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5341. DUST CPM Votematch is now Live! - in The Council's Chamber [original thread]
Soraya Xel wrote: Heh. My vote match survey ends up sitting in a pretty odd place. Maybe a bit further than I thought it would. The whole grid looks crazy uneven though, such a wide variety of answers. Looks like a much wider spread of opinion ...
- by Pokey Dravon - at 2014.07.06 18:05:00
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5342. Looking for Community Feedback on Assault Bonuses - in Feedback/Requests [original thread]
Sole Fenychs wrote: I would prefer bonuses to be generalized. We are mercenaries. A mercenary shouldn't care about the manufacturer of a gun. A mercenary should use what's best for the situation. Well I think its more so that a Caldari Suit ...
- by Pokey Dravon - at 2014.07.06 18:03:00
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5343. Looking for Community Feedback on Assault Bonuses - in Feedback/Requests [original thread]
RPOMCO RPOMCO wrote: There is no change. I completed a support ticket today to see what is said. If it's of merit, I will post the information on this thread if that's ok with you. I didn't want to derail the topic too much. No no by all mea...
- by Pokey Dravon - at 2014.07.06 07:27:00
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5344. Pokey Dravon for CPM1 - What makes for an Effective CPM? - in The Council's Chamber [original thread]
CEOPyrex CloneA wrote: Hello! Got to say i liked the OP and was quite happy to see alot of great positives you feel you will bring to the table. I do have a quesiton if thats okay? You made the following quote here: Quote: The CPM need...
- by Pokey Dravon - at 2014.07.06 01:09:00
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5345. Pokey Dravon for CPM1 - What makes for an Effective CPM? - in The Council's Chamber [original thread]
KenKaniff69 wrote: An excellent answer, however I think many vets might disagree with you that Rattati has been good to the vets. I think the changes to PC and the changes to tanks are 2 examples where vets might be quite upset with the way t...
- by Pokey Dravon - at 2014.07.04 19:51:00
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5346. Pokey Dravon for CPM1 - What makes for an Effective CPM? - in The Council's Chamber [original thread]
KenKaniff69 wrote: Thanks for stopping by! I'd love to squad up with you, I'll likely be on quite a bit this weekend since it's a 3-day weekend with all that SP to earn. First off I think focusing entirely on one or the other is a poor de...
- by Pokey Dravon - at 2014.07.04 06:29:00
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5347. Looking for Community Feedback on Assault Bonuses - in Feedback/Requests [original thread]
The listed stats in the fitting screen will not change for the weapon, nor will the listed fitting cost, however it *should* apply in game or when you actually fit the item. Have you checked to see if equipping the weapon actually consumes the li...
- by Pokey Dravon - at 2014.07.03 22:05:00
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5348. Looking for Community Feedback on Assault Bonuses - in Feedback/Requests [original thread]
RPOMCO RPOMCO wrote: I've tried ALL versions of the rail rifle and assault rifles with the Gallente assault suits with no effect to my stats when fitting these items. Proficiency (fitting) has no reduction on my PG usage either. It never has ov...
- by Pokey Dravon - at 2014.07.03 21:23:00
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5349. Remove all BPOs - in Feedback/Requests [original thread]
CCP would be met with some horrific legal action if that happened. They could probably get away with taking away BPOs sold for AUR, but items included in packs directly sold with real money are extremely problematic legally. The Templar BPOs for ...
- by Pokey Dravon - at 2014.07.03 19:03:00
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5350. Plasma Cannon Broken - Evidence (video #2) - in Feedback/Requests [original thread]
Another annoying glitch I've noticed is that if you die while the Plasma shot is still flying through the air, the shot disappears and never reaches the target.
- by Pokey Dravon - at 2014.07.03 19:01:00
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5351. Caldari assault bonus: charge up time reduction - in Feedback/Requests [original thread]
50% is still too much if you ask me, start with the standard 5%/Lvl and see how it performs.
- by Pokey Dravon - at 2014.07.03 18:47:00
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5352. Looking for Community Feedback on Assault Bonuses - in Feedback/Requests [original thread]
RPOMCO RPOMCO wrote: Seeing as the racial bonuses have never reflected for any of the hybrid weapons I chose, it's worthless. I'm curious to know what you mean by that?
- by Pokey Dravon - at 2014.07.03 15:02:00
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5353. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: Pokey Dravon wrote: So would you advocate their total removal then? I'm of the opinion that either we should make them have a purpose, or remove them completely. I would rather avoid the former, and while you personally m...
- by Pokey Dravon - at 2014.07.03 05:18:00
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5354. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Lots of good points, and thanks again to Pokey for coming to us with these ideas. o7 As an aside, I hope that NPE remains especially brutal for Scouts. We sure as sh*t don't want a bunch of weak-willed "its too hard" cry ba...
- by Pokey Dravon - at 2014.07.03 03:22:00
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5355. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: And if the slot layouts were altered, would you say that would provide incentive to use them, as they would be actually different to the specialisations. Imagine for a moment that the Medium Frame had 2 Equipment slots, would yo...
- by Pokey Dravon - at 2014.07.03 00:42:00
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5356. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: And i;m saying you;'re putting the cart before the horse. We've seen that we need to have small incremental changes otherwise they are going to mess it up. You have to start with getting the base frame work done and having u...
- by Pokey Dravon - at 2014.07.02 23:20:00
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5357. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Pokey Dravon wrote: Appia Vibbia wrote: The point is, you're putting in an unessaary SP tax in because you want Frames to be useful and a reason to skill into them. Make them useful to the point people want to bring them p...
- by Pokey Dravon - at 2014.07.02 23:15:00
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5358. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: The point is, you're putting in an unessaary SP tax in because you want Frames to be useful and a reason to skill into them. Make them useful to the point people want to bring them past 3 before you add arbitrary SP taxes, s...
- by Pokey Dravon - at 2014.07.02 22:53:00
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5359. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Pokey Dravon wrote: Gallente Scout Frame Bonus: +% Reduction to PG/CPU Cost of Cloaks / Lvl of Light Frames Role Bonus: TBD (This would be shared across all Scouts) / Lvl of Scout Suits Racial Bonus 1: +% Bonus to Dampen...
- by Pokey Dravon - at 2014.07.02 22:49:00
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5360. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: So... Frame just become greater SP tax. Still no reason to run it, now making people get it to lvl 5 to max out suit performance That's going under the assumption that Frames stay as they are. I think in general the Fra...
- by Pokey Dravon - at 2014.07.02 22:47:00
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