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Chojine Dentetsu
Academy Inferno
3
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Posted - 2013.03.27 21:33:00 -
[31] - Quote
The thing that puzzles me is how people think more SP will make them a better player.
Sure, you can access better looking items, and more efficient items...
But, ultimately, if I gave my mate my char for a day, he'd probably lose me a few million ISK in clone deaths in one day alone.
Better equipment does not mean better performance, only practice does that.
A lot of people run around in militia gear most matches, they still do very well.
Take WoW for an example...if someone buys a level 90 character, but has never played WoW before...they will be useless.
I quote Heath Ledger "I'm like a dog chasing cars...I wouldn't know what to do with one if I caught it!"
Practice, people!
Please accept that one fact.
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Nirwanda Vaughns
Planetary Response Organisation Test Friends Please Ignore
23
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Posted - 2013.03.27 23:32:00 -
[32] - Quote
Wouldn't suprise me if there isn't a similar function as in EVE where new players get double SP/Cap for 30 or 60days when the full version is released in order for them to catch up slightly |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1807
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Posted - 2013.03.28 00:07:00 -
[33] - Quote
Nirwanda Vaughns wrote:Wouldn't suprise me if there isn't a similar function as in EVE where new players get double SP/Cap for 30 or 60days when the full version is released in order for them to catch up slightly
That wouldn't be a bad idea.
+1 |
Nirwanda Vaughns
Planetary Response Organisation Test Friends Please Ignore
24
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Posted - 2013.03.28 00:42:00 -
[34] - Quote
Maken Tosch wrote:Nirwanda Vaughns wrote:Wouldn't suprise me if there isn't a similar function as in EVE where new players get double SP/Cap for 30 or 60days when the full version is released in order for them to catch up slightly That wouldn't be a bad idea. +1
It works well in EVE and over 30days with double active SP and cap you're looking at about 2mill SPs for 30days. even with a 30day active booster ontop of that from merc pack if allowed to stack its not going to be anything too drastic compared to those of us from the beginning. I'm at 6.4mill SPs now and given that CCP have hinted that it could be October before we see a 'proper' release we're gonna be rolling at around 15mill. it would just give new players the ability to get a good setup in their chosen field and become usefull in a reasonable amount of time |
RINON114
B.S.A.A.
76
|
Posted - 2013.03.28 10:23:00 -
[35] - Quote
Chojine Dentetsu wrote:The thing that puzzles me is how people think more SP will make them a better player.
Sure, you can access better looking items, and more efficient items...
But, ultimately, if I gave my mate my char for a day, he'd probably lose me a few million ISK in clone deaths in one day alone.
Better equipment does not mean better performance, only practice does that.
A lot of people run around in militia gear most matches, they still do very well.
Take WoW for an example...if someone buys a level 90 character, but has never played WoW before...they will be useless.
I quote Heath Ledger "I'm like a dog chasing cars...I wouldn't know what to do with one if I caught it!"
Practice, people!
Please accept that one fact.
Skills make a huge difference. They may be fractions but they really matter. I can't count how many times I have met a proto face to face and managed to escape with 1 hp because I have skilled into sprint and shields. Rapid reload? If I can reload a whole 0.3 seconds before the other guy that means I can start shooting first which gives me a better chance of winning.
I get what you're trying to say, it's just that you're wrong.
Edit: Sorry if that reads a little harshly. It's not intended. |
Judge Rhadamanthus
Shining Flame Amarr Empire
28
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Posted - 2013.03.28 11:08:00 -
[36] - Quote
I think the thing you are all missing is the competency level. At some point, at a set level of SP that changes very slowly you will reach the height of your characters ability in the chosen first specialization. After that point your character gets wider not taller.
Currently at about 3.5 million SP maybe as low as 3 if you specced into an class role you will be able to hang with the 6 million guys with a similar specialization. by this i don't mean do just as well, rather have a good chance against.. They may have better grenades or a tank or nanos but then it comes to getting kills and putting up a fight you will be close enough to compete. Yes they still have an advantage but the gap closes quickly.
A real life example : me 3.6 million SP 288 270 in weapon skills
Sharp Shooter 3 = 136 800 Weaponry 3 =64 400 Laser Rifle 1 = 12440 Logi Dropsuit 1+ dropsuit 2 = 74630 Total sp = 288 270
As you can see my gun game skills are LOW. but I do okay. i never dominate but I go positive KDR and have a good time in most matches. Sure I only ever get about 6 to 10 kills and I get smashed by duvolles etc often but i sometimes beat them. Yes I have shields and armour upgrades from my DS skills but I'm still way down the pecking order as an infantry man.
I played skirmish only for a month. My stats never recorded so my KDR is below where it should be (as a logi it should be about 1.5.Not that good but for my gun skills and as a logi that's just fine) . I go positive KDR in almost every game. I play as a LR logi. I sometimes top the chart but very rarely but i'm normally in the top half. I have 3.6 million SP but it's 92% in drop ships (this is the real % btw. 288000 is 8 % of 3.6 million)
So as it stands 500 000 starting SP is I think enough to get going. And I can't see a need for an increase.
TL;DR
Currently 290 000 sp is enough to play against the big boys. You'll lose most the time but you can still come out with an okay score and have fun.
I'll add that against a full team or 2 squads of proto i don't have a chance but with the current matchmaking I do okay. Yes it feels unfair sometimes because I see first, shoot first, hit first but die first - all because my target is way better geared. |
Rasatsu
Much Crying Old Experts
553
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Posted - 2013.03.28 12:24:00 -
[37] - Quote
We should also give them ISK so they can buy all that expensive gear they'll be needing... How about every day since open beta they get 500k more as a starters bonus?
So today they'd get some 80M ISK. |
RINON114
B.S.A.A.
76
|
Posted - 2013.03.28 12:51:00 -
[38] - Quote
Rasatsu wrote:We should also give them ISK so they can buy all that expensive gear they'll be needing... How about every day since open beta they get 500k more as a starters bonus?
So today they'd get some 80M ISK. Great idea, how about instead of looking for a reasonable compromise we just post sarcastic comments?
If you had said let's give them 10 ISK since day one then that might have been good, because this is about giving newbies a hand, not a surrogate body. |
Kray Dytt
THE DOLLARS
44
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Posted - 2013.03.28 13:02:00 -
[39] - Quote
I think it would be better to focus on getting new players into well-matched games rather than provide a "jump start" SP wise. That way they would get to know the game and mechanics before spending a lot of SP. And it doesn't mess with the "character progression" part of this game.
If you compare this to "other" MMO's, what you often see is that when the "level cap" is raised, progress through (early) levels is sped up, to prevent new players from having a too long path to max level.
But, in this game that's not really relevant for two reasons: 1, while new skills will be added, there is no real "level cap" to increase. Getting a viable build for a particular play style won't be harder because skills have been added to provide more possible builds. 2: while you don't have as much SP, you can still participate in all content (though this may of course change in the future when new content, maybe even PvE, is added...)
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Chojine Dentetsu
Academy Inferno
4
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Posted - 2013.03.29 09:33:00 -
[40] - Quote
RINON114 wrote:Chojine Dentetsu wrote:The thing that puzzles me is how people think more SP will make them a better player.
Sure, you can access better looking items, and more efficient items...
But, ultimately, if I gave my mate my char for a day, he'd probably lose me a few million ISK in clone deaths in one day alone.
Better equipment does not mean better performance, only practice does that.
A lot of people run around in militia gear most matches, they still do very well.
Take WoW for an example...if someone buys a level 90 character, but has never played WoW before...they will be useless.
I quote Heath Ledger "I'm like a dog chasing cars...I wouldn't know what to do with one if I caught it!"
Practice, people!
Please accept that one fact.
Skills make a huge difference. They may be fractions but they really matter. I can't count how many times I have met a proto face to face and managed to escape with 1 hp because I have skilled into sprint and shields. Rapid reload? If I can reload a whole 0.3 seconds before the other guy that means I can start shooting first which gives me a better chance of winning. I get what you're trying to say, it's just that you're wrong. Edit: Sorry if that reads a little harshly. It's not intended.
Don't worry, no offence taken, your retort was well written and logical :)
I agree that skill does make a huge difference, but it will not make new players amazing at the game on day one.
I guess if CCP were going to give new players SP, it would have to be advertised as 'Surplus SP for new players between X date and Y date', or else you run the risk of people crying for the same treatment a year down the line.
Although I firmly believe that to hand out free SP would be a bad move from CCP, effectively undermining the efforts of thousands of players up until this point.
There has to be a point where CCP turns to the public and tells them "the game has been open to the public for X amount of time, you could have joined earlier if you so wished".
Also, aren't Active and Passive SP boosters there for a reason???
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RINON114
B.S.A.A.
80
|
Posted - 2013.03.31 07:53:00 -
[41] - Quote
Chojine Dentetsu wrote:RINON114 wrote:Chojine Dentetsu wrote:The thing that puzzles me is how people think more SP will make them a better player.
Sure, you can access better looking items, and more efficient items...
But, ultimately, if I gave my mate my char for a day, he'd probably lose me a few million ISK in clone deaths in one day alone.
Better equipment does not mean better performance, only practice does that.
A lot of people run around in militia gear most matches, they still do very well.
Take WoW for an example...if someone buys a level 90 character, but has never played WoW before...they will be useless.
I quote Heath Ledger "I'm like a dog chasing cars...I wouldn't know what to do with one if I caught it!"
Practice, people!
Please accept that one fact.
Skills make a huge difference. They may be fractions but they really matter. I can't count how many times I have met a proto face to face and managed to escape with 1 hp because I have skilled into sprint and shields. Rapid reload? If I can reload a whole 0.3 seconds before the other guy that means I can start shooting first which gives me a better chance of winning. I get what you're trying to say, it's just that you're wrong. Edit: Sorry if that reads a little harshly. It's not intended. Don't worry, no offence taken, your retort was well written and logical :) I agree that skill does make a huge difference, but it will not make new players amazing at the game on day one. I guess if CCP were going to give new players SP, it would have to be advertised as 'Surplus SP for new players between X date and Y date', or else you run the risk of people crying for the same treatment a year down the line. Although I firmly believe that to hand out free SP would be a bad move from CCP, effectively undermining the efforts of thousands of players up until this point. There has to be a point where CCP turns to the public and tells them "the game has been open to the public for X amount of time, you could have joined earlier if you so wished". Also, aren't Active and Passive SP boosters there for a reason??? I think the excuse that the game has been open for a while would be perfectly valid in any other game, but because Dust takes so long to get into that is kind of a hard thing to say. Ultimately I think the idea of a free booster to begin with would be nice as players would catch up when it mattered and not just be instantly turned off from the game.
Personally I didn't start enjoying Dust until I had better dropsuits and it shouldn't be such a harsh punishment for anyone who has messed up.
I've said it before and I don't mind saying it again: If CCP want to make multi millions then they need to make the game a little more lenient to the casual player, if however they are content with less than that then they can just carry on. No skin off my back. |
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