Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
701. Ccp Why is ps move being ignored - in General Discussions [original thread]
"I'm no good with it", is not the same thing as "support for it sucks/its being ignored". Here's an experiment for you: rest your Move controller on a high stool or table, while in dust. If your Move hardware is working correctly: there will be n...
- by Quil Evrything - at 2014.01.13 21:16:00
|
702. Scout Registry / Killboard - in General Discussions [original thread]
Cyrius Li-Moody wrote: The sound for decloaking should be the same as the decloak sound for someone spawning in. Bet you dollars to donuts it will be. Seeing as how they'll be using the exact same animation and effects, I'm guessing. I've...
- by Quil Evrything - at 2014.01.13 21:06:00
|
703. Scout Registry / Killboard - in General Discussions [original thread]
On cloak fittings -- I have two important things to say. First off: i hope all you guys who QQ'd at me about my cloak slot fitting ideas, are really really sorry now Now, to the more important bit: Given the "trade" CCP has now stated they are...
- by Quil Evrything - at 2014.01.13 20:47:00
|
704. @ CCP Remnant: No Quid Pro Quo (Pretty Please) - in General Discussions [original thread]
Ghost Kaisar wrote: So, I am going to go against the Hive Mind in Scouts United here. Don't hate me. I think scouts will be fine with no Sidearm and two equipment slots. It will be the death of the "Light Assault" scout we have now, ... ...
- by Quil Evrything - at 2014.01.13 20:33:00
|
705. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
CCP Remnant wrote: hgghyujh wrote: im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel. that said current iterations need two equipment slots more then ever and the pg/c...
- by Quil Evrything - at 2014.01.13 19:05:00
|
706. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Dj grammer wrote: 1st off, wow I repair at 5hp/s on armor out of how I run on my suit? about 500 running basic plates? so 100 seconds I have to wait to full health w/o repair modules? We're repairing at the speed of light right? Yes that reall...
- by Quil Evrything - at 2014.01.13 18:40:00
|
707. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
CCP Remnant wrote: Goric Rumis wrote: Getting a bonus against "splash damage" on the other hand could be even more useful. That would expand the definition to splash damage from all grenades, forge guns, rail turrets, plasma cannons, etc. ...
- by Quil Evrything - at 2014.01.13 06:08:00
|
708. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Dj grammer wrote: This might be the hardest thing I ever had to say. I might stop being a LogiBro. Keyword Might. Here are my reasons why: 1.) I used the natural repair bonus Logistics suits had to ensure I was in good condition while repairing...
- by Quil Evrything - at 2014.01.13 06:05:00
|
709. CPM: Petition to CCP Regarding Cloaks - in General Discussions [original thread]
Kain Spero wrote: The fact of the matter is firing while cloaked is a bad mechanic for everyone. Also, the fact that CCP is wrapping up the performance of a scout and "fixing" it with a cloak is problematic. not really. now, taking the ...
- by Quil Evrything - at 2014.01.13 05:58:00
|
710. Scout Registry / Killboard - in General Discussions [original thread]
Aero Yassavi wrote: CCP has stated they wanted to redesign the scouts around cloaks for a long time now. I wouldn't be too worried though, I fully expect scouts to get updates slot layout with two equipment so they can still carry something of...
- by Quil Evrything - at 2014.01.13 05:55:00
|
711. FW friendly fire, revisited - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: hurts carreer awoxers but not so much the victims of reverse awoxing (people who jump on to gernades or wear no armor scout suits and catch friendly bullets to punish innocent) Speaking of "career awoxers": ...
- by Quil Evrything - at 2014.01.13 05:52:00
|
712. Scouts: what upgrades does your class need? [article research] - in General Discussions [original thread]
Living up to the scout suit description. From the in-game Gallente G-1 Scout dropsuit description: " This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that co...
- by Quil Evrything - at 2014.01.12 22:48:00
|
713. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Edit: another thing to addGǪ Not sure of this, but if you stack REs on top of each other (densely packed to overlap) the do not hit at full punch/or one duds Experimented on a Turret, if 2 are placed in the same spot the wit...
- by Quil Evrything - at 2014.01.12 22:20:00
|
714. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: In my limited experience it seems as if the tankers are getting more RE scout savy. Esp with their 3rd person view and sound letting them know we are placing the RE. I get one on and am immediately backed over, or they tak...
- by Quil Evrything - at 2014.01.12 21:29:00
|
715. Scout Registry / Killboard - in General Discussions [original thread]
Scout Registry wrote: Setting Scouts apart from other frames with a piece of equipment is more-or-less telling Scouts that they have to use that piece of equipment. Scouts who opt to use other equipment (like those which performs meaningful sq...
- by Quil Evrything - at 2014.01.12 21:27:00
|
716. mlt tank spam and how it is stopped - in General Discussions [original thread]
Benjamin Ciscko wrote: Rails are especially easy to kill on the ground they require more focus easy to slap 3 remotes on and detonate. its only easy if they're being idiot "sniper" rail tanks. So that's not so much "on the ground" as "in th...
- by Quil Evrything - at 2014.01.12 18:29:00
|
717. FW friendly fire, revisited - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Harpyja wrote: I think one improvement would be to allow players to shoot back. Say someone deals friendly damage to you, they get flagged for you, which means you can kill them without penalty. However, only you can ...
- by Quil Evrything - at 2014.01.12 18:04:00
|
718. Scout Registry / Killboard - in General Discussions [original thread]
Shutter Fly wrote: I've got a couple fits made up that I've been running. At the rate I've been getting knife kills, I should even be able to make the 200 cap, so they must be working pretty well. 'Dragonfly' Scout G-I Militia Blueprint Shield...
- by Quil Evrything - at 2014.01.12 16:35:00
|
719. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: Also I charged Quilly in a rail tank tonight with fluxes and basic REs. Better run Quilly! Didnt catch me though, did you? :) (for my part, I was disappointed that I didnt manage to bullseye you with my rail. Good jumping, ...
- by Quil Evrything - at 2014.01.12 16:32:00
|
720. Scout Registry / Killboard - in General Discussions [original thread]
Kahn Zo wrote: ... Perfect map, perfect timing, perfect uplink spot. I went 20/0 with my CSR. awesome sniper moment for me. I also tried another rifle, The R/R. it is nice, but... I have come to the conclusion that I do not have the dexterity...
- by Quil Evrything - at 2014.01.12 16:20:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
First page | Previous page | Next page | Last page |