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4861. Weekly cap. - in General Discussions [original thread]
PoP SoTa wrote: Pokey Dravon wrote: Kam Elto wrote: At this point in the game's life a cap serves no purpose. Let the newer players experience some of the seemingly out of reach aspects of DUST. Let some of the burnt out vets find somethi...
- by Pokey Dravon - at 2014.08.14 19:15:00
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4862. OMG please.. - in General Discussions [original thread]
Judge Rhadamanthus wrote: Sometimes Pokey we all have to poke back. Just as long as you don't let it get too out of hand
- by Pokey Dravon - at 2014.08.14 19:06:00
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4863. OMG please.. - in General Discussions [original thread]
Judge Rhadamanthus wrote: Kam Elto wrote: If you can't afford to lose it, don't use it. Unless its a turret, in which case : use away. No risk, great gain. Also while I imagine that trope seems fresh and cool to you it fails in every way ...
- by Pokey Dravon - at 2014.08.14 18:41:00
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4864. Weekly cap. - in General Discussions [original thread]
Kam Elto wrote: At this point in the game's life a cap serves no purpose. Let the newer players experience some of the seemingly out of reach aspects of DUST. Let some of the burnt out vets find something new to have fun with. Maybe they'll bot...
- by Pokey Dravon - at 2014.08.14 18:34:00
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4865. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross Atu wrote: SponkSponkSponk wrote: Cross Atu wrote: We've had a bit of dropship feedback in here, but you are correct mostly there hasn't been support vehicle talk so far, but by all means anyone who plays support on board a HAV/LAV/...
- by Pokey Dravon - at 2014.08.14 18:33:00
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4866. OMG please.. - in General Discussions [original thread]
How exactly is a turret in a redline considered 'camping'?
- by Pokey Dravon - at 2014.08.14 17:10:00
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4867. Weekly cap. - in General Discussions [original thread]
Death Shadow117 wrote: Why do we even have it? CCP you know you'll sell more boosters if you just got rid of it whats the point for it anymore anyways. It just limits the blubs after you pass so much sp you can do whatever you want ,but i guess...
- by Pokey Dravon - at 2014.08.14 17:09:00
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4868. OMG please.. - in General Discussions [original thread]
Joel II X wrote: The only redline turret that's overkill is the Missile since it has infinite range. Either way, no. Nope. Got reduced from 2000m to I think 250m.
- by Pokey Dravon - at 2014.08.14 17:02:00
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4869. 2 questions from a noob - in General Discussions [original thread]
Zores Solomon wrote: To be honest, this is so few that I stopped playing, cause it-¦s faster for me to wait for XP that come automatically,. Is this intended? I mean, I understand that they limit it, but I didn-¦t play 24/7 and after a few day...
- by Pokey Dravon - at 2014.08.14 16:59:00
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4870. Hotfix Delta needs to be vehicle based. [Video Link] - in General Discussions [original thread]
Commandos are legit, I love the flexibility and utility they provide, it'll be interesting to see how they change them. As long as I keep my reload speed, I don't care what they do.
- by Pokey Dravon - at 2014.08.14 16:50:00
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4871. 5000 WP OB... are you insane? - in General Discussions [original thread]
Well I agree that it needed to be increased, though 5000 is probably pretty excessive. Also, I thought Warbarge OBs were disabled in FW so the only OB support you get is from EVE pilots, who's OBs are set to the timer, and not tied to WP? I could...
- by Pokey Dravon - at 2014.08.13 23:17:00
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4872. Great... - in General Discussions [original thread]
Swarms have always suffered from the the largest gap between tiers, at a 25% damage difference between STD and ADV, and a 20% between ADV and PRO. Almost all other weapons have a 5-10% difference between tiers, so the changes to swarms simply brin...
- by Pokey Dravon - at 2014.08.13 22:26:00
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4873. [Question] How does the vehicle damage actually calculate? - in Feedback/Requests [original thread]
It's my understanding that Damage WPs are awarded after you do a certain percentage of their total health. This can be confusing because say a vehicle has 4000 HP and you need to deal 25% of its total HP (1000) to get WP for it. If you deal 1000 d...
- by Pokey Dravon - at 2014.08.13 19:09:00
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4874. Hotfix Charlie Comments - in Feedback/Requests [original thread]
5000 Warpoints 6 Man-Squad 833 WP/Person That's not even counting the +20% for FRAGO, +20% for commission. Between kills, assists, hack assists, and support actions...if your squad of 6 can't manage over 833 WP each, you're doing something wron...
- by Pokey Dravon - at 2014.08.13 18:31:00
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4875. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross Atu wrote: Also, with the latest hotfix if anything has changed your feedback due to the altered context please note that when posting so that we can properly track the effects of the hotfix process regarding this topic. Thanks Cross ...
- by Pokey Dravon - at 2014.08.13 16:43:00
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4876. Unfairness level -.- - in Feedback/Requests [original thread]
Savage Reaver wrote: I see the points being made the thing I meant about the AUR is they have the better equipment but you dont need any skill prerequeisets to use them I never compared it to D.C. Universe as I said that was what one of my fr...
- by Pokey Dravon - at 2014.08.13 15:41:00
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4877. CPM1 Request - in General Discussions [original thread]
Groz'zar Kazoku wrote: Uhhh a dev said tomorrow in a post. its on the forum somewhere so go find it I don't feel like linking it. Can confirm. Heard it straight from members of the CPM1 as well
- by Pokey Dravon - at 2014.08.12 22:40:00
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4878. Let's talk the caldari assault bonus. - in General Discussions [original thread]
TYCHUS MAXWELL wrote: Pokey Dravon wrote: TYCHUS MAXWELL wrote: For Caldari I mean that they will recharge more per tick like the shield energizers, not that they will get higher e/hp like extenders. For Amarr the speed penalty reduction...
- by Pokey Dravon - at 2014.08.12 21:58:00
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4879. Let's talk the caldari assault bonus. - in General Discussions [original thread]
TYCHUS MAXWELL wrote: For Caldari I mean that they will recharge more per tick like the shield energizers, not that they will get higher e/hp like extenders. For Amarr the speed penalty reduction would probably be better as you say since this ...
- by Pokey Dravon - at 2014.08.12 21:55:00
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4880. Let's talk the caldari assault bonus. - in General Discussions [original thread]
TYCHUS MAXWELL wrote: Alright well considering assaults are the medium suit slayer types: Gallente: Armor rep efficiency. Downtime is the Gallente's greatest enemy with abysmal shields and high armor. Caldari: Increased shield efficiency. T...
- by Pokey Dravon - at 2014.08.12 21:38:00
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