree.
- by Raynor Ragna - at 2012.09.11 17:26:00
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