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1101. A Little Something About Swarm Launchers... - in General Discussions [original thread]
Atiim wrote: I'm using this to prove a point to those who think that SLs shouldn't have locking features by showing them that the locking mechanics are better off this way in terms of balance. exactly. I've died so many times just trying ...
- by Quil Evrything - at 2013.12.08 05:05:00
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1102. Questions and comments for Atiim - in General Discussions [original thread]
Thumb Green wrote: Personally I believe it's because it only takes one person for a tank to be affective and if most tankers had their way there would only ever be one person in it. So why should it require teamwork to take out something that...
- by Quil Evrything - at 2013.12.08 02:27:00
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1103. People rely too much on the scanner - in General Discussions [original thread]
Thorn Badblood wrote: Reduce the scan range, increase scan range with skill. Also make it only work in the direction your facing instead of being able to spin 360 degrees. Seems like they deliberately designed the spin feature in. It shoul...
- by Quil Evrything - at 2013.12.07 16:08:00
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1104. Can the heavies get their balls back? - in General Discussions [original thread]
yeah.... I recently played a skirmish, and actually died a couple times to a heavy. but that was only because he ambushed me at the CRU spawn. Scum. He wasnt a good player. Once I got some distance on him... only about 20m.. I beat him 1 on 1, pl...
- by Quil Evrything - at 2013.12.07 16:05:00
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1105. What happened to snipers? - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: What this means is that the devs have actively prevented the creation of good ground-sniping locations and reduced the ranged options to the hills or towers almost consistently. That's why there are so many red...
- by Quil Evrything - at 2013.12.07 15:59:00
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1106. hmmmm has anyone figured out what dust 514 means - in General Discussions [original thread]
Lucrezia LeGrand wrote: it's probably the number of synapses that link to an eldritch alien life form, making you go crazy over time. Actually, its probably the number of neural connections they have to tap into, to do the whole conciousne...
- by Quil Evrything - at 2013.12.07 06:48:00
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1107. Scout Registry / Killboard - in General Discussions [original thread]
Ruthless Lee wrote: Would love to be able to go into the redline to hunt snipers. I can't see it ever happening, but it'd be fun What? I do it all the time. Just last week, in manus peak, there was some ******* crouching under the bigugl...
- by Quil Evrything - at 2013.12.07 05:06:00
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1108. Let's talk dust: Good of the update. - in General Discussions [original thread]
Vulpes Dolosus wrote: -Removal of side turrets, allowing more space for modules and less space for blueberries I like this, AND I don like it. as a vehicle driver, it's nice. as infantry, it SUCKS. It sucks that a rail tank can pop a...
- by Quil Evrything - at 2013.12.07 03:08:00
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1109. Scouts can't beat the scanner - in General Discussions [original thread]
I have seen "some margin of error" just a few days ago. However, it is quite rare. I suspect it only happens when the scan precision and the target profile are very close.
- by Quil Evrything - at 2013.12.07 03:00:00
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1110. The secret purpose behind Dust514 - in The Locker Room [original thread]
Ever wondered WHY we get "mysterious lags" from time to time? Finally.. the mystery is revealed! http://www.wired.com/threatlevel/2013/12/bgp-hijacking-belarus-iceland/ We've all been part of a nefarious plot, to spy on banking and government ...
- by Quil Evrything - at 2013.12.06 16:00:00
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1111. odd thing about module stacking - in General Discussions [original thread]
Son-Of A-Gun wrote: Quil Evrything wrote: Son-Of A-Gun wrote: Can't believe this thread went on so long without anyone being able to answer the question in the OP. err.. that's probably because I didnt ask a question. i made an obser...
- by Quil Evrything - at 2013.12.06 06:09:00
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1112. Scout collaborative problems thread - in General Discussions [original thread]
RedZer0 MK1 wrote: Besides the bonuses which need worked out across the board, the scouts need only two things. A second equipment slot and more CPU/PG. But not just enough to cover the equipment though. Enough to allow better modules and weapo...
- by Quil Evrything - at 2013.12.06 05:51:00
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1113. odd thing about module stacking - in General Discussions [original thread]
Son-Of A-Gun wrote: Can't believe this thread went on so long without anyone being able to answer the question in the OP. err.. that's probably because I didnt ask a question. i made an observation :)
- by Quil Evrything - at 2013.12.06 05:49:00
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1114. PC Frame Rate Lag is back to Uprising 1.0 levels - in General Discussions [original thread]
SGT NOVA STAR wrote: Maybe the voice chat just takes up to much memory? I mean it's super clear, must cost alot of ram. Other games voice chat is low quality but decent frame rates. interesting theory. fyi, it wouldnt take up memory. But i...
- by Quil Evrything - at 2013.12.06 05:32:00
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1115. Scout collaborative problems thread - in General Discussions [original thread]
Poonmunch wrote: Perhaps some PG/CPU improvements or some slot improvements? For the record, scout, and medium frame, have almost identical pg and cpu. So, it would have to be slot improvements of some type.
- by Quil Evrything - at 2013.12.06 01:55:00
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1116. Scout collaborative problems thread - in General Discussions [original thread]
ELITE INQUISITOR wrote: Why can't a proto scout with profile dampening 5 not beat the duvolle scanner? . You can. IF you also stack 3 (?) proto dampeners on.
- by Quil Evrything - at 2013.12.06 01:37:00
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1117. Scout Registry / Killboard - in General Discussions [original thread]
Haerr wrote: - though I won't deny that having access to a logi suit would really help out with the start of match uplink spam. And not all maps are all too friendly for scouts, maybe just having more options availible would make Dust more fun ...
- by Quil Evrything - at 2013.12.06 01:09:00
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1118. Scout Registry / Killboard - in General Discussions [original thread]
Krom Ganesh wrote: I am accounting for stacking penalty. The difference between our numbers is how multiple modules are handled. I assume multiplicative (like the dust fitting tool) while the wikia assumes additive. I edited my earlier po...
- by Quil Evrything - at 2013.12.06 01:02:00
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1119. PC Frame Rate Lag is back to Uprising 1.0 levels - in General Discussions [original thread]
KEROSIINI-TERO wrote: Even though it prolly isn't the only reason, there's no need to have that kind of fancy-pansy soap bubble effect for hives. But there's a very important need for it: as beacons to give away snipers' locations in hills
- by Quil Evrything - at 2013.12.06 00:58:00
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1120. odd thing about module stacking - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: Bonus in regards to what? There are several types of status changes and hundreds of differing calculations. Where is this, and what are you talking about? I mean, generally when you use two types of module, ...
- by Quil Evrything - at 2013.12.06 00:41:00
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