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4881. Let's talk the caldari assault bonus. - in General Discussions [original thread]
TYCHUS MAXWELL wrote: I-Shayz-I wrote: Reduced recoil would make the most sense, and it would definitely help the magsec out a bunch (since the bonus applies to both light and sidearm weapons). Recoil all the way, it shouldn't be anything el...
- by Pokey Dravon - at 2014.08.12 21:23:00
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4882. Let's talk the caldari assault bonus. - in General Discussions [original thread]
TYCHUS MAXWELL wrote: Pokey Dravon wrote: Reload speed in the case of Caldari Assault is just....lame. However it needs to follow the "Weapon Support" theme that the other 3 have, so increasing DPS or defenses isn't gonna fly. Couple thought...
- by Pokey Dravon - at 2014.08.12 21:20:00
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4883. Let's talk the caldari assault bonus. - in General Discussions [original thread]
Reload speed in the case of Caldari Assault is just....lame. However it needs to follow the "Weapon Support" theme that the other 3 have, so increasing DPS or defenses isn't gonna fly. Couple thoughts to kick around ~Reduced Charge & Lock Tim...
- by Pokey Dravon - at 2014.08.12 20:54:00
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4884. Dual wielding sidearms - in Feedback/Requests [original thread]
Maiden selena MORTIMOR wrote: Crimson ShieId wrote: Breakin Stuff wrote: So many buckets of no. The game is better without adding stupid hollywood-isms to the game. Firing two weapons simultaneously with any level of accuracy is physica...
- by Pokey Dravon - at 2014.08.12 18:16:00
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4885. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: insted of hp buff why not damage reduction bonus? HP and Damage reduction both increase effective HP. If 100 HP has 25% reduction, that means you need to do 25% more damage to kill them If 100 HP gets a 25% increa...
- by Pokey Dravon - at 2014.08.12 18:08:00
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4886. Dual wielding sidearms - in Feedback/Requests [original thread]
If we ever get MTACs in Legion, their 'turrets' should be an infantry weapon on each arm
- by Pokey Dravon - at 2014.08.12 17:00:00
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4887. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I'm fine with bonuses to regen over the increase in HP as well, though I urge you to avoid just boosting the base stats per level. Things like adding in a +HP/second passive armor regen doesn't encourage repping fits, in fact it does the opposite....
- by Pokey Dravon - at 2014.08.12 16:26:00
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4888. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Nocturnal Soul wrote: A increase in max stamina or stamina regeneration is the only thing that I wanted as a logi. P.s. and a speed boost That's actually a key point to not overlook... my base speed is adequate...
- by Pokey Dravon - at 2014.08.12 15:35:00
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4889. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Equipment I worry about making Logistics too homogenized by giving them bonuses to ALL equipment. Their bonuses are however a bit too focused so I'd like to see that fleshed out. Essentially I feel that the Repair Tool is the quintessential Lo...
- by Pokey Dravon - at 2014.08.12 05:19:00
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4890. My Dream fit. - in General Discussions [original thread]
Hakyou Brutor wrote: http://www.protofits.com/fittings/shared/214/5437 That's more how I'd do it. Upgrade to better plates and reppers, and use Biotics to offset the speed loss from the plates.
- by Pokey Dravon - at 2014.08.12 00:00:00
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4891. My Dream fit. - in General Discussions [original thread]
Tectonic Fusion wrote: Topher Mellen wrote: Tectonic Fusion wrote: Here's mine: http://www.protofits.com/fittings/shared/0/6454 What's yours? Try using a combination of armor plates and repairers instead of five reactive plates. You'...
- by Pokey Dravon - at 2014.08.11 23:52:00
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4892. An informal leave. Who wants my ISK? - in General Discussions [original thread]
*Likes* HIS LIKES ARE OVER 9000! (9001 to be exact)
- by Pokey Dravon - at 2014.08.11 22:56:00
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4893. Suggestion for new variants? - in General Discussions [original thread]
Vehicles: I wont list them all out, but essentially make Type-II vehicles, each swapping a secondary slot for a primary one. For example, Gunnlogi Type-II w/4H & 1L or a Saga Type-II w/3H & 0L Weapons: Assault Ion Pistol Full-Auto No Char...
- by Pokey Dravon - at 2014.08.11 21:41:00
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4894. Where are all the other... - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Ripley Riley wrote: ThePlayerkyle13 wrote: Militia Weaponry? It's nice to see finally the Scrambler Rifle, Rail Rifle, Combat Rifle, Plasma Cannon and Laser Rifle to be in the Militia Category, but what about the ot...
- by Pokey Dravon - at 2014.08.11 20:53:00
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4895. Light and sidearm damage mods in Charlie. - in General Discussions [original thread]
Groz'zar Kazoku wrote: Oh well ya but thats 2% per mod. It adds up when you can jam more then one on and it changes the scaling of the stacking pen. Honestly this is only going to be an issue for Armor Assaults that can afford to spend high...
- by Pokey Dravon - at 2014.08.11 20:39:00
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4896. Light and sidearm damage mods in Charlie. - in General Discussions [original thread]
Groz'zar Kazoku wrote: Uhhh no old damage mod bonus was 12% that stays for the heavy. 17% is the new one for the light weapons. 19.5% is the new damage mod for the sidearms. so its more then 2%. all of these with three mods. He means 2% diff...
- by Pokey Dravon - at 2014.08.11 20:35:00
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4897. Light and sidearm damage mods in Charlie. - in General Discussions [original thread]
Groz'zar Kazoku wrote: That is true but the upcoming hotmess... I mean hotfix is going to mess that up slightly. making heat build up on the HMG much higher then it was the proto being above the current STD for heat build up after the hotfix. I...
- by Pokey Dravon - at 2014.08.11 20:32:00
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4898. Light and sidearm damage mods in Charlie. - in General Discussions [original thread]
Groz'zar Kazoku wrote: Uhhh no its the plain proto scrambler. Its first shot tends to be misleading as it is much stronger then the numbers taken into acount for the DPS. forgot to do that. also don't complain about a gun because your trigger f...
- by Pokey Dravon - at 2014.08.11 20:12:00
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4899. Light and sidearm damage mods in Charlie. - in General Discussions [original thread]
Nocturnal Soul wrote: You completely missed what I said. I want to know why you used the most UP rifle on a suit that doesn't even benefit from having it equipped. A better choice would of been a Cr because of its dmg profiles and rof We're...
- by Pokey Dravon - at 2014.08.11 20:06:00
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4900. Light and sidearm damage mods in Charlie. - in General Discussions [original thread]
Groz'zar Kazoku wrote: 1001 This is the proto Scrambler rifle base. 1202 vs shields. (1353) 800 vs armor. This is what I mean. Now the proto HMG. 887.04 base with three damage mods on. 842.688 vs shields. 975.744 vs armor. (1108.8) Now the ...
- by Pokey Dravon - at 2014.08.11 20:04:00
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