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1121. [Suggestion]- Bonus SP for players starting late - in Feedback/Requests [original thread]
Jason Pearson wrote: While I understand the reasoning, I feel its not needed. When we get the new SP Cap it will allow new players to catch up with the vets. New Cap is a rollover system, every week when the cap "resets", any SP you haven't ea...
- by RINON114 - at 2013.03.23 11:57:00
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1122. [Suggestion]- Bonus SP for players starting late - in Feedback/Requests [original thread]
Perhaps new players could receive bonus SP when they start, determined by how long the game has been running, almost as though they had received passive SP since the game went open beta (but obviously at a much reduced level). This could help wit...
- by RINON114 - at 2013.03.23 11:42:00
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1123. Helipads and Repair points for vehicles. - in Feedback/Requests [original thread]
Jason Pearson wrote: I'd like to see Helipads and Vehicle Repair points that can be used to heal vehicles (Helipads for Dropships, Vehicle Repair points for LAVs, Tanks). I understand that Supply Depots heal vehicles but I really think they sho...
- by RINON114 - at 2013.03.23 11:20:00
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1124. [Request] swarm launcher skill - in Feedback/Requests [original thread]
pegasis prime wrote: Berserker007 wrote: pegasis prime wrote: Swarm launchers are not ment to be a garunteed hit and kill every time. If a tanker is abke to evade your swarmd its not due to the swarms unnefectivness its down to their skil...
- by RINON114 - at 2013.03.23 11:17:00
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1125. Marksman Rifle - Gallente Light Weapon - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Meeko Fent wrote: I have no problem with the weapons Idea, Just amke it either Minmatar or Caldari. Niether have a general purporse weapon, unless SMG counts, to their name that we know is coming out Amarr-Laser ...
- by RINON114 - at 2013.03.23 08:53:00
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1126. A Way to Balance Matches - in Feedback/Requests [original thread]
Mad Mav wrote: So the match making system has been a problem for awhile now. New mercs come in only to be decimated by vets in proto or advanced gear. A possible way to fix this is for CCP to introduce a match making system that takes into acco...
- by RINON114 - at 2013.03.23 04:59:00
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1127. Assualt Rifle Solution Attempt # 3000000000 - in Feedback/Requests [original thread]
XxWarlordxX97 wrote: gbghg wrote: Meeko Fent wrote: I see many different Threads saying Nerf ARs, and such and such. Instead of blantently Nerfing it, Give it a Way for the users to have 1 downside to it. I Suggest recoil. The SMG has rec...
- by RINON114 - at 2013.03.23 04:19:00
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1128. [Request] Tractor Beams - in Feedback/Requests [original thread]
Adstellarum wrote: Professormohawk wrote: Fraceska wrote: Professormohawk wrote: or we could just bend down and drag the body to cover This is like forty thousand years into the future. I don't want to have to do manual labor like t...
- by RINON114 - at 2013.03.23 03:12:00
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1129. Marksman Rifle - Gallente Light Weapon - in Feedback/Requests [original thread]
Jathniel wrote: lol... +1 OP. I see what you tried to do here. We had something like this a LONG time ago... It was called *gasp*... The "Tactical Assault Rifle". lol Yeah I remember that but now it's garbage. Personally I see this havi...
- by RINON114 - at 2013.03.23 00:46:00
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1130. A tank game mode AND nerf AV weapons - in Feedback/Requests [original thread]
Heligg wrote: Yes i'm a tank guy. And i think they suck. Now we rarely see a tank last more than 5 min on the field in ambush. So AV weapons need to be nerfed. But doing that would only get us in an endless loop of nerfing and tweaking. So i...
- by RINON114 - at 2013.03.23 00:38:00
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1131. Nerf AR's - in Feedback/Requests [original thread]
Aeon Amadi wrote: semperfi1999 wrote: If you consider the actual mathematical values the AR loses to these weapons in stats. Which means its more the user who determines how good it is. Then by that right you should have no issue using ...
- by RINON114 - at 2013.03.23 00:26:00
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1132. [Request] Tractor Beams - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: RINON114 wrote: Daedric Lothar wrote: This is a very cool idea, tractor beaming allies to cover sounds great, why should your logi be exposed to danger? If people complain its overpowered, well thats what gre...
- by RINON114 - at 2013.03.22 15:10:00
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1133. Scout Suit Broke Yo! - in Feedback/Requests [original thread]
Aeon Amadi wrote: Bojo The Mighty wrote: Aeon Amadi wrote: Do keep in mind that if another player on your team can sight a target they will appear for you as well. When testing the scanning system, it's best to do it in a completely con...
- by RINON114 - at 2013.03.22 15:07:00
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1134. [Feedback] Skirmish 2.0 needs a sense of urgency - in Feedback/Requests [original thread]
Terry Webber wrote: Any more good feedback? The only thing I feel I can add is another push for CCP to hurry this up. I think planetary conquest could help fill this gap and this game mode is only really faesable when the player market happe...
- by RINON114 - at 2013.03.22 15:04:00
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1135. [Request] Tractor Beams - in Feedback/Requests [original thread]
Daedric Lothar wrote: This is a very cool idea, tractor beaming allies to cover sounds great, why should your logi be exposed to danger? If people complain its overpowered, well thats what grenades are for, clearing cover. I would also like to...
- by RINON114 - at 2013.03.22 14:53:00
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1136. [Suggestion] - Skill Queue - in Feedback/Requests [original thread]
Kray Dytt wrote: RINON114 wrote: Kray Dytt wrote: Cross Atu wrote: Yes please +1 I especially like the flexibility this method would offer allowing a player to use it, use it for active only, passive only, or not at all. Enhance p...
- by RINON114 - at 2013.03.22 14:50:00
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1137. HAVs are Overpowered - in Feedback/Requests [original thread]
Dany 7A5H wrote: RINON114 wrote: Dany 7A5H wrote: My tank costs 1mil and I have 4mil skill points in tanks, my tank is basically maxed out, "meta", whatever you want to call it.... Yes I average 20/0 in a lot of pubs... So does a triple ...
- by RINON114 - at 2013.03.22 11:53:00
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1138. [Request] Tractor Beams - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: How about using O button on fallen teammates to drag them? From my observation of falling to the ground upon death in DUST, this looks as implemented with "ragdolls". When you fall down your position is automatical...
- by RINON114 - at 2013.03.22 11:48:00
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1139. [Suggestion] - Skill Queue - in Feedback/Requests [original thread]
Kray Dytt wrote: Cross Atu wrote: Yes please +1 I especially like the flexibility this method would offer allowing a player to use it, use it for active only, passive only, or not at all. Enhance player choice for the win 0.02 ISK Cr...
- by RINON114 - at 2013.03.22 11:42:00
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1140. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
slypie11 wrote: I hate the people who say "oh, we have to keep it complicated so we can keep the idiots and the CoD players out". To me that's just cruel and selfish. I almost passed this game by. I had seen trailers for it a while back, but di...
- by RINON114 - at 2013.03.22 10:32:00
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