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201. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
I disagree, I personally think that either the new plates receive a small buff and move to high slots OR we move reppers to highs. I'm in favour of either of these solutions because they counteract the main strength of shields which is that they ...
- by RINON114 - at 2013.07.18 05:21:00
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202. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
WeapondigitX V7 wrote: RINON114 wrote: WeapondigitX V7 wrote: In a recent dev blog the damage bonuses against armor and shield were shown. (I think the dev blog was released around July 8 roughly give or take 7 days.) All explosives wer...
- by RINON114 - at 2013.07.18 04:32:00
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203. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Angamar Blackrock wrote: Just get rid of free lavs. Then militia lavs become transport options as they are easy to kill so people will use them to get from point a to point b and recall. With the ease to kill, they become much less attractive w...
- by RINON114 - at 2013.07.18 04:27:00
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204. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Shion Typhon wrote: Rei Shepard wrote: -In most other games i can kill the driver with 1 clean shot to the head -In most other games i can kill the vehicle before it reaches me -In most other games i can kill the owner and then get into th...
- by RINON114 - at 2013.07.17 14:05:00
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205. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
WeapondigitX V7 wrote: In a recent dev blog the damage bonuses against armor and shield were shown. (I think the dev blog was released around July 8 roughly give or take 7 days.) All explosives were shown to do 120% damage to armor and projec...
- by RINON114 - at 2013.07.17 13:49:00
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206. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
zzZaXxx wrote: RINON114 wrote: ChromeBreaker wrote: \o/ more wild numbers and changes. Anything close to doubling numbers would bring the letters O and P together! Example from above... enhanced armour plat + complex rep = 174hp + 10ar/...
- by RINON114 - at 2013.07.17 12:02:00
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207. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
ChromeBreaker wrote: \o/ more wild numbers and changes. Anything close to doubling numbers would bring the letters O and P together! Example from above... enhanced armour plat + complex rep = 174hp + 10ar/s -5% speeeed Dat there be crazy tal...
- by RINON114 - at 2013.07.17 04:35:00
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208. Nerf the Flaylock pistol - in General Discussions [original thread]
ZDub 303 wrote: D legendary hero wrote: CONCLUSION by giving the flaylock pistols (STD, ADV, PROTO) the same reload speed as the SMG (3.5 seconds), the same fire rate as the breach scrambler pistol (133.3 rpm), and a .5 increase in blast...
- by RINON114 - at 2013.07.17 04:29:00
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209. I quit. - in General Discussions [original thread]
Jathniel wrote: I know it sucks man. I know EXACTLY how you're feeling. Don't quit. Just break away for a while. Your character will be here when you get back. Dust is going to change over time, just try to hang in there. Exactly this. If ...
- by RINON114 - at 2013.07.17 03:24:00
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210. DUST isn't a game it's TORTURE - in General Discussions [original thread]
Reno Pechieu wrote: While I get that Eve/Dust is about joining a corp, I also want to option to jump into an Instant battle, join some random people (maybe even get to know some new folks) kill some time and people without having to seque...
- by RINON114 - at 2013.07.15 13:36:00
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211. Flaylock pistol is OP! - in General Discussions [original thread]
bacon blaster wrote: Know what? I don't know what kind it was, but I played a match earlier where everyone in my squad got one shotted by some prick with a flay lock. There wasn't even time to react, you were just dead. Say what you want, but ...
- by RINON114 - at 2013.07.15 09:56:00
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212. I have devised a plan... - in General Discussions [original thread]
I'm very interested to see the results. :)
- by RINON114 - at 2013.07.13 14:44:00
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213. Unscientific Survey: Dust Race vs Nationality - in General Discussions [original thread]
I'm pureblood Gallente myself. Living temporarily in Hong Kong, from Middlesbrough, England.
- by RINON114 - at 2013.07.13 05:12:00
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214. [Petition] A test server is NEEDED - in General Discussions [original thread]
Agree entirely but it should only be a select few people who are known to give good and fair feedback with research, data and proof to back up the imbalances.
- by RINON114 - at 2013.07.12 11:26:00
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215. Core Flaylock gets nerfed, lolForgeGun you're next - in General Discussions [original thread]
Wtf is up with all the hate for the forge gun lately? If you manage to hit my bouncy ass then you deserve the kill. I play Gallente stacking armour so I'm slower than most, and I've been killed by a forge gun twice in the past few weeks, and I log...
- by RINON114 - at 2013.07.11 11:42:00
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216. You know the flaylock is OP when... - in General Discussions [original thread]
Sloth9230 wrote: RINON114 wrote: 500 hp. Lets do more math. 167(Base shield damage) x 1.25(pro) x 1.30( 3 dmg mods... sort of) = 271.375 Now, if your using an armor suit and/or scout, then... sucks to be you ,but your suits base shie...
- by RINON114 - at 2013.07.11 09:08:00
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217. You know the flaylock is OP when... - in General Discussions [original thread]
Sloth9230 wrote: RINON114 wrote: Also: Damage mods. Also: damage mods = no shields So if they were using dmg mods, then they either had no tank or were using lolarmor Have you ever heard the term glass cannon? You can kill them as eas...
- by RINON114 - at 2013.07.11 06:57:00
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218. You know the flaylock is OP when... - in General Discussions [original thread]
DJINN leukoplast wrote: Sloth9230 wrote: DJINN leukoplast wrote: Sloth9230 wrote: You mean he failed to kill you with the flay? What a noob I have 670 shields. Although I was also jumping around trying to dodge the splash, but it ...
- by RINON114 - at 2013.07.11 06:43:00
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219. Actual Data for OP weapon use and OPness - in General Discussions [original thread]
Skipper Jones wrote: Superluminal Replicant wrote: Totally agree with original poster, that the AR is indeed an incredibly overpowered weapon and the reason most players use it. it needs a seriously massive nerf to get these players to try s...
- by RINON114 - at 2013.07.11 06:20:00
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220. You know the flaylock is OP when... - in General Discussions [original thread]
...you get one-shotted with more than 500hp.
- by RINON114 - at 2013.07.11 05:41:00
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