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Ulysses Knapse
Nuevo Atlas Corporation
127
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Posted - 2013.03.21 18:25:00 -
[61] - Quote
Maken Tosch wrote:Every time I see a title that has "HAV" and "Overpowered" in the same sentence I think to myself "the poor tanks have been nerfed enough as it is". Bad enough the missiles got nerfed to oblivion, now people are asking to nerf the blaster/railgun tanks. If you read my thread you would realize I don't want to nerf the HAV, I just want to make it require some cooperation to use. If it required some cooperation, CCP would likely buff its durability and mobility to make up for it. |
RINON114
B.S.A.A.
52
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Posted - 2013.03.22 05:25:00 -
[62] - Quote
Dany 7A5H wrote:My tank costs 1mil and I have 4mil skill points in tanks, my tank is basically maxed out, "meta", whatever you want to call it....
Yes I average 20/0 in a lot of pubs... So does a triple complex dmg stacked proto using AR assault...
Whats your point?
Someone with 4 mil sp in an AV fit with proto AV nades kicks the crap out of my tank..
Hence why tanks are rare..and no a soma or sica is not a tank, and they die to your newberry free militia AV fit. ;-)
The commitment needed to use an HAV effectively, both in ISK and SP as well as simple player skill, makes HAVs rare, but the ones you see and complain about do it to often enough that we've perfected it just like Imperfects pub stomp with their Proto AR builds...
So seriously, how are we HAVs op? I need to not blow up for 4-5 games to just break even on it!
Your simply hating the fact that your Scissors doesn't beat Rock...next time roll paper.
Edit: That being said no we are not in pods in HAVS, just like you don't see an egg driving the LAV...PODs are used to drive spaceships in EVE because the normal crew for a Frigate to fly fully functional is in the dozens...
So no we HAVs are not tankers, unfortunately you cant make omelettes out of us after cracking us open with those damn OP AV Nades...sorry.
And a Tank in this day and age drives will 1-3 people, just like HAVs do, and yes gunners are important. You have convinced me that tanks, as they are right now, do not need a nerf (and believe me that can be a difficult thing to do).
My suggestion to remedy the problem of having brutally powerful tanks is to bring down the costs of them and then nerf them. Like I said before, a tank being hit repeatedly by a forge gunner and 5 militia swarms should die, simple as that. |
Dany 7A5H
G I A N T
14
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Posted - 2013.03.22 05:59:00 -
[63] - Quote
RINON114 wrote:Dany 7A5H wrote:My tank costs 1mil and I have 4mil skill points in tanks, my tank is basically maxed out, "meta", whatever you want to call it....
Yes I average 20/0 in a lot of pubs... So does a triple complex dmg stacked proto using AR assault...
Whats your point?
Someone with 4 mil sp in an AV fit with proto AV nades kicks the crap out of my tank..
Hence why tanks are rare..and no a soma or sica is not a tank, and they die to your newberry free militia AV fit. ;-)
The commitment needed to use an HAV effectively, both in ISK and SP as well as simple player skill, makes HAVs rare, but the ones you see and complain about do it to often enough that we've perfected it just like Imperfects pub stomp with their Proto AR builds...
So seriously, how are we HAVs op? I need to not blow up for 4-5 games to just break even on it!
Your simply hating the fact that your Scissors doesn't beat Rock...next time roll paper.
Edit: That being said no we are not in pods in HAVS, just like you don't see an egg driving the LAV...PODs are used to drive spaceships in EVE because the normal crew for a Frigate to fly fully functional is in the dozens...
So no we HAVs are not tankers, unfortunately you cant make omelettes out of us after cracking us open with those damn OP AV Nades...sorry.
And a Tank in this day and age drives will 1-3 people, just like HAVs do, and yes gunners are important. You have convinced me that tanks, as they are right now, do not need a nerf (and believe me that can be a difficult thing to do). My suggestion to remedy the problem of having brutally powerful tanks is to bring down the costs of them and then nerf them. Like I said before, a tank being hit repeatedly by a forge gunner and 5 militia swarms should die, simple as that.
i think people should just stop being ignorant and train AV
furthermore CCP has better things to do than worry about this, such as new dropsuits, vehicles and maps...as well as fixing those damn dmg mods.
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RINON114
B.S.A.A.
65
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Posted - 2013.03.22 11:53:00 -
[64] - Quote
Dany 7A5H wrote:RINON114 wrote:Dany 7A5H wrote:My tank costs 1mil and I have 4mil skill points in tanks, my tank is basically maxed out, "meta", whatever you want to call it....
Yes I average 20/0 in a lot of pubs... So does a triple complex dmg stacked proto using AR assault...
Whats your point?
Someone with 4 mil sp in an AV fit with proto AV nades kicks the crap out of my tank..
Hence why tanks are rare..and no a soma or sica is not a tank, and they die to your newberry free militia AV fit. ;-)
The commitment needed to use an HAV effectively, both in ISK and SP as well as simple player skill, makes HAVs rare, but the ones you see and complain about do it to often enough that we've perfected it just like Imperfects pub stomp with their Proto AR builds...
So seriously, how are we HAVs op? I need to not blow up for 4-5 games to just break even on it!
Your simply hating the fact that your Scissors doesn't beat Rock...next time roll paper.
Edit: That being said no we are not in pods in HAVS, just like you don't see an egg driving the LAV...PODs are used to drive spaceships in EVE because the normal crew for a Frigate to fly fully functional is in the dozens...
So no we HAVs are not tankers, unfortunately you cant make omelettes out of us after cracking us open with those damn OP AV Nades...sorry.
And a Tank in this day and age drives will 1-3 people, just like HAVs do, and yes gunners are important. You have convinced me that tanks, as they are right now, do not need a nerf (and believe me that can be a difficult thing to do). My suggestion to remedy the problem of having brutally powerful tanks is to bring down the costs of them and then nerf them. Like I said before, a tank being hit repeatedly by a forge gunner and 5 militia swarms should die, simple as that. i think people should just stop being ignorant and train AV furthermore CCP has better things to do than worry about this, such as new dropsuits, vehicles and maps...as well as fixing those damn dmg mods. Thanks for the constructive post.
Yes CCP have "better things to worry about" but that is but one side in this argument. Please also consider that the team (read: person) behind any nerfing or buffing is probably not capable of many of the different jobs required to implement new and interesting goodies.
I do agree that more people should train AV so I guess it wasn't a waste of a post after all. |
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