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ChromeBreaker
SVER True Blood Public Disorder.
626
|
Posted - 2013.07.05 09:46:00 -
[91] - Quote
And the scary thing is people are throwing around the ideas of doubleing the effectivness of plates and repairers... |
Purona
Militaires Sans Jeux
13
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Posted - 2013.07.05 10:06:00 -
[92] - Quote
when people think about armor vs shields the idea of logi rarely enters the conversation |
bethany valvetino
Dead Six Initiative Lokun Listamenn
55
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Posted - 2013.07.05 10:10:00 -
[93] - Quote
Marston VC wrote:ChromeBreaker wrote:Marston VC wrote:bethany valvetino wrote:to the OP
Shhh!!!
don't tell everyone!!! Are you...... one of the enlightened ones like me? I run my heavy with going on towards 600 armour. Now if im running solo my play style changes somewhat and i play in my not unsubstantial 500 shields. But my prefered style of play and the most effective is using my large armour hp to give a logi something to get its teeth into. Try 110hp/s armour repair, jumping up to 180hp/s in cover. Played a domination match where i had my handy logi from my squad following me around, got into a firefight over a bridge and got backed up by 2 more logi's... armour didnt drop below half, standing out in the open constantly ... only problem i had was for the last part of the fight i was down to my smg Armour is OP ^
We often run squads of heavies and logis... proto rep logis can hold up a heavy under insane fire. There are certain objective that once you're on them with 3 x heavies and 3 x times logi, just will not be taken. |
ChromeBreaker
SVER True Blood Public Disorder.
626
|
Posted - 2013.07.05 10:11:00 -
[94] - Quote
Purona wrote:when people think about armor vs shields the idea of logi rarely enters the conversation
when i play logisitcs class i hate shield tankers because they have no armor to repair and when you revive them they get back up with almost no defense making them easy targets
Most people will moan that you shouldnt need a logi bla bla lone wolf ect
Thats fine, yep go ahead, no problem... just dont cry when i come round a corner with twice your hitpoints, getting repped, and go on to murder the 4 other guy next to you without missing a beat |
BL4CKST4R
WarRavens League of Infamy
401
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Posted - 2013.07.05 10:18:00 -
[95] - Quote
This is my summary of your thread, basically armor works best by standing still under a triage nanohive with rougly 600 eHP, basically armor suits are snipers also we need nano + Maxed CPU/PG skills to be useful according to you.
The new modules were not meant for shield suits, not saying they are not to be used by them but they were meant for us. The fact that they can now be applied to the already massive HP of shields just makes them even more OP. The real purpose of armor is really high HP with a logistics providing triage, so far it is the other way around we have shields running with heavy class HP and armor suits running at 700-800 HP with the speed of heavies. |
ChromeBreaker
SVER True Blood Public Disorder.
628
|
Posted - 2013.07.05 10:29:00 -
[96] - Quote
BL4CKST4R wrote:This is my summary of your thread, basically armor works best by standing still under a triage nanohive with rougly 600 eHP, basically armor suits are snipers also we need nano + Maxed CPU/PG skills to be useful according to you.
The new modules were not meant for shield suits, not saying they are not to be used by them but they were meant for us. The fact that they can now be applied to the already massive HP of shields just makes them even more OP.
Well obviously armour works best under triage... is a flat undeniable increase in reps... That doesnt mean it can be used out of that situation, Marston VC has pointed that out.
I dont have maxed skills... im using an adv heavy with a single adv plate... and no where near maxed cpu/pg lol
The new modules DO help shield tankers... you get a better straight up stats using normal plates and reppers.
Quote:The real purpose of armor is really high HP with a logistics providing triage, so far it is the other way around we have shields running with heavy class HP and armor suits running at 700-800 HP with the speed of heavies.
Shields dont have triage... so they are nothing alike lol... also the 1000hp cal logi is just down right broke
I dont find slow movement that much of a problem (im used to it ) and if thats the downside to gettin triage... im happy |
BL4CKST4R
WarRavens League of Infamy
401
|
Posted - 2013.07.05 10:47:00 -
[97] - Quote
ChromeBreaker wrote:BL4CKST4R wrote:This is my summary of your thread, basically armor works best by standing still under a triage nanohive with rougly 600 eHP, basically armor suits are snipers also we need nano + Maxed CPU/PG skills to be useful according to you.
The new modules were not meant for shield suits, not saying they are not to be used by them but they were meant for us. The fact that they can now be applied to the already massive HP of shields just makes them even more OP. Well obviously armour works best under triage... is a flat undeniable increase in reps... That doesnt mean it can be used out of that situation, Marston VC has pointed that out. I dont have maxed skills... im using an adv heavy with a single adv plate... and no where near maxed cpu/pg lol The new modules DO help shield tankers... you get a better straight up stats using normal plates and reppers. Quote:The real purpose of armor is really high HP with a logistics providing triage, so far it is the other way around we have shields running with heavy class HP and armor suits running at 700-800 HP with the speed of heavies. Shields dont have triage... so they are nothing alike lol... also the 1000hp cal logi is just down right broke I dont find slow movement that much of a problem (im used to it ) and if thats the downside to gettin triage... im happy
I know the new modules help shield tanks, I'm just saying they shouldn't because shield tanks didn't need help to begin with, also the stacking damage mods instead of shield doesn't build a good armor suit, it builds a glass cannon, from far away its deadly but in the frontlines or CQC it is useless.
Shields to have triage its called the Logistics LAV. |
Marston VC
SVER True Blood Public Disorder.
421
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Posted - 2013.07.05 10:51:00 -
[98] - Quote
BL4CKST4R wrote:This is my summary of your thread, basically armor works best by standing still under a triage nanohive with rougly 600 eHP, basically armor suits are snipers also we need nano + Maxed CPU/PG skills to be useful according to you.
The new modules were not meant for shield suits, not saying they are not to be used by them but they were meant for us. The fact that they can now be applied to the already massive HP of shields just makes them even more OP. The real purpose of armor is really high HP with a logistics providing triage, so far it is the other way around we have shields running with heavy class HP and armor suits running at 700-800 HP with the speed of heavies.
I wouldn't call that a summary so much as i would call it an interpretation. Not once in this thread did i say I "stand still in my triage nanohive" i mean..... you do realize that prototype nanohives have crazy range right??? i can afford to jump around and strafe all i want and still get all the perks of being inside the bubble of safety.
The new armor plates, in my opinion, or more sided towards supplementing shield tanking because its not as strong as it was on other sutis. (the only suit its really good on is the calogi because of its racial bonus).
as for OP or Not OP, this thread was never about calling one suit OP or the other. In fact, im not sure if i even mentioned the calogi in the original post...... That suit only came into the picture when i started to talk about how awesome my gallente logi is. But whatevs. |
Marston VC
SVER True Blood Public Disorder.
421
|
Posted - 2013.07.05 10:54:00 -
[99] - Quote
BL4CKST4R wrote:ChromeBreaker wrote:BL4CKST4R wrote:This is my summary of your thread, basically armor works best by standing still under a triage nanohive with rougly 600 eHP, basically armor suits are snipers also we need nano + Maxed CPU/PG skills to be useful according to you.
The new modules were not meant for shield suits, not saying they are not to be used by them but they were meant for us. The fact that they can now be applied to the already massive HP of shields just makes them even more OP. Well obviously armour works best under triage... is a flat undeniable increase in reps... That doesnt mean it can be used out of that situation, Marston VC has pointed that out. I dont have maxed skills... im using an adv heavy with a single adv plate... and no where near maxed cpu/pg lol The new modules DO help shield tankers... you get a better straight up stats using normal plates and reppers. Quote:The real purpose of armor is really high HP with a logistics providing triage, so far it is the other way around we have shields running with heavy class HP and armor suits running at 700-800 HP with the speed of heavies. Shields dont have triage... so they are nothing alike lol... also the 1000hp cal logi is just down right broke I dont find slow movement that much of a problem (im used to it ) and if thats the downside to gettin triage... im happy I know the new modules help shield tanks, I'm just saying they shouldn't because shield tanks didn't need help to begin with, also the stacking damage mods instead of shield doesn't build a good armor suit, it builds a glass cannon, from far away its deadly but in the frontlines or CQC it is useless. Shields to have triage its called the Logistics LAV.
Not true, shield tanking was severely nerfed in this build compared to the last build. Nobody noticed because it was the same for everyone. But with less overall shield HP, and the introduction of the Scrambler rifle, shields really have been hit pretty hard. Your confusing the success of the calogi suit with the lack of success for every other shield tanking suit. The only reason calogi is so good is because it can have 670 shield hp (with max stats), if it wasn't for sooooo much upfront HP it wouldn't be nearly as good as it is. |
ChromeBreaker
SVER True Blood Public Disorder.
629
|
Posted - 2013.07.05 11:01:00 -
[100] - Quote
Aye people keep comparing armour to the shields of a proto caldari logi... thats not a correct or a healthy comparison.
Ok ok yes you can use a logi LAV... In my defence i will say that i have NEVER seen one used for that purpose.. |
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BL4CKST4R
WarRavens League of Infamy
415
|
Posted - 2013.07.05 11:05:00 -
[101] - Quote
Marston VC wrote:BL4CKST4R wrote:ChromeBreaker wrote:BL4CKST4R wrote:This is my summary of your thread, basically armor works best by standing still under a triage nanohive with rougly 600 eHP, basically armor suits are snipers also we need nano + Maxed CPU/PG skills to be useful according to you.
The new modules were not meant for shield suits, not saying they are not to be used by them but they were meant for us. The fact that they can now be applied to the already massive HP of shields just makes them even more OP. Well obviously armour works best under triage... is a flat undeniable increase in reps... That doesnt mean it can be used out of that situation, Marston VC has pointed that out. I dont have maxed skills... im using an adv heavy with a single adv plate... and no where near maxed cpu/pg lol The new modules DO help shield tankers... you get a better straight up stats using normal plates and reppers. Quote:The real purpose of armor is really high HP with a logistics providing triage, so far it is the other way around we have shields running with heavy class HP and armor suits running at 700-800 HP with the speed of heavies. Shields dont have triage... so they are nothing alike lol... also the 1000hp cal logi is just down right broke I dont find slow movement that much of a problem (im used to it ) and if thats the downside to gettin triage... im happy I know the new modules help shield tanks, I'm just saying they shouldn't because shield tanks didn't need help to begin with, also the stacking damage mods instead of shield doesn't build a good armor suit, it builds a glass cannon, from far away its deadly but in the frontlines or CQC it is useless. Shields to have triage its called the Logistics LAV. Not true, shield tanking was severely nerfed in this build compared to the last build. Nobody noticed because it was the same for everyone. But with less overall shield HP, and the introduction of the Scrambler rifle, shields really have been hit pretty hard. Your confusing the success of the calogi suit with the lack of success for every other shield tanking suit. The only reason calogi is so good is because it can have 670 shield hp (with max stats), if it wasn't for sooooo much upfront HP it wouldn't be nearly as good as it is.
No it is because I have taken every single suit and calculated every single drop of hp possible, including other modules like damage modifiers, speed penalties and CPU/PG costs. For example making a buffer tanked armor suit uses more CPU/PG than a buffer* tanked shield suit. From what I have seen the way armor works and is used shields will always come out on top. Also the scrambler rifle is nothing compared to how a flaylock hurts armor.
* Most shield suits are already buffer tanked without the need of complex armor.modules, where as armor suits only get around 100 more HP when buffer tanking, with a sacrifice to grenades, equipment, and weapon.
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Marston VC
SVER True Blood Public Disorder.
424
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Posted - 2013.07.05 20:20:00 -
[102] - Quote
The flaylock has 3 shots, the scrambler rifle has 72......... |
DUST Fiend
OSG Planetary Operations Covert Intervention
4434
|
Posted - 2013.07.05 20:22:00 -
[103] - Quote
People like to cite remote armor reps as a form of balance when it comes to shields vs armor. At the moment, yes, that certainly comes into effect.
What happens when we get remote shield reps? |
Marston VC
SVER True Blood Public Disorder.
424
|
Posted - 2013.07.05 23:30:00 -
[104] - Quote
DUST Fiend wrote:People like to cite remote armor reps as a form of balance when it comes to shields vs armor. At the moment, yes, that certainly comes into effect.
What happens when we get remote shield reps?
That's a good question...... it depends highly on how effective the shield rep is. The range..... repair rate, and even what it does. It might not even rep shields the way you think, maybe it just tanks a little bit of damage. Who knows really. If its as effective as the triage nanohive then....... well...... Lol im not sure what im gonna do aside from carry flux nades with me. But honestly, a shield repper is different from a nanohive. Its a "remote shield repper" right? therefore it would only make sense that a "remote armor repper" comes with it, Because when you consider what a nanohive is, you can think about how the two could work completely different. |
Killar-12
Greatness Achieved Through Training EoN.
13
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Posted - 2013.07.06 00:19:00 -
[105] - Quote
Marston VC wrote: The flaylock has 3 shots, the scrambler rifle has 72.........
standard ScR 45 shots maybe the AScR has 72 rounds
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Marston VC
SVER True Blood Public Disorder.
425
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Posted - 2013.07.06 00:29:00 -
[106] - Quote
Killar-12 wrote:Marston VC wrote: The flaylock has 3 shots, the scrambler rifle has 72.........
standard ScR 45 shots maybe the AScR has 72 rounds
I use the assault sr, not the standard, you can check all these stats on the market if you want. |
Killar-12
Greatness Achieved Through Training EoN.
13
|
Posted - 2013.07.06 00:33:00 -
[107] - Quote
Marston VC wrote:Killar-12 wrote:Marston VC wrote: The flaylock has 3 shots, the scrambler rifle has 72.........
standard ScR 45 shots maybe the AScR has 72 rounds I use the assault sr, not the standard, you can check all these stats on the market if you want. I'm away from my PS3 atm and busy. |
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