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121. [Request] Temporary spawn shield for certain match types. - in Feedback/Requests [original thread]
Pretty much the Lost Planet: Colonies/LP2 spawn system.
- by RHYTHMIK Designs - at 2012.09.22 14:55:00
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122. Enemy color.... Orange or Red? - in General Discussions [original thread]
I'm on an CRT and it may be an issue w/ my brightness but the red on my screen is definitely leaning towards orange. And I know for a fact I'm not color blind. Hopefully I'll have a LED TV soon. But I would also like to see CCP go back to the old...
- by RHYTHMIK Designs - at 2012.09.22 14:17:00
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123. The tactical rifle is underrated. - in General Discussions [original thread]
Veigar Mordekaiser wrote: Zekain Kade wrote: Veigar Mordekaiser wrote: I don't like the Burst rifle at all, 5 rounds is much to large a burst to properly control. If they reduce the burst to 3 rounds I'll be happy. I think it's 7 bullets...
- by RHYTHMIK Designs - at 2012.09.22 06:38:00
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124. Merc Pack for PS+ - in General Discussions [original thread]
Dzark Kill wrote: Immortiano Dranon wrote: Cerebral Wolf Jr wrote: Supercakers wrote: It's $20 for, literally, $20 worth of Aurum, and boosters, and permanent OB only light suit and smg that will never run out. Just go mow a lawn and b...
- by RHYTHMIK Designs - at 2012.09.21 21:30:00
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125. Merc Pack for PS+ - in General Discussions [original thread]
Cerebral Wolf Jr wrote: RHYTHMIK Designs wrote: yeah but $10 for the $20 Merc pack is an even better deal. Does Sony have a habit of putting things up on offer, taking them off offer and putting them back up again a week or two later? I ...
- by RHYTHMIK Designs - at 2012.09.21 01:53:00
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126. JET FIGHTERS - in General Discussions [original thread]
Darky SI wrote: http://www.youtube.com/watch?v=ED-YF-v7WCw&feature=player_detailpage&list=PL456EC727B01B30DF#t=338s Why does that 3 year old demo look better than beta we're currently playing?
- by RHYTHMIK Designs - at 2012.09.20 23:41:00
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127. Merc Pack for PS+ - in General Discussions [original thread]
yeah but $10 for the $20 Merc pack is an even better deal.
- by RHYTHMIK Designs - at 2012.09.20 22:01:00
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128. Groundbreaking is what it is. - in General Discussions [original thread]
Actually I just point out a fact, wasn't siding with either xbox or ps
- by RHYTHMIK Designs - at 2012.09.20 21:48:00
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129. Groundbreaking is what it is. - in General Discussions [original thread]
Please don't bring fanboyism in here because truth be told Dust 514 had Xbox in mind in the initial stages of production
- by RHYTHMIK Designs - at 2012.09.20 21:21:00
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130. Fear these Clones, for death follows in their wake! - in General Discussions [original thread]
Xavier Hastings wrote: I wonder if the top players used tanks... I sure haven't
- by RHYTHMIK Designs - at 2012.09.20 20:06:00
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131. Are we confusing bad aim with bad hit detection? - in General Discussions [original thread]
Like I said, the hit detection is off for the scout, but I run into the same situations when I run Assault, so I think sometimes it just that person's bad aim and not hit detection at all. But CCP said they're implementing a new FPS system for t...
- by RHYTHMIK Designs - at 2012.09.19 23:01:00
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132. Are we confusing bad aim with bad hit detection? - in General Discussions [original thread]
I saw a comment a few minutes about in a about scouts soaking up 300 rounds from a HMG w/o dying, but I played several matches today where I was getting mowed down by a few good Heavies. I'm not saying that the hit detection is perfect, especially...
- by RHYTHMIK Designs - at 2012.09.19 21:50:00
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133. Everyone Start Leveling Up Your Grenadier Skill - in General Discussions [original thread]
We need more shooters with fighting game mechanics....CCP, can we get a module equivalent of a FADC (my street fighter 4 fans knows what this is :-D)?
- by RHYTHMIK Designs - at 2012.09.18 21:44:00
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134. [Request] Cover system implemented - in Feedback/Requests [original thread]
The problem I have with most cover systems (TPS particularly) is that they're not realistic enough. I you take cover should you have you field of view limited unless you're peaking around or over your cover...that's the trade off for safety. I hav...
- by RHYTHMIK Designs - at 2012.09.18 15:04:00
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135. [Request] Please make burst ARs 3-shot bursts - in Feedback/Requests [original thread]
Stuifie5 wrote: I kind of automatically burst in 3 shots. Seriously though, I think full auto is better, as you can choose in how many shots you want to burst. And at very close ranges full-auto most likely beats burst. At this moment, you ...
- by RHYTHMIK Designs - at 2012.09.18 14:57:00
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136. [Request] Please make burst ARs 3-shot bursts - in Feedback/Requests [original thread]
7-shots is ridiculous and takes control away from the player. If you guys are just trying to be different for the sake of being different make a 4-shot burst.
- by RHYTHMIK Designs - at 2012.09.18 14:17:00
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137. Burst AR vs. Other - in General Discussions [original thread]
D'Finn Rhedlyne wrote: RHYTHMIK Designs wrote: My question is why did CCP go with a 7-shot burst instead of a 3-shot burst Imagine a 3 shot burst against a fully armoured heavy! At least with 7-shot you get to live a little longer before h...
- by RHYTHMIK Designs - at 2012.09.17 21:13:00
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138. Burst AR vs. Other - in General Discussions [original thread]
My question is why did CCP go with a 7-shot burst instead of a 3-shot burst
- by RHYTHMIK Designs - at 2012.09.17 12:51:00
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139. Burst AR vs. Other - in General Discussions [original thread]
Will try one soon, and get back to you with my results.
- by RHYTHMIK Designs - at 2012.09.14 22:42:00
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140. Dust controller sensitivity - 0 is the new 100. - in General Discussions [original thread]
I've been saying this for a minute now
- by RHYTHMIK Designs - at 2012.09.14 22:32:00
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