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Vanquish Saltamiro
Maphia Clan Corporation CRONOS.
0
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Posted - 2012.10.23 21:55:00 -
[1] - Quote
Hi all. I wanted to know if it will increase online players like 256 (MAG) or even more also coming to 514 ...
I hope the maps are enlarged and improved as well as the players maximum I can stay in the game, would be the best.
Thanks and keep up the
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Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
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Posted - 2012.10.23 22:10:00 -
[2] - Quote
Its been hinted at that it could happen down the line and the most compelling evidence of the game planned to have more players is the maps we are on if you bring up the map when planerside you may notice we are in a small cordened off area of a much larger battlefield now this could be plans for a Battlefield esk RUSH mode or be a sign of greater numbers to come |
Harm Harmless
Crux Special Tasks Group Gallente Federation
3
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Posted - 2012.10.23 22:20:00 -
[3] - Quote
They can't get the game running smooth for 32 people on a 5 point map, I wouldn't get your hopes up if I were you on getting something bigger anytime soon.... |
WHz DS9899
Doomheim
136
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Posted - 2012.10.24 01:35:00 -
[4] - Quote
they said by the end of the time span of the game, there should be a 124v124 gamemode. Plus, if your doing a wireless settup, than change it to wired. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.24 01:39:00 -
[5] - Quote
Harm Harmless wrote:They can't get the game running smooth for 32 people on a 5 point map, I wouldn't get your hopes up if I were you on getting something bigger anytime soon.... Again, that is due to a memory leak in the blowing dust texture. If that was removed from every map, there would be no framerate drop anymore. This was actually a problem in earlier builds, but the additional mechanic of having player generated dust effected by wind exacerbated the issue and allowed the Devs to pinpoint it as the cause of the framerate issues. Its already being worked on. |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
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Posted - 2012.10.24 15:22:00 -
[6] - Quote
This rubbish about the particles isn't helping fix this issue quite frankly. The devs may have said that's the cause, but it's not. The issue has been there since before they added all the fancy graphics enhancements.
The 5 point skirmish map has been an issue for two whole builds now and it's the main offender. There wasn't even the particles in last build that I'm aware, so it simply can't be the problem.
It doesn't matter what installation is there it always lags. If you play it once it might not lag so much, but if you come across it a second time your comms will stutter and you'll be playing a slideshow.
I assume it's a memory leak on it like the old crater lake that they removed. I've no idea why they don't just take it out of rotation in a patch, it'd solve the FPS stutters instantly imo.
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Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
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Posted - 2012.10.24 15:25:00 -
[7] - Quote
Went off on one there, sorry :P. Back on topic.
I think they stated that they are aiming for about 48v48, perhaps even 64v64 come release. Here's hoping eh. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
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Posted - 2012.10.24 17:59:00 -
[8] - Quote
Probably in the year 2015 or later. The console system needs a lot of further improving and the networks need to be stable and robust enough to handle such a load. |
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