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301. Dust 514: The Straddle - in General Discussions [original thread]
Sargon Akkadi wrote: [ There is a difficulty in making a deep sandbox play with a welcoming NPE. It is NOT, you simply enable games that lock out higher level gear! The academy is a good thing.. what sucks is that people are thrown out at...
- by Quil Evrything - at 2014.04.08 00:53:00
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302. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Quil Evrything wrote: Alternative solution: Make shield modules and armor modules, percentage based increases. ... Oooo, fun comes back to Dust. who'da thunk? This is an interesting idea Have you posted it in another...
- by Quil Evrything - at 2014.04.08 00:46:00
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303. My best match today. - in General Discussions [original thread]
bear90211 wrote: thanks, the majority of my deaths, (6) were from RE's, Yaaay, REs! I <3 RE's. I shall be sure to give you a gift if I see you in the field. I might send you an extra prezzie of an M8 grenade for a chaser. Have fun repp...
- by Quil Evrything - at 2014.04.08 00:33:00
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304. No tanks in ambush. - in General Discussions [original thread]
A'Real Fury wrote: The alternative to Ambush without vehicles is to have heavily fortified positions, that vehicles can not access Tecnially, there are those already. Some of the socket thingies are great for that. What sucks, is when they...
- by Quil Evrything - at 2014.04.08 00:29:00
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305. No tanks in ambush. - in General Discussions [original thread]
Alena Ventrallis wrote: Ambush should have no vehicles Ambush OMS should have a 2 vehicle limit. Yes, yes!! With a PS: Since no MCC in regular ambush, clearly, there's no place for tanks to come from. In contrast, since stuff "falls fr...
- by Quil Evrything - at 2014.04.08 00:27:00
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306. The new railgun range... - in General Discussions [original thread]
saxonmish wrote: ... is awesome, i just went 36/0 in my incubus. Its about time i could be an Assault D'ship pilot again its been since 1.2, i can fly them freely again :) aaand, that's why it SUCKS, and should be reverted. Any time someo...
- by Quil Evrything - at 2014.04.08 00:24:00
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307. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
lAssassinl Zer0 wrote: The Heavies Ehp is not [a problem], the problem is that they're able to use Light weapons, get off the Light weapons for heavies (exept commandos) and you have balanced Heavies. No, the problem is not that they're ...
- by Quil Evrything - at 2014.04.08 00:18:00
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308. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: Who kidnapped Quil and started posting good ideas under his name? Didnt you notice? I'm forum level 1 now
- by Quil Evrything - at 2014.04.07 23:21:00
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309. Tankers: where will you go? - in General Discussions [original thread]
Bax Zanith wrote: Now that two vehicles are allowed for both teams, where will you all go to do your tanking? Where was this announced?
- by Quil Evrything - at 2014.04.07 23:16:00
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310. Scout Registry / Killboard - in General Discussions [original thread]
Django Quik wrote: Murt Lesp wrote: Solution to brick-tanking Stacking penalty No. Stacking penalties are for things that have percentage based increases. Other penalties are applied to addition based increase modules, hence the speed p...
- by Quil Evrything - at 2014.04.07 22:59:00
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311. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: It puzzles me why they didn't redo the slots of the mediums at the same time as everything else. Maybe because they had already figured they were going to nerf scouts, and they wanted to see how hard the nerf was, before the...
- by Quil Evrything - at 2014.04.03 22:26:00
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312. How to un**** the situation with Scouts + Cloaks - in General Discussions [original thread]
IgniteableAura wrote: If you remove the bonus to damp then you ruin all the balance within scouts. A scout needs that bonus to remain hidden from cal scout scans. ... I find that post disingeuous at best, and hypocritical at worst. You seem...
- by Quil Evrything - at 2014.04.03 21:35:00
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313. Scout Registry / Killboard - in General Discussions [original thread]
IgniteableAura wrote: I seriously don't understand the complaining about the decloak delay and shotguns. You would have died anyway, no amount of "delay" will make it any less effective at point blank range. If a shotgun is one shotting you, ev...
- by Quil Evrything - at 2014.04.03 21:30:00
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314. How to un**** the situation with Scouts + Cloaks - in General Discussions [original thread]
Korvin Lomont wrote: Even with the cloak it is not that hard to see scouts and while they are cloaked you get roughly 1 sec of free damage before the scout can shoot back. not true. I was going head to head with a cloaked scout. While ...
- by Quil Evrything - at 2014.04.03 20:13:00
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315. How to un**** the situation with Scouts + Cloaks - in General Discussions [original thread]
Dexter307 wrote: Quil Evrything wrote: How about this: Cloak activates: uses SHIELD AS STAMINA.r The more shields you have, the longer time you have in cloak. But you lose 5 shield for every second in cloak. ... That would still be bia...
- by Quil Evrything - at 2014.04.03 20:08:00
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316. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: The loss of shared team vision speaking of that.. and the stealth addition of shared scout passive scan... Is it only scouts that get to share with the team, or is it all suits? Quote: The more I hear the complainin...
- by Quil Evrything - at 2014.04.03 19:52:00
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317. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Can anyone explain to me why scanners are not used anymore I know the loss of the 360-¦ scan has caused people to move away from it. . FYI, you CAN still spin. you just have a much, much shorter window. You get .5 seconds(...
- by Quil Evrything - at 2014.04.03 19:49:00
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318. Scout Registry / Killboard - in General Discussions [original thread]
Yan Darn wrote: Is anybody as concerned as I am that CCP is simply gonna nerf the hell out of scouts before even fixing the weapon switch declack issue, the unbalanced cost armour plating or the poor state of assaults? Like increase clack fit...
- by Quil Evrything - at 2014.04.03 18:45:00
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319. How to un**** the situation with Scouts + Cloaks - in General Discussions [original thread]
Onesimus Tarsus wrote: Cloak activates, shields go to 0. Cloak de-activates, shields regenerate at normal rate after normal delay. Amusing idea, but as others have pointed out, way unfair to anyone who is a shield tanker, vs those gallent...
- by Quil Evrything - at 2014.04.03 18:13:00
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320. Scout Registry / Killboard - in General Discussions [original thread]
Scout Registry wrote: * Nades This. If you want damage, and you dont like REs... grenedier IV gives you M8 grenades. (It's new) NASTY piece of work, that. Half the damage of an RE, but half the fitting cost as well. Plus you can fling it ...
- by Quil Evrything - at 2014.04.03 17:53:00
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