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5701. Dev Blog on PVE? - in General Discussions [original thread]
If its any consolation, the new Director has made PVE a priority, whereas before it was not. Honestly PVE would be an excellent platform to release with 2.0 later this year.
- by Pokey Dravon - at 2014.01.27 20:36:00
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5702. Minnmatar Heavy Ideas - in General Discussions [original thread]
Supernus Gigas wrote: THE FIST OF RUST RUSH YOUR ENEMIES WITH THE SWIFT KNUCKLES OF THE MINMATAR! Prototype Minmatar Sentinel Three Complex Myrofibril Stimulants Two Complex KinCats Use an HMG to melee with your fist. With Maxe...
- by Pokey Dravon - at 2014.01.27 06:55:00
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5703. A Rail Rifle Change I can't believe no one has considered. - in General Discussions [original thread]
I've actually commented on this in the past and recently, but yes dispersion is a benefit for high fire rate, close range weapons. Something else you can do to compound this is ramp up recoil when fired from hip, making it difficult to hold the ...
- by Pokey Dravon - at 2014.01.25 01:20:00
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5704. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
Bojo The Mighty wrote: Pokey Dravon wrote: Bojo The Mighty wrote: Read this: https://forums.dust514.com/default.aspx?g=posts&m=1749301#post1749301 That is the other option. If DPS is different between each rifle, then the rang...
- by Pokey Dravon - at 2014.01.24 23:31:00
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5705. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
Bojo The Mighty wrote: Read this: https://forums.dust514.com/default.aspx?g=posts&m=1749301#post1749301 That is the other option. If DPS is different between each rifle, then the range issue is easier to handle. If DPS remains cons...
- by Pokey Dravon - at 2014.01.24 23:05:00
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5706. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
I think the point OP is trying to make is that the optimal range of the Rail Rifle isn't working quite as intended. Assuming DPS is similar, all weapons should have a maximum and minimum range. Maximum range is dictacted by Falloff Damage and Ac...
- by Pokey Dravon - at 2014.01.24 22:40:00
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5707. 1.8 Gallente suits are too superior. - in General Discussions [original thread]
Ok let me clarify some things for you. "Gallente is getting the old (current) passive armor rep for every suit." 1 HP/second for Gallente Heavy. That will take 8 minutes, 45 seconds to completely rep with no modules or HP skills. It's a token bon...
- by Pokey Dravon - at 2014.01.24 20:13:00
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5708. Any news of an AR buff or CR/RR nerf in 1.8? - in General Discussions [original thread]
Id say an overall reduction to weapon damage would be beneficial to the game, as the general feel is that TTK is a bit low. I'm interested to see if the Scrambler Rifle will be more reasonable if and once the Amarr Assault bonus is removed. I th...
- by Pokey Dravon - at 2014.01.24 15:52:00
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5709. 1.8 Sentinel Effective HP Calculations - in General Discussions [original thread]
Virtual Riot wrote: Hey yeah, looking at this thread again. I did a thread awhile back where I showed the ehp of drop ships. https://forums.dust514.com/default.aspx?g=posts&t=122219 I originally got it wrong by calculating it like this ...
- by Pokey Dravon - at 2014.01.24 15:12:00
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5710. Need CCP resonse on Bolt Pistol. - in General Discussions [original thread]
I seem to remember working out that the bolt pistol has insane DPS...I think a short charge before the first shot fires is reasonable.
- by Pokey Dravon - at 2014.01.23 22:40:00
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5711. CCP/ We wants an answer about respec for 1.8. - in General Discussions [original thread]
Iron Wolf Saber wrote: I'd don't think I'd be able to get upgrades; so suits and guns only. Like I said though conversation is ongoing. Best case full respecialization worst case nothing. If we don't get upgrades that's really not that much ...
- by Pokey Dravon - at 2014.01.23 21:53:00
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5712. Constant shield regeneration? - in General Discussions [original thread]
This might be simply a mechanic of the coding, as it seems nearly every HP recovery system in both EVE and Dust operates on a cycle system. I do however see your point and its a fairly valid one. A simple solution would be to increase the cycle f...
- by Pokey Dravon - at 2014.01.23 21:49:00
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5713. CCP/ We wants an answer about respec for 1.8. - in General Discussions [original thread]
Assume Dropsuit Command, Dropsuit Upgrades, and Weaponry will all be respecced. Essentially everything that wasn't refunded in 1.7 will be returned to you in 1.8 (sans Corp skills)
- by Pokey Dravon - at 2014.01.23 21:26:00
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5714. 1.8 effects on BPOs - in General Discussions [original thread]
Bpo will be identical to their isk version and receive all associated bonuses. Not sure on the black eagle suits though
- by Pokey Dravon - at 2014.01.23 20:21:00
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5715. WP farming - in General Discussions [original thread]
Just impliment a similar cap on wp gain like the repair tool has :)
- by Pokey Dravon - at 2014.01.23 20:14:00
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5716. For the Love of God. Equipment isn't Getting Nerfed. - in General Discussions [original thread]
Well don't throw all logis into the same equipment spam filled boat. I think the "pure support" logis are bad logis. They should be just as active as any assault, albeit more cautious and indirect, when it comes to actual combat. It shouldn't be ...
- by Pokey Dravon - at 2014.01.23 20:01:00
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5717. Not What I Had In Mind - in General Discussions [original thread]
Thing is, the best way to test the ultimate balance of equipment is to make them all 'maxed out', this is what happened up through 1.7. However once specific role bonuses boost up the effectiveness of gear, that obtained balance is then broken. B...
- by Pokey Dravon - at 2014.01.23 19:38:00
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5718. For the Love of God. Equipment isn't Getting Nerfed. - in General Discussions [original thread]
RKKR wrote: Roy Ventus wrote: Pokey Dravon wrote: RKKR wrote: Don't be suprised that you see more assaults on the field that each carries a different item to replace logis. Except they'll be dealing with higher fitting costs and the...
- by Pokey Dravon - at 2014.01.23 19:25:00
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5719. For the Love of God. Equipment isn't Getting Nerfed. - in General Discussions [original thread]
NextDark Knight wrote: Also, Will we be able to deploy supply depots? Hopefully eventually, not in 1.8 though.
- by Pokey Dravon - at 2014.01.23 18:41:00
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5720. For the Love of God. Equipment isn't Getting Nerfed. - in General Discussions [original thread]
Roy Ventus wrote: Pokey Dravon wrote: RKKR wrote: Don't be suprised that you see more assaults on the field that each carries a different item to replace logis. Except they'll be dealing with higher fitting costs and their equipment wi...
- by Pokey Dravon - at 2014.01.23 18:22:00
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