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Y0UR NAME HERE
Internal Error. Negative-Feedback
636
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Posted - 2013.03.18 16:36:00 -
[1] - Quote
So, I used to play a lot of KZ2
Name is nanibongwa and #1 on leader boards for 6 months.
I played it yesterday after playing dust for a year and I can't turn now without doing a 360 in under half a sec with sensitivity set at 50.
Is this where the problem lies with dust sensitivity?
What I've noticed is dust is like 1 sensitivity, by this I mean if you push a lil' to the left you turn almost the same rate as if you pushed the stick hard to the left.
What I noticed with KZ yesterday is if you push a lil' to the left the turn rate is slow, if you turn hard left it will flip a 360.
I think this should be the model for dust, more fine tuning capability of the controller.
Thoughts?
Or has anyone else noticed this? |
Tyrin Tonious
Wraith Shadow Guards
7
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Posted - 2013.03.18 17:18:00 -
[2] - Quote
I think there are some more fine tuning for all of their controllers. I want to check out the move but the latest move gameplay is just down right awful. M/KB at least for me is unreliable, one day is normal, another day its really slow, another day way too sensitive... if that makes ANY sense. Maybe they are trying to fine tune it every morning, idk. Just really crazy.
As far as the Move goes, the gun needs to follow the cross hair, I think that was the only issue I saw with the game so far, lmfao. That would bug me and I'm all set if the gun doesn't follow the cross hair, lol. |
Spycrab Potato
The Red Guards
28
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Posted - 2013.03.18 17:50:00 -
[3] - Quote
I have said it before and I will say it again. Adding sensitivity options could be disastrous. Heavies could EASILY bypass there look-speed by amping up their sensitivity. While I am an avid "TURN THE SENSITIVITY UP TO 100%" kind of guy. I think Dust should keep the sensitivity locked to certain dropsuits. |
Y0UR NAME HERE
Internal Error. Negative-Feedback
637
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Posted - 2013.03.18 17:53:00 -
[4] - Quote
Spycrab Potato wrote:I have said it before and I will say it again. Adding sensitivity options could be disastrous. Heavies could EASILY bypass there look-speed by amping up their sensitivity. While I am an avid "TURN THE SENSITIVITY UP TO 100%" kind of guy. I think Dust should keep the sensitivity locked to certain dropsuits.
Agreed but,
Heavys atm can just get in an lav hop out kill you hop back in and drive off.
They're speed has been bypassed as is. |
martinofski
Rebelles A Quebec Orion Empire
35
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Posted - 2013.03.18 18:02:00 -
[5] - Quote
They need to have the sensibility more progressive, not increase it in general.
On the mouse, you have that progressiveness in your hand, you decide how fast you turn/aim. On the controller, if it is like a on/off switch, it's like playing a car game with the arrows, it ins't good...Oh well, look at the LAV wheels when you turn, I am gentle on the stick, but I see the damn front wheels turn 90 degree almost breaking the ball joint. |
Kitten Commander
Ostrakon Agency Gallente Federation
48
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Posted - 2013.03.18 18:02:00 -
[6] - Quote
Dust is very clunky compared to other FPS games as far as movement and item selection. This is even when you are comparing it to an old FPS such as MAG. There is no 'curve' to the stick sensitivity (even when you adjust the deadzone in the move controller.. supposedly that works).
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Skihids
The Tritan Industries
1037
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Posted - 2013.03.18 18:07:00 -
[7] - Quote
Controller sensitivity curves interact with suit speeds, they do not override them.
So a fast twitch setting for a heavy would just reach the max heavy turning speed faster, not make them turn faster. |
Indianna Pwns
The Unholy Legion Of DarkStar
15
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Posted - 2013.03.19 01:02:00 -
[8] - Quote
The turning speed when set to 100% sensitivity I can live with, my main gripe is that the actual aiming mechanics aren't smooth enough right now and making fine adjustments to your aim is just laughable right now. Anyone who is a good sniper with the DS3, I take my hat off to you sir. |
The legend345
UnReaL.
102
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Posted - 2013.03.19 01:24:00 -
[9] - Quote
Y0UR NAME HERE wrote:So, I used to play a lot of KZ2
Name is nanibongwa and #1 on leader boards for 6 months.
I played it yesterday after playing dust for a year and I can't turn now without doing a 360 in under half a sec with sensitivity set at 50.
Is this where the problem lies with dust sensitivity?
What I've noticed is dust is like 1 sensitivity, by this I mean if you push a lil' to the left you turn almost the same rate as if you pushed the stick hard to the left.
What I noticed with KZ yesterday is if you push a lil' to the left the turn rate is slow, if you turn hard left it will flip a 360.
I think this should be the model for dust, more fine tuning capability of the controller.
Thoughts?
Or has anyone else noticed this? I agree, but a even better idea would be to allow this to be a option. The last game i played this was optional. Fyi since your going to brag i will too. I was the best trooper in starhawk (small third person shooter) . LOL it wasn't as big as killzone but eyyy i was the best xD. |
DJINN leukoplast
Hellstorm Inc League of Infamy
341
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Posted - 2013.03.19 01:39:00 -
[10] - Quote
Ah the good old days of KZ2, it had absolutely terrible controls, but the fun MP gameplay made up for it.
GG did change the controls a lot since it released, and I haven't played it in a very long time so I don't know how it is now, but if we are to model Dust's controls after a game, KZ2 is definitely not that game. When it released it had hands-down the worst controls of any FPS ever created (with Far Cry 2 coming up in second).
I know most everybody around here hates to hear these words in the presence of anything Dust related... but this game, and all FPS games, need to model their controls after the COD games (can't say for the newer ones, but COD4, and MW2 had absolutely flawless aiming mechanics). |
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IRuby Heart
DIOS EX.
426
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Posted - 2013.03.19 01:51:00 -
[11] - Quote
DJINN leukoplast wrote:Ah the good old days of KZ2, it had absolutely terrible controls, but the fun MP gameplay made up for it.
GG did change the controls a lot since it released, and I haven't played it in a very long time so I don't know how it is now, but if we are to model Dust's controls after a game, KZ2 is definitely not that game. When it released it had hands-down the worst controls of any FPS ever created (with Far Cry 2 coming up in second).
I know most everybody around here hates to hear these words in the presence of anything Dust related... but this game, and all FPS games, need to model their controls after the COD games (can't say for the newer ones, but COD4, and MW2 had absolutely flawless aiming mechanics).
Exactly, if COD has done anything right, it's their controls. They are user friendly, Precise, controlled and fluid. But no every other developer out there has to be 'Unique" no copycat the stuff that's been proven to work.
I just downloaded SPEC Ops: The Line, made with the same design, engine and gameplay aspects of the multi-platinum Franchise Gears of War, which has remarkably fluid controls. But nope the developers decided to be "unique" and change the way you run and take cover and it ruined the game. |
KalOfTheRathi
CowTek
245
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Posted - 2013.03.19 03:00:00 -
[12] - Quote
There is a UI change on the way, in the works and due here SOON (vw).
There is also talk of the KB/M and Controller button remapping. KB/M are only mostly supported somewhat ... -ish. The next iteration will be addressing that. How or even if it works will be the question and these QQ posts are probably best saved for seeing what is delivered then and not for the due for replacement solution that is Now.
Whether that is included with or during the UI update is unknown to myself. |
Corn In TheSkidmark
Expert Intervention Caldari State
29
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Posted - 2013.03.19 03:01:00 -
[13] - Quote
Sansaatavitee |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3197
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Posted - 2013.03.19 03:38:00 -
[14] - Quote
You may be interested to know, I made a thread ( https://forums.dust514.com/default.aspx?g=posts&t=59526&find=unread ) about the sensitivity being constant without acceleration, and CCP responded with this:
https://forums.dust514.com/default.aspx?g=posts&m=587744#post587744 "[FEEDBACK] Sensitivity acceleration: controls feel off without it. Update: The dev team is working on refining/tuning the control sensitivity."
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Rei Shepard
Spectre II
92
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Posted - 2013.03.19 07:07:00 -
[15] - Quote
Y0UR NAME HERE wrote:Spycrab Potato wrote:I have said it before and I will say it again. Adding sensitivity options could be disastrous. Heavies could EASILY bypass there look-speed by amping up their sensitivity. While I am an avid "TURN THE SENSITIVITY UP TO 100%" kind of guy. I think Dust should keep the sensitivity locked to certain dropsuits. Agreed but, Heavys atm can just get in an lav hop out kill you hop back in and drive off. They're speed has been bypassed as is.
Yeah i hate those so called death taxis, if you see one drive up, first thing you think is crap he's gonna squish me so you try to jump to the left or right ....the bad ones jump out in front of you so you can nail em hard, the good ones perform a near miss and jump out behind you....while you think whooo he missed "insert hail of HMG rounds here"..
I hate those f*ckers...though i run AV nades rest of round :)
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Oxskull Duncarino
Shadow Company HQ
183
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Posted - 2013.03.19 09:53:00 -
[16] - Quote
Y0UR NAME HERE wrote:Spycrab Potato wrote:I have said it before and I will say it again. Adding sensitivity options could be disastrous. Heavies could EASILY bypass there look-speed by amping up their sensitivity. While I am an avid "TURN THE SENSITIVITY UP TO 100%" kind of guy. I think Dust should keep the sensitivity locked to certain dropsuits. Agreed but, Heavys atm can just get in an lav hop out kill you hop back in and drive off. They're speed has been bypassed as is. What, are you ignoring the point they made on purpose? Their post, as was your op, is turn speed specific to dropsuit type should be kept, which I agree with, but you ignore that and talk about lavs being used to negate heavies slow walking/running. |
Sergeant Wiznowski
Seraphim Initiative. CRONOS.
39
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Posted - 2013.03.19 10:23:00 -
[17] - Quote
Acceleration curves really should be implemented long time ago. Anyone that plays FPS heavily on PS3 will complain about controls.
And one thing. Contrary to some posts Heavy and Assault dropsuits can turn aim faster when using mouse and is much more precise ... Just tested crappy BT mouse for a first time ever on a PS3. And yes you can use it at the same time as DS3 simply switching hands when long shots are needed.
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RHYTHMIK Designs
BetaMax. CRONOS.
56
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Posted - 2013.03.19 10:33:00 -
[18] - Quote
Lost Planet I think did a good job regarding this as they actually has separate settings for aim speed and aim sensitivity. Maybe CCP could implement something like this. |
Rei Shepard
Spectre II
92
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Posted - 2013.03.19 10:49:00 -
[19] - Quote
Quote:And yes you can use it at the same time as DS3 simply switching hands when long shots are needed.
Lemme know that goes swapping between sensetivity & aim methods during a shootout, lol.
While the mouse is more precise on long distance, the fluid aiming of the DS3 makes up allot for the quick jerkeynes and resulting FPS drop from the mouse.
Not too mention the aiming down ADS is terribadly slow on the mouse, i require around 10 cm mousepad to do a 180 where on pc i only require 0.5 cm of my pad. Huge diffrence and after playing dust for 2months, it will be painfull to go back to a shooter with high sensetivity. |
Garrett Blacknova
Codex Troopers
2061
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Posted - 2013.03.19 10:50:00 -
[20] - Quote
Acceleration curves in the sense of having the turn speed increase at a rate determined by the angle you turn the stick to? Please no. It's good for some games, but this isn't one of them.
Speed curves in the sense that the analog input is actually tracked and tilting the stick further makes you turn faster? This already happens, but to a very limited extent, and it needs to be improved significantly. And a HUGE part of the problem is that there's a much larger deadzone on the controller than there should be - EVEN with the deadzone settings on the Move page turned all the way down (which makes it easier to tell that there is a slight speed shift from minimum turning speed to maximum), there's not enough difference to really give player proper control. |
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Dalton Smithe
OSG Planetary Operations Covert Intervention
67
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Posted - 2013.03.19 11:28:00 -
[21] - Quote
Y0UR NAME HERE wrote:Spycrab Potato wrote:I have said it before and I will say it again. Adding sensitivity options could be disastrous. Heavies could EASILY bypass there look-speed by amping up their sensitivity. While I am an avid "TURN THE SENSITIVITY UP TO 100%" kind of guy. I think Dust should keep the sensitivity locked to certain dropsuits. Agreed but, Heavys atm can just get in an lav hop out kill you hop back in and drive off. They're speed has been bypassed as is.
90% of the time they are riding in a militia LAV, and one packed AV nade makes short work of those..... |
steadyhand amarr
Imperfects Negative-Feedback
357
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Posted - 2013.03.19 11:31:00 -
[22] - Quote
Fine aiming on the controllers is impossible at the moment even with everything set to 0 really discouraging that even the most fundamental part of the game is not working correctly give keyboard and mouse types q huge advantage |
Beren Hurin
OMNI Endeavors
277
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Posted - 2013.03.19 11:42:00 -
[23] - Quote
I'd like to hear logis weigh in on this too. I'm not sure if its my suit or what, I feel like its not an issue in other ones, but I ALWAYS half like a little under half a second delay on my response time from my controller, which makes survivability really annoying, and part of the reason I have a MD. Ladders are kind of annoying to get on too, because you always overshoot them. I end up walking next to them and strafing so I can latch on. I don't think this is my client being weird as I've downloaded it a few times now. |
Lasarte Ioni
Noob Gaming
77
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Posted - 2013.03.19 11:58:00 -
[24] - Quote
As stated before, CCP needs to buy a COD copy (COD MW preferably) and COPY THE SHI* OUT OF THE CONTROLS Problem solved.
COD may have many issues (every 10 year old kid has a mic and likes to sing / talk about his life to the players , worst laggggg evahhhhhhh!!!1!!!111! , killstreaks, etc) but has flawless controls and frame-rate (except in BO2, sometimes it drops quite a lot and sometimes hard-freezes the PS3)
People hate COD because of it's deep (lack of) but if it has become the breeding grounds of casuals, it's because it has the most responsive controls since Counter Strike and the best on consoles hands of.
PD: KZ2 controls were the worst ever, my friends and I stopped buying the KZ franchise because of em. Progressive sensibility WTF, it was like "CARE GUYS, I HAVE STARTED TURNING AND I CAN'T STOP!" ofc you got used to them, but humans get used to almost everything. |
Y0UR NAME HERE
Internal Error. Negative-Feedback
642
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Posted - 2013.03.19 14:48:00 -
[25] - Quote
Lasarte Ioni wrote:As stated before, CCP needs to buy a COD copy (COD MW preferably) and COPY THE SHI* OUT OF THE CONTROLS Problem solved.
COD may have many issues (every 10 year old kid has a mic and likes to sing / talk about his life to the players , worst laggggg evahhhhhhh!!!1!!!111! , killstreaks, etc) but has flawless controls and frame-rate (except in BO2, sometimes it drops quite a lot and sometimes hard-freezes the PS3)
People hate COD because of it's deep (lack of) but if it has become the breeding grounds of casuals, it's because it has the most responsive controls since Counter Strike and the best on consoles hands of.
PD: KZ2 controls were the worst ever, my friends and I stopped buying the KZ franchise because of em. Progressive sensibility WTF, it was like "CARE GUYS, I HAVE STARTED TURNING AND I CAN'T STOP!" ofc you got used to them, but humans get used to almost everything.
Mmmm yes did like the cod controls indeed |
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