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41. The real dust killer - in General Discussions [original thread]
Dreis ShadowWeaver wrote: I've never played Fallout. Come at me. Ever play skyrim?
- by Pvt Numnutz - at 2015.06.02 17:43:00
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42. The real dust killer - in General Discussions [original thread]
Yesssss I knew it! You don't buy a slot at e3 unless you got so ething to show worth millions! Can't *****ng wait!!!!
- by Pvt Numnutz - at 2015.06.02 17:38:00
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43. How are the Gal and Cal Assaults? - in General Discussions [original thread]
Shields are hard mode if your looking for a challenge. Even in a well fit proto cal ass you can easily be one shorted by a scrambler. Have fun.
- by Pvt Numnutz - at 2015.06.02 17:25:00
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44. Why no cal fix? - in General Discussions [original thread]
Whatever a caldari can do a minmatar can do better. I feel the caldari could do with a little more speed, since we aren't lugging around all that armor we should be pretty fast. Not minmatar fast because that's their thing, and shields are caldari...
- by Pvt Numnutz - at 2015.05.31 22:27:00
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45. Forge guns. - in General Discussions [original thread]
Just keep in mind that if we go through with this change we will have to look at dropships again as you are basing this off fighting tanks.
- by Pvt Numnutz - at 2015.05.31 22:17:00
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46. Port dust to next gen - in General Discussions [original thread]
Ps4
- by Pvt Numnutz - at 2015.05.31 19:00:00
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47. Forge gun idea. - in General Discussions [original thread]
Forge guns are fine the way they are. You are basing your changes off fighting tanks and aren't considering what this would do to dropships
- by Pvt Numnutz - at 2015.05.30 20:09:00
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48. how I feel when I AV - in General Discussions [original thread]
Nah was just a funny match. I was fighting a gastuns in my python and lost, they had like four dropships up and I pulled out a forge and ended up getting top WP and a 608k payout. Life ain't too bad for av ;)
- by Pvt Numnutz - at 2015.05.30 06:13:00
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49. how I feel when I AV - in General Discussions [original thread]
I feel like a small mexican child with a massive baseball bat in a pi+¦ata warehouse. I don't even have to break the pi+¦atas to get candy! So long as I hit them I get candy!!!!! This was with a normal bat, I wasn't even using my lock on homing ba...
- by Pvt Numnutz - at 2015.05.30 05:04:00
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50. Target the pilot of Tanks/ADS's - in General Discussions [original thread]
Evening the playing field? Ha! That's a good one. Is holding and releasing R1 too hard? Naturally heavily armored/shielded attack vehicles should have a death star hole! It was such a Good idea for the empire! Because its soooo hard to kill vehicl...
- by Pvt Numnutz - at 2015.05.29 21:42:00
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51. Myron Advice? - in General Discussions [original thread]
Don't hit things, collision damage for shield dropships is quite ridiculous. Armor dropships can survive hitting many things, a shield dropship will be lucky to survive a graze. Shield regen is fast but can be delayed by damage unlike their armor ...
- by Pvt Numnutz - at 2015.05.25 00:57:00
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52. Shield tanks nerfed again. Hmmm... - in General Discussions [original thread]
Vordred Knight wrote: Why not make a caldari blaster eats armor but has a hard time eating shields We had that, it was called the large missile launcher...
- by Pvt Numnutz - at 2015.05.22 12:39:00
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53. stupid things you've done in DUST - in General Discussions [original thread]
Becoming a dropship pilot.
- by Pvt Numnutz - at 2015.05.21 20:54:00
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54. Shield tanks nerfed again. Hmmm... - in General Discussions [original thread]
Magnus Belmont wrote: and blaster tanks have to get right up on you... Kinda your fault if a tank sneaks up on you... Seeing as they are slow and turn slow as well. It's like complaining that Caldari isn't Galente enough. Yeah its real ha...
- by Pvt Numnutz - at 2015.05.21 20:37:00
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55. Things Needed to Keep Dropships in Check - in General Discussions [original thread]
Cheers o7 we needed a good dropship discussion thread. If rattati wants missiles to go more anti tank thats fine, increasing the top turewnts firing arc would be an acceptable dropship check. Tho I do think a variant is a good idea in general fo...
- by Pvt Numnutz - at 2015.05.08 00:48:00
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56. Things Needed to Keep Dropships in Check - in General Discussions [original thread]
I've always thought the missile tank should be the more AA oriented large turret. Higher tracking speed and firing arc then we have anti tank, anti infantry(ish) and anti air. It seems to me that one of the big problems with swarms is target acq...
- by Pvt Numnutz - at 2015.05.08 00:11:00
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57. Can we haz free respecs for people who skilled into ADS? - in General Discussions [original thread]
I remember when swarms had a 500m lock range, tanks were blapping me from their red line and street lamps were instant kills for my dropship. We are closer to balance now, but still need some work obviously.
- by Pvt Numnutz - at 2015.05.06 19:52:00
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58. Can we haz free respecs for people who skilled into ADS? - in General Discussions [original thread]
DUST Fiend wrote: I personally hate the idea of MLT vehicles, and standard dropships in general, but thats just me. Without the mobility, standard dropships are still far too flimsy to hold up to sustained fire. Perhaps PRO basic ships will he...
- by Pvt Numnutz - at 2015.05.06 10:05:00
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59. Can we haz free respecs for people who skilled into ADS? - in General Discussions [original thread]
CCP Rattati wrote: Well, I do want ADSs to be tankhunters with gunners, and DS's to be more durable (maybe even slower), able to react to infantry on the ground if equipped and with gunners. They should be one counter to invincigars Loving ...
- by Pvt Numnutz - at 2015.05.06 09:57:00
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60. Early Warning - in General Discussions [original thread]
Blueprint For Murder wrote: ....I know right because they are so hard to get away from.......? No you can get (or limp) away from a surprise volley of swarms. That's kind of the problem tho, I'd say a good 90-95% of my swarm encounters are su...
- by Pvt Numnutz - at 2015.05.06 09:36:00
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