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5361. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: I like the idea, I'm cautious of the actual bonus suggested. The general direction I'd like to see more bonuses go are to give equivalent bonuses to what we have now, but require the use of those modules/equipment in order t...
- by Pokey Dravon - at 2014.07.02 22:44:00
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5362. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: @ Pokey If this is in fact necessary, then I'd recommend dropping PG/CPU requirements across the board prescribing a new Scout Bonus. I see little harm in letting everyone run cloak; it doesn't do much good unless you're ap...
- by Pokey Dravon - at 2014.07.02 22:26:00
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5363. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Pokey Dravon wrote: Spademan wrote: Pokey Dravon wrote: The usefulness of the cloak aside, Id like like more feedback on the concept of the role bonus and if you forsee any issues this may cause. Issue: It would caus...
- by Pokey Dravon - at 2014.07.02 22:12:00
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5364. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Pokey Dravon wrote: The usefulness of the cloak aside, Id like like more feedback on the concept of the role bonus and if you forsee any issues this may cause. Issue: It would cause the Light Frame to be A: The only skill ...
- by Pokey Dravon - at 2014.07.02 21:59:00
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5365. Scout Registry / Killboard - in General Discussions [original thread]
The usefulness of the cloak aside, Id like like more feedback on the concept of the role bonus and if you forsee any issues this may cause.
- by Pokey Dravon - at 2014.07.02 21:54:00
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5366. Scout Registry / Killboard - in General Discussions [original thread]
Well that's because you're saltier than the rim of a Margarita class, Appia.
- by Pokey Dravon - at 2014.07.02 21:47:00
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5367. Scout Registry / Killboard - in General Discussions [original thread]
I'm not saying you should be gimped for not using it, but for those who want to skill into scouts for the ability to cloak, I don't think they should be forced to wait. Not to mention the Standard Cloak may be useless to professional scouts such a...
- by Pokey Dravon - at 2014.07.02 21:39:00
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5368. Scout Registry / Killboard - in General Discussions [original thread]
I think overall many things need to be reworked in terms of PG/CPU cost, and I would also like to see some variants of the cloak (or just active equipment in general). Even so, since the cloak is a major draw for many players, as it is somewhat t...
- by Pokey Dravon - at 2014.07.02 21:24:00
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5369. Scout Registry / Killboard - in General Discussions [original thread]
Hey guys, hope you are well. I'm currently working on some new ideas and I wanted to get your thoughts. So in my time playing with scouts and specifically cloaks, it seemed to me that on a Standard Scout suit can't feasibly fit a Standard Cloak ...
- by Pokey Dravon - at 2014.07.02 20:58:00
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5370. CPM please help us vehicle specialists out. - in The Council's Chamber [original thread]
First specced into vehicles in the E3 build of closed beta and have been doing it every build and update ever since. So that's...what, 2+ years of constant use? Or is early closed beta through today not enough experience? Do I use vehicles 100% o...
- by Pokey Dravon - at 2014.07.02 18:15:00
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5371. Multiple voice channels enabled - in Feedback/Requests [original thread]
Yeah so basically there was a hierarchy of command, Squad Leader, Platoon Leader, and OIC. If you were in the squad, you could talk to anyone in your squad. Squad Leaders had a channel they could switch to on the fly (It was like the D-pad I think...
- by Pokey Dravon - at 2014.07.02 17:52:00
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5372. Multiple voice channels enabled - in Feedback/Requests [original thread]
I'm not entirely sure if that is within the scope of what can be done for Dust, but I will agree that a general overhaul of the comms system is very appropriate. I'm curious, are you familiar with the comms system used in MAG?
- by Pokey Dravon - at 2014.07.02 17:20:00
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5373. Multiple voice channels enabled - in Feedback/Requests [original thread]
How is this different from just having your squad use Team Chat?
- by Pokey Dravon - at 2014.07.02 14:58:00
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5374. Pokey Dravon for CPM1 - What makes for an Effective CPM? - in The Council's Chamber [original thread]
Well I think first and foremost, a Beta in any form should be opened to Dust players before anything else. Development in the Alpha stages would of course be closed testing by invite, preferably by Dust players who have been helpful in finding bug...
- by Pokey Dravon - at 2014.07.02 05:36:00
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5375. CPM please help us vehicle specialists out. - in The Council's Chamber [original thread]
Takahashi Kashuken wrote: Pokey Dravon wrote: Takahashi Kashuken wrote: Wont happen None of the candidate use vehicles and those that do are mostly terrible and dont even do PC They may use vehicles in pubs but thats pubs, you balance...
- by Pokey Dravon - at 2014.07.02 00:26:00
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5376. CPM please help us vehicle specialists out. - in The Council's Chamber [original thread]
Takahashi Kashuken wrote: Wont happen None of the candidate use vehicles and those that do are mostly terrible and dont even do PC They may use vehicles in pubs but thats pubs, you balance for PC and currently yet again vehicles are useless...
- by Pokey Dravon - at 2014.07.01 18:49:00
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5377. Medium suit rework for Charlie: Logi edition - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=2235981#post2235981 Seems legit
- by Pokey Dravon - at 2014.07.01 02:47:00
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5378. Looking for Community Feedback on Assault Bonuses - in Feedback/Requests [original thread]
John Demonsbane wrote: Logi suits are never off topic! Not a bad idea, but I've always liked the idea of a defensive bonus, too. The inherent reps of old were great, unfortunately they got abused by killer bees. If doing it your way, per...
- by Pokey Dravon - at 2014.07.01 00:05:00
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5379. Looking for Community Feedback on Assault Bonuses - in Feedback/Requests [original thread]
John Demonsbane wrote: Pokey Dravon wrote: I assume you're referring to the magazine capacity bonus? Yeah that one is pretty sweet. The support bonuses should really offset the biggest downside of the gun, in my opinion. Minmatar have smal...
- by Pokey Dravon - at 2014.06.30 23:40:00
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5380. Looking for Community Feedback on Assault Bonuses - in Feedback/Requests [original thread]
I kinda comes down to how should the suit play.. Should it have a short delay so nearly constantly recharging at a slow rate, much like armor repair? Or should it be a suit that needs to avoid damage for longer, but once that recharge starts, the...
- by Pokey Dravon - at 2014.06.30 23:11:00
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