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Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
9
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Posted - 2014.08.11 20:18:00 -
[31] - Quote
That is true but the upcoming hotmess... I mean hotfix is going to mess that up slightly. making heat build up on the HMG much higher then it was the proto being above the current STD for heat build up after the hotfix. I do concede to the fact currently it will take down multiple people if used correctly.
I personally don't think the HMG deserved that. Also changed the numbers to reflect the charged shot so thats the first seconds DPs it drops down to what I had for after that unless you play peekaboo with people. then you can keep doing the now listed DPS. also the over heat you are talking about only happens if your not using the Amarr assault suit. you can get out enough rounds to kill really easily with around probably 3-4 levels in Amarr assault. |
Arkena Wyrnspire
Fatal Absolution
16731
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Posted - 2014.08.11 20:29:00 -
[32] - Quote
A 2% buff to damage from fitting a costly module will make heavies feel worthless?
What sort of biased logic did you use to come to that conclusion?
You have long since made your choice. What you make now is a mistake.
Enlist in XCOM
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Cody Sietz
Evzones
3821
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Posted - 2014.08.11 20:30:00 -
[33] - Quote
Tectonic Fusion wrote:Cody Sietz wrote:Tectonic Fusion wrote:Cody Sietz wrote:Nocturnal Soul wrote:Shhhh my Scr needs this The ScR and ScP are the reasons I'm not for buffing dmg mods. My Tac AR needs this. And it won't do crap to the ScP because it already was ultra nerfed. That assault ScP though... The TAR is not on the same level as a Viziam(or however it's spelled) If you're talking about headshots then it wouldn't matter anyway lol. For normal damage...then lol too. I use the TAR for even more damage and it's just way better than the normal AR. Na, HS bonus is fine. The ScR deserves the extra dmg from it.
I'm just talking about that the ScR outdoes the TAR in every way(which it should, except in hipfire. That should belong to the TAR) your much better off with a ScR, the low armour dmg profile is pretty much negated by the high RoF.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2766
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Posted - 2014.08.11 20:32:00 -
[34] - Quote
Groz'zar Kazoku wrote:That is true but the upcoming hotmess... I mean hotfix is going to mess that up slightly. making heat build up on the HMG much higher then it was the proto being above the current STD for heat build up after the hotfix. I do concede to the fact currently it will take down multiple people if used correctly.
I personally don't think the HMG deserved that. Also changed the numbers to reflect the charged shot so thats the first seconds DPs it drops down to what I had for after that unless you play peekaboo with people. then you can keep doing the now listed DPS. also the over heat you are talking about only happens if your not using the Amarr assault suit. you can get out enough rounds to kill really easily with around probably 3-4 levels in Amarr assault.
Well I can't say I'm pleased about the changes to the damage mods, I think it may cause some issues. I just wanted to clear up any misconception that the Rifles would turn into HMGs on steroids, because the numbers clearly show they will not (Scrambler Rifle being the exception of course).
I mean knowing that, do you feel the Scrambler Rifle is excessively powerful? I cant comment on how it performs in battle because like I said, I'm terrible with it. |
Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
9
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Posted - 2014.08.11 20:33:00 -
[35] - Quote
Uhhh no old damage mod bonus was 12% that stays for the heavy. 17% is the new one for the light weapons. 19.5% is the new damage mod for the sidearms. so its more then 2%. all of these with three mods.
IT does amazing now. I tend to mess heavies up if I get them unaware usually down to 20% armor or less on Gallantes. But once that hotfix is out..... I might start to wreck them before they can react. Just all the buffs to the assault class will push the Amarr assault in particular up the chart on damage. when using the scrambler rifle. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2766
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Posted - 2014.08.11 20:35:00 -
[36] - Quote
Groz'zar Kazoku wrote:Uhhh no old damage mod bonus was 12% that stays for the heavy. 17% is the new one for the light weapons. 19.5% is the new damage mod for the sidearms. so its more then 2%. all of these with three mods.
He means 2% difference per module. Which is true. They all used to be 5%, now light is 7% and sidearm 8% per mod. |
Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
9
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Posted - 2014.08.11 20:37:00 -
[37] - Quote
Oh well ya but thats 2% per mod. It adds up when you can jam more then one on and it changes the scaling of the stacking pen. I think it changing the scaling is giving it more then you would think it would. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2766
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Posted - 2014.08.11 20:39:00 -
[38] - Quote
Groz'zar Kazoku wrote:Oh well ya but thats 2% per mod. It adds up when you can jam more then one on and it changes the scaling of the stacking pen.
Honestly this is only going to be an issue for Armor Assaults that can afford to spend high slots on damage. Since the Gallente's Assault Rifle is considered underpowered anyways, it probably wont be an issue. Chances are Amarr Assaults with triple damage mods will become the FOTM and subsequent nerfs to the Scrambler Rifle will follow. |
Cat Merc
Onslaught Inc RISE of LEGION
11632
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Posted - 2014.08.11 20:40:00 -
[39] - Quote
Eruditus 920 wrote:I have no love for Fatness or HMG's.
But I am still baffled at what is driving this buff to damage mods.
CCP reduced them in 1.8 as part of the effort to increase TTK. That increased shield mod usage which added diversity to fits, something CCP has been striving for in these Hotfixes.
I personally have not read a single thread from the player base complaining about that % reduction for dam mods since 1.8 dropped on March 25.
Even though I relish every opportunity to put a shotgun blast between the shoulder blades of Fat I don't like this coming buff.
Longer TTK rewards good tactics, gun game, and using your wits rather than reducing the game to whoever shoots first wins. They completely killed off damage mod usage apart for AV and snipers. It's better to use a shield extender as a gal assault than it is a damage mod.
Feline overlord of all humans - CAT MERC
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Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
9
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Posted - 2014.08.11 20:44:00 -
[40] - Quote
But the scrambler rifle isn't the problem and nerfs will cripple it at first. Plus it really isn't all that amazing in CQC. We will still probaly get wrecked by the combat rifle close up because of spazzy sidestep and the rail rifle outside of the scramblers good range. so there are a few counters still. just don't mess with them in their optimum range. |
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Silver Strike44
Capital Acquisitions LLC General Tso's Alliance
139
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Posted - 2014.08.11 21:02:00 -
[41] - Quote
I really hate reading nonsense like what is in this thread. (Yes, trolls, I know I dont HAVE to read it, but I do.) Just listen to Mr. Pokey Dravon, he clearly knows what hes talking about.
Me: Donate to The Rammeh McRam House Charity.
Scrub: What's the cause?
Rammeh: I'm retarded.
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bamboo x
Eternal Beings Proficiency V.
831
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Posted - 2014.08.11 21:04:00 -
[42] - Quote
Jack 3enimble wrote:LOL at OP for thinking heavies are worthless in Charlie.
LOL at OP thinking HMGs won't be as powerful as light weapons anymore
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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Yankie Doodle
WRONG-TURN
249
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Posted - 2014.08.11 21:10:00 -
[43] - Quote
Look at all the try hards getting hardons. WOW All those mods wont help you when I uncloak and pop you in the head.
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Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
9
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Posted - 2014.08.11 23:49:00 -
[44] - Quote
Thank you for all the worthless comments you three. XD really added to the conversation. Its adorable you think we even care about your opinion enough for it to effect us. -shrugs.- The conversation is over anyway. We discussed it and found only really one weapon with one particular armor is really even effected by this. That is what talking is for to figure things out just in case you didn't catch that one. |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1108
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Posted - 2014.08.12 07:46:00 -
[45] - Quote
Pokey Dravon wrote:Groz'zar Kazoku wrote:That is true but the upcoming hotmess... I mean hotfix is going to mess that up slightly. making heat build up on the HMG much higher then it was the proto being above the current STD for heat build up after the hotfix. I do concede to the fact currently it will take down multiple people if used correctly.
I personally don't think the HMG deserved that. Also changed the numbers to reflect the charged shot so thats the first seconds DPs it drops down to what I had for after that unless you play peekaboo with people. then you can keep doing the now listed DPS. also the over heat you are talking about only happens if your not using the Amarr assault suit. you can get out enough rounds to kill really easily with around probably 3-4 levels in Amarr assault. Well I can't say I'm pleased about the changes to the damage mods, I think it may cause some issues. I just wanted to clear up any misconception that the Rifles would turn into HMGs on steroids, because the numbers clearly show they will not (Scrambler Rifle being the exception of course). I mean knowing that, do you feel the Scrambler Rifle is excessively powerful? I cant comment on how it performs in battle because like I said, I'm terrible with it. the scrambler rifle is very powerful in the hands of a skilled player in a pub match but there is not many skilled scrambler rifle users playing this game. in PC battles its a lot more balanced because there is very high armor on most suits or scouts that strafe very fast making the scrambler rifle overheat more even when running amarr assault . all so in a pub match you can sit back farther from the letters and pick people off but in PC most of the maps are city fighting witch leads you to gunfights inside of a heavys HMG range.ever since i got my amarr assault i find the scrambler rifle powerful yet balanced at the same time and a scout with a combat rifle is still a difficult beast to put down.
KEQ diplomat/ intel /GC officer
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1950
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Posted - 2014.08.12 07:53:00 -
[46] - Quote
Light damage mods are being buffed because assault suit durability is going up to be able to weather the change. |
Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
10
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Posted - 2014.08.12 09:47:00 -
[47] - Quote
Then why did they nerf the HMG with stupid high heat build up.... they have no way to counter act it so its going to cripple the heavy role against assaults or at the very least make it so assaults can stand toe to toe with them in some instances. |
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