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1381. Dropship camera works good for me. - in General Discussions [original thread]
Yeah, as a newb pilot, I find the new perspective makes it easier for me to fly. However, it was wrong for them to just remove the old perspective. Look at it this way: most "driving games" allow 3, or even more, perspective views. Seems reasonab...
- by Quil Evrything - at 2013.09.04 18:47:00
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1382. How would you want WP rewarded to the active scanner? - in General Discussions [original thread]
Or, contrariwise... 0 points. If it's as essential to combat as people seem to say it is now... then there's no reason to give an incentive for people to do it. The benefits will come from 1. staying alive longer 2. being able to go get kills ...
- by Quil Evrything - at 2013.09.04 18:40:00
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1383. ps move? - in General Discussions [original thread]
I've tried it. I went the full setup , with the move stick controller thing, in an official sharpshooter AR accessory. http://us.playstation.com/ps3/accessories/playstation-move-sharp-shooter-ps3.html It is FUN! After fine-tuning the dead zon...
- by Quil Evrything - at 2013.09.04 18:34:00
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1384. Why was Aim Assit put into the Game? - in General Discussions [original thread]
True Adamance wrote: I was unaware that Sony was developing Controllers that double in giving women pleasure and gaming.. developed. past tense. http://en.wikipedia.org/wiki/Rez#Trance_Vibrator no, this is not a joke, it is real
- by Quil Evrything - at 2013.09.03 20:21:00
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1385. Did snipers get aim assist already? - in General Discussions [original thread]
Poonmunch wrote: A fair statement. I don't use scout dropsuits so I don't know for sure what you can and can't carry. I can tell you this: I have had my scope zoomed up on guys in scout gear and I can see their toons but all my reticle does ...
- by Quil Evrything - at 2013.09.03 18:18:00
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1386. speed request for owners of vehicles - in General Discussions [original thread]
Hi folks, I would like to request that owners of the various types of vehicles, please look up the speed ratings, and either post here, or update the wiki directly? If posted here, I'll update it. For some reason, CCP has decided to show speed s...
- by Quil Evrything - at 2013.09.03 17:18:00
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1387. Observations on scan radius, chevrons, etc - in General Discussions [original thread]
2100 Angels wrote: 1) Snipers can't currently render past ~450m, how can you validate the "scan" range of a sniper? mcc. it scans to 499m
- by Quil Evrything - at 2013.09.02 17:34:00
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1388. Ninja Knives - in General Discussions [original thread]
Aero Yassavi wrote: I had to of gotten killed at least 5 times today by nova knives, very unusual and it kind of freaks me out When you see a minmatar in a scout suit, running towards you, with knives out... you'd BETTER be freaked out. Co...
- by Quil Evrything - at 2013.09.01 14:15:00
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1389. Observations on scan radius, chevrons, etc - in General Discussions [original thread]
S Park Finner wrote: It had to do with the way ADS was implemented. In the computer code, the scope didn't really "magnify" the image. What happened was the image was drawn as though the player was closer to the target by whatever factor of m...
- by Quil Evrything - at 2013.09.01 14:10:00
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1390. Observations on scan radius, chevrons, etc - in General Discussions [original thread]
2100 Angels wrote: 2) Snipers don't always light characters up at any range <599m. On numerous occasions I have targetted an opposing sniper and have been unable to bring a chevron up or view suit details. The only information confirming th...
- by Quil Evrything - at 2013.09.01 14:06:00
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1391. Ninja Knives - in General Discussions [original thread]
After many... many.. MANY failures... I finally got my first "real" nova knife kill. I decided to try it on a Minmatar Alt. Both to use the initial 500,000 SP, *All* towards a knife build.. and also for the minmatar scout knife bonus. So, this m...
- by Quil Evrything - at 2013.09.01 06:23:00
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1392. Observations on scan radius, chevrons, etc - in General Discussions [original thread]
btw, my thoughts on CCP "fixing" this sort of thing... their proposed "fix" of taking away group shared tac radar, makes no sense. IF they really want to improve it, they should make the weapon-sight ID capabilities match the normal range of the ...
- by Quil Evrything - at 2013.09.01 05:51:00
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1393. Observations on scan radius, chevrons, etc - in General Discussions [original thread]
Experiments... chars with no passive scan inherit skill investments. WaitWhut? Militia gallente light dropsuit, and gallente official "light" suit, have same stats. However, gallente light, is *better*. Back-to-back, the official one was pickin...
- by Quil Evrything - at 2013.08.30 15:40:00
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1394. Observations on scan radius, chevrons, etc - in General Discussions [original thread]
Some results from dual-box testing. Only tests so far are limited. Short runs of: Assault - Medic (freebie caldari) wielding militia submachine gun, no mods vs Scount G-1 (Gallente tier I scout suit) wielding militia shotgun, no mods (oh wait. b...
- by Quil Evrything - at 2013.08.30 06:09:00
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1395. Results of active scanners - in General Discussions [original thread]
Protected Void wrote: Keeriam Miray wrote: Is enemy equipment will be more stealthy (harder to detect, invisible in map mode) in 1.4? I'd also like to know this. Unless I put my uplinks in very hard-to-reach places, they almost always get...
- by Quil Evrything - at 2013.08.29 17:20:00
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1396. Observations on scan radius, chevrons, etc - in General Discussions [original thread]
scan attempt prevented? ! nice! I guess the new patches are in. Bw, this is a bump to point out to people that I updated my 1st post, and also post .. erm.. 18? with important info The main thing is my updated THEORY section
- by Quil Evrything - at 2013.08.27 20:46:00
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1397. Observations on scan radius, chevrons, etc - in General Discussions [original thread]
Placeholder. edit coming soon
- by Quil Evrything - at 2013.08.27 17:04:00
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1398. Observations on scan radius, chevrons, etc - in General Discussions [original thread]
Oh yeah. There's all kinds of fancy stuff involved. For example, if a unit goes behind a hill. You can KIND of see it... when it's near the top. But as it goes down the hill, and more of it is in the way, the signal slowly fuzzes out, so to speak....
- by Quil Evrything - at 2013.08.27 14:10:00
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1399. Observations on scan radius, chevrons, etc - in General Discussions [original thread]
Ten-Sidhe wrote: CCP has said the scan profile and range is separate from chevron the showing up when target is aimed at. The range you get chevron when aiming at is suppose to be the absolute max range of the weapon. 599m for sniper and rails...
- by Quil Evrything - at 2013.08.27 08:01:00
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1400. Observations on scan radius, chevrons, etc - in General Discussions [original thread]
SPecific DB observations here. Will edit as I get a chance to update more data. Readings done with militia sniper, generic suit no mods. Large blaster installation @475: no red chevron. Even when SCOPED, just has hotspot turn red! However, st...
- by Quil Evrything - at 2013.08.27 07:56:00
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