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1061. Corporation Suit 'Skin' Design - in Feedback/Requests [original thread]
I've seen mention somewhere that this is exactly the type of thing AUR will be used for. As for making it corp colours that may be difficult, would you require people to buy AUR in order to join your corp?
- by RINON114 - at 2013.04.05 11:54:00
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1062. Treating symptoms, not the Disease. What has DUST done well? - in General Discussions [original thread]
Cat Merc wrote: Volgair wrote: Cat Merc wrote: You compare Counter Strike to COD? 0/10. No, i compare a twitch lobby shooter to a twitch lobby shooter... take it or leave it, either way and with semantics aside they are very similar in...
- by RINON114 - at 2013.04.05 11:46:00
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1063. Announcement:Dev Blog: Human Endurance Event - in Announcement and Events [original thread]
Robert JD Niewiadomski wrote: Example: AFK type of player (not me ) enters a match. Leaves the match immediately after spawning. Not waiting for it's end. Question: Does it count as "playing a match" and qualifies for receiving a Rank 1, 2, 3...
- by RINON114 - at 2013.04.05 09:08:00
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1064. Gallente Assault? - in General Discussions [original thread]
Sorry what? Am I the only one who thinks it looks like a Caldari suit? It's all white and shiny with hard edges, Gallente are green and curvy...
- by RINON114 - at 2013.04.04 11:05:00
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1065. [Feedback] - Buff the AR - in Feedback/Requests [original thread]
Cross Atu wrote: I am not opposed to this thread (having each type of AR be both diverse and useful is something that would promote game health IMO) however I don't believe trying to re-balance any of the weapons with the new update right aro...
- by RINON114 - at 2013.04.04 05:07:00
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1066. Grenade Spam - in Feedback/Requests [original thread]
Eris Ernaga wrote: av grenades can be tossed very fat and they latch on to vehicles so no they still needa nerf how fast u can get grenades. Plus an extra 3 grenades before a timer starts is very good in it self. tankers in a tight fit where th...
- by RINON114 - at 2013.04.03 06:21:00
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1067. [REQUEST] More Movement Options! - in Feedback/Requests [original thread]
Finally, some sensible movement ideas. Many have suggested sliding like Crysis which I don't quite agree with, and Brink too as the slide is too long. I am not against a short slide into cover as I have performed this myself when paintballing so i...
- by RINON114 - at 2013.04.03 06:18:00
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1068. [Feedback] - Buff the AR - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Cat Merc wrote: XiBangBang wrote: Breach could use higher damage or rof boost Tac deft needs higher damage, rof, and less recoil NO. NO LESS RECOIL. The modded controller people will be back. I mean I can shoot...
- by RINON114 - at 2013.04.02 09:36:00
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1069. Latency issues with nanohives - in Technical Support/Bugs [original thread]
Same as title, I was experiencing some lag, just a short delay in actions etc. I shot some dudes for no damage and went to restock and it didn't work. I ran to another nanohive and no restock.
- by RINON114 - at 2013.04.01 05:12:00
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1070. [Feedback] - Buff the AR - in Feedback/Requests [original thread]
Cat Merc wrote: Misses Trickster wrote: RINON114 wrote: I think you're all missing the point. I'm saying that the regular AR is overpowered and that's why everybody uses it. The breach IS good for CQC but only that, at any kind of range y...
- by RINON114 - at 2013.03.31 14:29:00
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1071. [Feedback] - Buff the AR - in Feedback/Requests [original thread]
The whole reason I called this thread a buff to AR's was to get people interested and see that's not what I want at all. Really what I think needs to happen is that the DPS of the standard AR could be knocked down a peg, it gets huge DPS over the ...
- by RINON114 - at 2013.03.31 14:24:00
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1072. Skills? - in General Discussions [original thread]
Wow, proficiency 5! Congrats dude! I think what I'm gonna do is save some SP for when the new build hits and see what happens. Anyone else doing the same?
- by RINON114 - at 2013.03.31 14:09:00
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1073. [Feedback] - Buff the AR - in Feedback/Requests [original thread]
slypie11 wrote: The point of the breach ar is lower RoF and clip size for higher damage. So give it more damage. Only a proto tactical ar should kill in 4 hits, and the point of reg ar is higher RoF and clip size in exchange for damage. It's fi...
- by RINON114 - at 2013.03.31 14:02:00
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1074. [Feedback] - Buff the AR - in Feedback/Requests [original thread]
I think you're all missing the point. I'm saying that the regular AR is overpowered and that's why everybody uses it. The breach IS good for CQC but only that, at any kind of range you lose. The standard AR dominates in many areas, that is not a d...
- by RINON114 - at 2013.03.31 13:59:00
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1075. [Feedback] - Buff the AR - in Feedback/Requests [original thread]
Now before you all go nuts; hear me out: Many people have a problem with the AR being overpowered. So I say we power up the Tactical AR and the Breach AR and nerf the regular one, and here is how: - Breach: Increase the rate of fire. The other ...
- by RINON114 - at 2013.03.31 13:11:00
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1076. Skills? - in General Discussions [original thread]
Disposable Meatbag wrote: Rinon,I didnt see you mention sharpshooter. I believe that is a core skill and worth even maxxing out. But I'm working on my Sever suit getting the most out of it before I move on. Hopefully more suits will be introduc...
- by RINON114 - at 2013.03.31 12:57:00
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1077. DEV Topic/Discussion: Orbital Drop Spawns - in General Discussions [original thread]
The Black Jackal wrote: I will still post against this idea. While the concept is great, and the possibilities are also great, the plain fact is, that we have the ability to do this now, using PLAYER input. - You put a DROPSHIP in the sky with...
- by RINON114 - at 2013.03.31 12:32:00
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1078. [Suggestion]- Bonus SP for players starting late - in Feedback/Requests [original thread]
Chojine Dentetsu wrote: RINON114 wrote: Chojine Dentetsu wrote: The thing that puzzles me is how people think more SP will make them a better player. Sure, you can access better looking items, and more efficient items... But, ultimately...
- by RINON114 - at 2013.03.31 07:53:00
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1079. DEV Topic/Discussion: Orbital Drop Spawns - in General Discussions [original thread]
Don't have time for catchup right now but my suggestion is that orbital drops should be into some kind of safe zone. Drop uplinks remain as they are because they are wormholes and should provide a stealthy tactical advantage. The safe zone would ...
- by RINON114 - at 2013.03.31 05:37:00
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1080. Skills? - in General Discussions [original thread]
Thanks for all the replies guys! The thing about core skills is that they're really expensive for what I feel is such a small gain. I've not neglected them entirely of course, I have field mechanics 4, shield control 2, shield enhancements 4 as we...
- by RINON114 - at 2013.03.30 16:00:00
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