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Cat Merc
Ahrendee Mercenaries EoN.
5865
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Posted - 2014.01.23 18:15:00 -
[1] - Quote
So, I've been thinking. Once the shields delay has ended, they charge with ticks, every second the shield recharge amount gets added to the shields you have.
This works, but I think it would be better if it was constantly charging up rather than filling up every second.
If you get shot between those 1 second ticks and the shield recharge is constant, you don't lose the whole amount. Say your recharge rate is 40hp/s. Say you wait 0.5 seconds, and you get hit after that, you won't get a single HP out of that 40hp/s. With the new system, you would have recharged 20HP.
It's like the difference between a triage have that repairs 70hp/s, or a repair tool that repairs 70hp/s. It's the same on paper, but it's definitely noticeable that a repair tool simply works better under fire.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Darken-Soul
Tal-Romon Legion Amarr Empire
121
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Posted - 2014.01.23 18:19:00 -
[2] - Quote
Why not just armor tank? It seems like your insight into the "problem" comes from an already well developed system.
I am the real Darken
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Cat Merc
Ahrendee Mercenaries EoN.
5867
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Posted - 2014.01.23 18:20:00 -
[3] - Quote
Darken-Soul wrote:Why not just armor tank? It seems like your insight into the "problem" comes from an already well developed system. Uhh... Armor behaves that way too, just without the delay.
Remote armor repairers however behave like the system I suggest.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Darken-Soul
Tal-Romon Legion Amarr Empire
121
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Posted - 2014.01.23 18:23:00 -
[4] - Quote
Cat Merc wrote:Darken-Soul wrote:Why not just armor tank? It seems like your insight into the "problem" comes from an already well developed system. Uhh... Armor behaves that way too, just without the delay. Remote armor repairers however behave like the system I suggest.
lol
I am the real Darken
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Cat Merc
Ahrendee Mercenaries EoN.
5868
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Posted - 2014.01.23 18:43:00 -
[5] - Quote
meow
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
998
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Posted - 2014.01.23 21:30:00 -
[6] - Quote
I am agreed with the furry fish fanatic. The bald monkeys should accept his idea unconditionally and then immediately quiet the hell down. It's nap time.
To apply to L.O.T.I.S. or to squad with us, join our public chat channel: L.O.T.I.S.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1718
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Posted - 2014.01.23 21:49:00 -
[7] - Quote
This might be simply a mechanic of the coding, as it seems nearly every HP recovery system in both EVE and Dust operates on a cycle system. I do however see your point and its a fairly valid one.
A simple solution would be to increase the cycle frequency so you're still operating on the cycle system but the cycles are so frequent that it feels constant.
1.8 Sentinels
Damage Efficiency
Effective HP
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Monkey MAC
Lost Millennium
1645
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Posted - 2014.01.23 21:49:00 -
[8] - Quote
Baal Omniscient wrote:I am agreed with the furry fish fanatic. The bald monkeys should accept his idea unconditionally and then immediately quiet the hell down. It's nap time.
You calling me bald? I'm not sure personally, I actually rather like the current method. Would need testing
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Cat Merc
Ahrendee Mercenaries EoN.
5891
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Posted - 2014.01.23 21:54:00 -
[9] - Quote
Pokey Dravon wrote:This might be simply a mechanic of the coding, as it seems nearly every HP recovery system in both EVE and Dust operates on a cycle system. I do however see your point and its a fairly valid one.
A simple solution would be to increase the cycle frequency so you're still operating on the cycle system but the cycles are so frequent that it feels constant. That's exactly what the armor repair tool does, so either it operates as you describe or cycles is not an issue.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5891
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Posted - 2014.01.23 21:55:00 -
[10] - Quote
Monkey MAC wrote:Baal Omniscient wrote:I am agreed with the furry fish fanatic. The bald monkeys should accept his idea unconditionally and then immediately quiet the hell down. It's nap time. You calling me bald? I'm not sure personally, I actually rather like the current method. Would need testing It would be a straight up buff to shield tankers honestly, there is no downside to this.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
259
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Posted - 2014.01.26 18:18:00 -
[11] - Quote
Cat Merc wrote:So, I've been thinking. Once the shields delay has ended, they charge with ticks, every second the shield recharge amount gets added to the shields you have.
This works, but I think it would be better if it was constantly charging up rather than filling up every second.
If you get shot between those 1 second ticks and the shield recharge is constant, you don't lose the whole amount. Say your recharge rate is 40hp/s. Say you wait 0.5 seconds, and you get hit after that, you won't get a single HP out of that 40hp/s. With the new system, you would have recharged 20HP.
It's like the difference between a triage have that repairs 70hp/s, or a repair tool that repairs 70hp/s. It's the same on paper, but it's definitely noticeable that a repair tool simply works better under fire.
Great idea, I also think that there should be a certain dps threshold that must be reached to cease shield recharging, so that if you take 5 damage from an HMG from 80 meters away, it doesn't stop your shield from recharging
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Cat Merc
Ahrendee Mercenaries EoN.
6008
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Posted - 2014.01.26 18:22:00 -
[12] - Quote
Gavr1lo Pr1nc1p wrote:Cat Merc wrote:So, I've been thinking. Once the shields delay has ended, they charge with ticks, every second the shield recharge amount gets added to the shields you have.
This works, but I think it would be better if it was constantly charging up rather than filling up every second.
If you get shot between those 1 second ticks and the shield recharge is constant, you don't lose the whole amount. Say your recharge rate is 40hp/s. Say you wait 0.5 seconds, and you get hit after that, you won't get a single HP out of that 40hp/s. With the new system, you would have recharged 20HP.
It's like the difference between a triage have that repairs 70hp/s, or a repair tool that repairs 70hp/s. It's the same on paper, but it's definitely noticeable that a repair tool simply works better under fire. Great idea, I also think that there should be a certain dps threshold that must be reached to cease shield recharging, so that if you take 5 damage from an HMG from 80 meters away, it doesn't stop your shield from recharging Nah, that would be difficult to balance, and might create unexpected problems.
For example, in tanks, swarm launchers often can't stop the regen of shields that have hardeners on.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
259
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Posted - 2014.01.26 18:35:00 -
[13] - Quote
Cat Merc wrote:Gavr1lo Pr1nc1p wrote:Cat Merc wrote:So, I've been thinking. Once the shields delay has ended, they charge with ticks, every second the shield recharge amount gets added to the shields you have.
This works, but I think it would be better if it was constantly charging up rather than filling up every second.
If you get shot between those 1 second ticks and the shield recharge is constant, you don't lose the whole amount. Say your recharge rate is 40hp/s. Say you wait 0.5 seconds, and you get hit after that, you won't get a single HP out of that 40hp/s. With the new system, you would have recharged 20HP.
It's like the difference between a triage have that repairs 70hp/s, or a repair tool that repairs 70hp/s. It's the same on paper, but it's definitely noticeable that a repair tool simply works better under fire. Great idea, I also think that there should be a certain dps threshold that must be reached to cease shield recharging, so that if you take 5 damage from an HMG from 80 meters away, it doesn't stop your shield from recharging Nah, that would be difficult to balance, and might create unexpected problems. For example, in tanks, swarm launchers often can't stop the regen of shields that have hardeners on. I was thinking a very very low dps as a constant for all shield values, like perhaps if you are receiving less than 50 dps shield recharge continues regardless of anything else, with no skills or modules related to this, so that it remains as a constant stat for shields
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Cat Merc
Ahrendee Mercenaries EoN.
6009
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Posted - 2014.01.26 18:37:00 -
[14] - Quote
Gavr1lo Pr1nc1p wrote:Cat Merc wrote:Gavr1lo Pr1nc1p wrote:Cat Merc wrote:So, I've been thinking. Once the shields delay has ended, they charge with ticks, every second the shield recharge amount gets added to the shields you have.
This works, but I think it would be better if it was constantly charging up rather than filling up every second.
If you get shot between those 1 second ticks and the shield recharge is constant, you don't lose the whole amount. Say your recharge rate is 40hp/s. Say you wait 0.5 seconds, and you get hit after that, you won't get a single HP out of that 40hp/s. With the new system, you would have recharged 20HP.
It's like the difference between a triage have that repairs 70hp/s, or a repair tool that repairs 70hp/s. It's the same on paper, but it's definitely noticeable that a repair tool simply works better under fire. Great idea, I also think that there should be a certain dps threshold that must be reached to cease shield recharging, so that if you take 5 damage from an HMG from 80 meters away, it doesn't stop your shield from recharging Nah, that would be difficult to balance, and might create unexpected problems. For example, in tanks, swarm launchers often can't stop the regen of shields that have hardeners on. I was thinking a very very low dps as a constant for all shield values, like perhaps if you are receiving less than 50 dps shield recharge continues regardless of anything else, with no skills or modules related to this, so that it remains as a constant stat for shields What about snipers? Their DPS is very very low, they do high alpha not DPS. What about mass drivers? Considering shields have resists against them, I can easily see their DPS being below 50.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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