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141. Will we have to buy our clones in the released version. - in General Discussions [original thread]
Jin Robot wrote: Good question. You should have used the topic to give some hint as to what your question was. Someone might know the answer and not click on your vague topic. You're right, I've changed the topic name.
- by RHYTHMIK Designs - at 2012.09.12 20:58:00
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142. Will we have to buy our clones in the released version. - in General Discussions [original thread]
Thinking about it I do think we would have to buy our clones as well. We would have Militia clones to always fall back on, but I'm thinking once augmentations are introduced it will be on a clone to clone basis.
- by RHYTHMIK Designs - at 2012.09.12 20:56:00
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143. Will we have to buy our clones in the released version. - in General Discussions [original thread]
When the game is released, won't we also have to buy our clones,unless provided by our corp, in addition to our equipment? I did a search but didn't find anything.
- by RHYTHMIK Designs - at 2012.09.12 20:49:00
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144. [Request] Connect the marketplace and dropsuit/vehicle fitting - in Feedback/Requests [original thread]
Sdoots wrote: Would you be willing to elaborate a bit? I'm assuming you mean have something like a drop-down menu of your fittings in the purchase confirmation window that lets players push their new goodies directly in to their selected fittin...
- by RHYTHMIK Designs - at 2012.09.12 20:45:00
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145. A question to the hardcore non-stop players part 2. - in General Discussions [original thread]
7.5 mil
- by RHYTHMIK Designs - at 2012.09.12 17:23:00
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146. [Request] Connect the marketplace and dropsuit/vehicle fitting - in Feedback/Requests [original thread]
That what we can streamline upgrading.
- by RHYTHMIK Designs - at 2012.09.11 22:41:00
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147. How do you switch from single shot to multishot with the Duvall Tacticle assault... - in General Discussions [original thread]
Ok, I just thought it was a multimode gun...got not no problem with hit the fire button repeatedly.
- by RHYTHMIK Designs - at 2012.09.11 22:10:00
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148. How do you switch from single shot to multishot with the Duvall Tacticle assault... - in General Discussions [original thread]
?
- by RHYTHMIK Designs - at 2012.09.11 21:55:00
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149. No lobby, so how do you stick with the decent people? - in General Discussions [original thread]
So if I'm with a squad and we all press go to instant battle at the same time, we'll end up in the same match?
- by RHYTHMIK Designs - at 2012.09.11 00:14:00
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150. How should CCP handle cloaking? - in Feedback/Requests [original thread]
http://www.youtube.com/watch?v=WEQA1Nkusc8 I would like to see some thing like this (if you don't know by now, I'm a huge LP fan)....and the video only shows the primary function....it you activate its secondary function where it creates a temp...
- by RHYTHMIK Designs - at 2012.09.11 00:02:00
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151. Weapon custimizations - in Feedback/Requests [original thread]
Kane Fyea wrote: I Accuracy enhancer Damage enhancer Larger bullet capacity per clip These are skills you have to level up.
- by RHYTHMIK Designs - at 2012.09.10 03:46:00
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152. Sensitivity - in Feedback/Requests [original thread]
Jason Heteliron wrote: Huh.... I understand the set turning speed, but it seems like turning up the sensitivity should decrease the amount you have to move the sticks (or mouse) to turn a given amount. I understand its limited to the max turnin...
- by RHYTHMIK Designs - at 2012.09.09 22:11:00
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153. Sensitivity - in Feedback/Requests [original thread]
AGamerPS3 wrote: what? well that just goes completely against my gaming knowledge. Mine too when I first started playing but I do have a quicker turn speed with both set to zero.
- by RHYTHMIK Designs - at 2012.09.09 21:51:00
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154. smoke grenades - in Feedback/Requests [original thread]
And I know I keep going back to Lost Planet 2 with my suggestions, but they have a something called a V-Device SP that gave radial invisibility to anyone on your team that was inside the bubble. So you get "cover" at the expense of movement.
- by RHYTHMIK Designs - at 2012.09.09 21:34:00
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155. Lav racing mini game - in Feedback/Requests [original thread]
We can call it NASLAV edit: Actually it be more along the lines of Death Race. Have a driver and gunner, that would be hella fun.
- by RHYTHMIK Designs - at 2012.09.09 21:07:00
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156. smoke grenades - in Feedback/Requests [original thread]
Sounds good but the only problem with that is that the enemy will still know where you're at because of the chevrons that are on screen anyway. Now when they introduce electronic warfare, and combine a smoke grenade w/ signature-cloaking nanites.....
- by RHYTHMIK Designs - at 2012.09.09 21:06:00
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157. Sensitivity - in Feedback/Requests [original thread]
You need to lower the sensitivity to move faster.
- by RHYTHMIK Designs - at 2012.09.09 20:56:00
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158. New weapon idea - what do you think? - in Feedback/Requests [original thread]
Why, its relatively easier to kill a Heavy if you're not running straight at them while they have an HMG?
- by RHYTHMIK Designs - at 2012.09.09 20:54:00
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159. Will the MMO gameplay part of this MMOFPS ever show in multiplayer scale of Dust? - in General Discussions [original thread]
Plus what we're playing is what I think would be considered Hisec...just imagine nullsec.
- by RHYTHMIK Designs - at 2012.09.09 20:51:00
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160. Dust is clunky - in General Discussions [original thread]
This is the main reason I use scout (not because of the messed hit detection). With my Dragonfly and x-, y-sensitivity turn to zero I get the turn and aim speed I'm used to in most FPS and TPS. Still needs to be tweaked though.
- by RHYTHMIK Designs - at 2012.09.09 17:52:00
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