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Bojo The Mighty
Bojo's School of the Trades
525
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Posted - 2013.03.08 05:17:00 -
[31] - Quote
So perhaps the Octo-Camo should have benefits to CPU/PG use as well as overall signature. |
Chibi Andy
Destruction Initiative Enterprise
48
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Posted - 2013.03.08 10:58:00 -
[32] - Quote
Maken Tosch wrote:Groza Tragediya wrote:Id like to see cloaking takin out. Just gives more players a reason to hide and camp. There are already an abundance of campers as it is. I want to cloak, but I don't camp. I hunt the campers.
if they put cloaking then i suggest they give us equipments that allow us to see cloaked units. if we have the tech to be cloaked then we definitely have the tech to detect cloaked people. coz really a sniper with a cloak on? how the heck will you even see the guy when you die from a headshot. so just to be fair, if people want cloaks then i want equipment that can detect cloaked people. |
Garrett Blacknova
Codex Troopers
1888
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Posted - 2013.03.08 11:54:00 -
[33] - Quote
Chibi Andy wrote:Maken Tosch wrote:Groza Tragediya wrote:Id like to see cloaking takin out. Just gives more players a reason to hide and camp. There are already an abundance of campers as it is. I want to cloak, but I don't camp. I hunt the campers. if they put cloaking then i suggest they give us equipments that allow us to see cloaked units. if we have the tech to be cloaked then we definitely have the tech to detect cloaked people. coz really a sniper with a cloak on? how the heck will you even see the guy when you die from a headshot. so just to be fair, if people want cloaks then i want equipment that can detect cloaked people. Active Scanners.
And the aforementioned possibility of requiring decloak BEFORE firing, so that most enemies will have a period of vulnerability before they can attack. |
RHYTHMIK Designs
BetaMax.
55
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Posted - 2013.03.08 13:55:00 -
[34] - Quote
Scouts suits are already made for cloaking, read the suit description, I"m assuming it will take a module to activate it though. |
Garrett Blacknova
Codex Troopers
1892
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Posted - 2013.03.08 14:00:00 -
[35] - Quote
RHYTHMIK Designs wrote:Scouts suits are already made for cloaking, read the suit description, I"m assuming it will take a module to activate it though. And like EVE, that module will probably be possible to fit on any suit, but more easily done on the Scout, rather than being something that only Scouts can use. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
329
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Posted - 2013.03.08 14:34:00 -
[36] - Quote
Khal V'Rani wrote:Thinking on the thermal optics I have a question, do you think there will be different types of optics? Both bino and scope types? Like low light, thermal, whatever else...
I ask because each of these would/could have a varying degree of success against different types of camo/cloaking. Low light wouldn't really be of much help against camo other than being able to see better in the dark. Thermals would be fantastic against it because a pattern doesn't hide a heat signature. But, if the spacial distortion also hides thermal output the low lights might have a better chance of picking up the distortion...
I'd love to see different optical systems. Add a high slot module that let you choose between some basic modes and maybe binoculars for more advanced options. Once weapon customization and new scopes are released maybe we'll have some options.
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1644
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Posted - 2013.03.08 16:32:00 -
[37] - Quote
Scouts should be given a bonus that suits the cloaking modules if they ever release it as modules. Case in point: covert ops ships and stealth bombers are the only ships in Eve capable of warping while cloaked, firing without delay, and suffer no movement penalties.
But keep in mind that these are specialization ships that already require a lot of training. DUST may see specialization suits perhaps that have some of such bonuses like a covert ops scout suit. |
Fox Gaden
DUST University Ivy League
213
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Posted - 2013.03.13 15:54:00 -
[38] - Quote
I prefer that the cloak just work like the cloak on the Predictor movie. The suit transfers light around your body so someone watching can see GÇ£throughGÇ¥ you, but it is like looking through a clear glass statue. The image is distorted by the shape of your body.
At Long Range: Still: Invisible visually and invisible to suit sensors. Walking: Invisible visually and invisible to suit sensors. Running: Appears as a slight ripple visually, Invisible to suit sensors.
Mid Range: Still: Invisible visually and invisible to suit sensors. Walking: Appears as a slight ripple visually, Invisible to suit sensors. Running: Form clearly visible as distortion in the landscape. Visible to suit sensors if in sights.
Short Range: Still: Appears as a slight visual distortion. (Hard to see.) Invisible to suit sensors. Walking: Form clearly visible as distortion in the landscape. Visible to suit sensors if in sights. Running: Form clearly visible as distortion in the landscape. Visible to suit sensors.
When you shoot, use equipment, or while you are hacking, your cloak will be disrupted and flash off for a second, or until the action is completed. Also the cloak takes another 3 seconds to recover, so during that time you appear as a ripple in the landscape (quicksilver) at mid and long range.
When you take damage you still have the shield damage animation and your cloak ripples. If you take a lot of damage your cloak will start to fail and flash off for a second, then for 3 seconds, then for 5 seconds. When your shields go down your cloak goes down too and stays down until your shields start to regenerate. |
Das Mittani
Osmon Surveillance Caldari State
3
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Posted - 2013.03.13 18:39:00 -
[39] - Quote
octopus suits! |
DJINN AveryFane
Hellstorm Inc League of Infamy
0
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Posted - 2013.03.13 18:40:00 -
[40] - Quote
I've seen enough anime to know where this is going |
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Pokey Dravon
OSG Planetary Operations Covert Intervention
632
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Posted - 2013.03.13 18:50:00 -
[41] - Quote
Im personally a big fan of the cloaking system from Killzone 3, and I think it could be adapted to work in Dust.
Cloaking device activated by crouching.
Movement speed is reduced whole cloaked because you can't sprint or move at full speed while crouched.
Sitting still gives near invisibility, but with some distortion (I liked the glass statue analogy someone made)
Moving causes further distortion, cloak flickering on and off the faster you move.
Firing any kind of weapon decloaks you.
Coming within x-meters of anyone decloaks you.
Delay after decloaking before cloak can be reactivated, delay can be lowered with skills and certain suit types. |
Anax 01
Crux Special Tasks Group Gallente Federation
17
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Posted - 2013.03.13 19:39:00 -
[42] - Quote
Lots of people beat me to the TACNET cloak! :o
As a sniper, my ideal cloak would simply be a TACNET cloak. With the cloak on, I'd simply be completely invisible to suit sensors and thus wouldn't appear on the TACNET. When aimed at with a sniper rifle, a chevron would still not appear, but the details of the suit would. I'd seriously love that cloak. Stealth like a stealth bomber's, not like Predator's. |
Bojo The Mighty
Bojo's School of the Trades
569
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Posted - 2013.03.13 19:45:00 -
[43] - Quote
Stealth like an octopus |
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