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21. Logistics Type-II Tech - in General Discussions [original thread]
Jack McReady wrote: RHYTHMIK Designs wrote: How is it that the logistics type-II suit is able to gain movement and sprint speed but keeps the same amount of armor, whereas, every other class has its movement and speed affected depending on i...
- by RHYTHMIK Designs - at 2013.03.21 10:19:00
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22. Logistics Type-II Tech - in General Discussions [original thread]
x-KOR-x wrote: RHYTHMIK Designs wrote: How is it that the logistics type-II suit is able to gain movement and sprint speed but keeps the same amount of armor, whereas, every other class has its movement and speed affected depending on if it ...
- by RHYTHMIK Designs - at 2013.03.21 07:13:00
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23. Logistics Type-II Tech - in General Discussions [original thread]
How is it that the logistics type-II suit is able to gain movement and sprint speed but keeps the same amount of armor, whereas, every other class has its movement and speed affected depending on if it has more or less armor? Is it related to EVE ...
- by RHYTHMIK Designs - at 2013.03.21 06:54:00
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24. [Request/Feedback] Re-Stocking Gear - in Feedback/Requests [original thread]
I agree. Also since CCP is doing all these 'sales' for suits with equipment that is only available through Merc packs, they should just go ahead and add those items to the marketplace as AUR items (hacked droplink, fused locus grenades, etc)
- by RHYTHMIK Designs - at 2013.03.19 19:33:00
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25. [Feedback Request] Kinetic Catalyzer - in Feedback/Requests [original thread]
Go off what Bojo said, make the movement bonus 60%of the sprint bonus. So with a std. KC, you'd get a 3% movement bonus and 5% sprint bonus. Advanced - 4.8% move, 8% sprint. Proto - 7.2% move, 2% sprint. I think that seems fair.
- by RHYTHMIK Designs - at 2013.03.19 19:23:00
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26. controller sensativity in comparison - in General Discussions [original thread]
Lost Planet I think did a good job regarding this as they actually has separate settings for aim speed and aim sensitivity. Maybe CCP could implement something like this.
- by RHYTHMIK Designs - at 2013.03.19 10:33:00
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27. CCP prejudice - in General Discussions [original thread]
Quit QQ
- by RHYTHMIK Designs - at 2013.03.18 22:37:00
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28. have a total SP cap instead of weekly caps. - in Feedback/Requests [original thread]
How would boosters work for someone who is at the max SP threshold?
- by RHYTHMIK Designs - at 2013.03.18 02:38:00
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29. [Feedback & Suggestion] Assault Rifles as sidearms. - in Feedback/Requests [original thread]
Like some of the ideas posted. I think a combination of them would be nice. Maybe CCP can create a Weaponry Proficiency skill? It would allow you to fit any light weapon as secondary, and could work 1 of 2 ways: 1. Each level would pertain to a ...
- by RHYTHMIK Designs - at 2013.03.18 02:31:00
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30. [Suggestion] Jumping/Bunny Hopping - in Feedback/Requests [original thread]
Git yo reel lyfe outta my vidya gaemz!!!!
- by RHYTHMIK Designs - at 2013.03.13 18:47:00
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31. Any one from the FGC here? - in The Locker Room [original thread]
Just wondering. Edit: And for those who don't know FGC stands for fighting game community.
- by RHYTHMIK Designs - at 2013.03.13 18:41:00
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32. Outline for a Balanced and Functional Cloak - in Feedback/Requests [original thread]
Tidaen wrote: Jathniel wrote: Tidaen wrote: stuff . Yeah, the tears would be wonderful. lol, but I see what you mean about adding an element of danger to it. How about instant shield failure if you are shot WHILE your cloak is acti...
- by RHYTHMIK Designs - at 2013.03.13 16:25:00
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33. Small Useful Hints - in Rookie Training Grounds [original thread]
Quick refill - If you're really really low on ammo, or out, and don't have time to stand at supply depot while it refills gradually....press circle at the depot and select the same suit you have equipped. You'll instantly be refilled. Supply depo...
- by RHYTHMIK Designs - at 2013.03.11 01:39:00
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34. Dust and TED: Cloaking - in General Discussions [original thread]
Scouts suits are already made for cloaking, read the suit description, I"m assuming it will take a module to activate it though.
- by RHYTHMIK Designs - at 2013.03.08 13:55:00
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35. Scout Suit Broke Yo! - in Feedback/Requests [original thread]
digi mech wrote: a cloak would in my opinion ruin the game.. every other game I have played where a cloak for a sniper was available would result in them sitting in corners waiting for unsuspecting visitors.. camping away and then blam, unsusp...
- by RHYTHMIK Designs - at 2013.03.08 00:47:00
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36. Black Eagle Scout? - in General Discussions [original thread]
If this is like the Quafe event, then the suit will be a proto suit.
- by RHYTHMIK Designs - at 2013.03.07 03:08:00
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37. Where have all the Great Scouts gone? - in General Discussions [original thread]
Scout was my main suit early on but the strafe nerf killed it for me. I just started playing scout again and it seems they may have sped the strafe back up but still not back to the speed of before. I want to start back putting SP into scout again...
- by RHYTHMIK Designs - at 2013.03.05 23:19:00
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38. In EVE, are there any ships that have inherent abilities but can only be activat... - in General Discussions [original thread]
Iron Wolf Saber wrote: scout suits have built in sensor obsurfication. IE Sensor cloaking As for types of cloaking I would rather much have sensor stelath over visual sealth. I get what you're saying and I'm are of that, but the scout sui...
- by RHYTHMIK Designs - at 2013.03.05 20:18:00
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39. In EVE, are there any ships that have inherent abilities but can only be activat... - in General Discussions [original thread]
Garrett Blacknova wrote: Or any suit can equip a cloak, but only Scouts can sprint while cloaked, and Scout suits get massive CPU/PG cost reductions for equipping a cloak module. If, for example, a cloak module would normally require 50CPU and...
- by RHYTHMIK Designs - at 2013.03.05 12:40:00
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40. In EVE, are there any ships that have inherent abilities but can only be activat... - in General Discussions [original thread]
Juan Mortime wrote: Black ops, covert ops ships are main ones who's primary roles are governed by a module. only a cov ops ship can fit a covert ops cloak that allows you to warp while cloacked and only teh black ops ships can fit the jump port...
- by RHYTHMIK Designs - at 2013.03.05 12:12:00
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