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Piercing Serenity
Immortal Guides Learning Alliance
905
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Posted - 2015.06.22 20:32:00 -
[1] - Quote
The original thread is here. I'm just posting in GD to get some feedback on the idea. This suggestion is to have a workable way to incorporate variable ammo types in DUST:
Here is the proposal in brief:
- Introduce a new piece of equipment - [Profile] Ammo Pack
- Using [Profile] Ammo Pack changes the profile of your weapon to [Profile] for one clip
- [Profile] Ammo Pack has one, two, or three magazines available (dependent on tiers)
Here is the proposal in detail:
[Profile] Ammo Packs would come in five kinds to mirror the five different damage profiles - Laser, Hybrid-Plasma, Hybrid-Rail, Projectile, and explosive. Using an ammo pack forces the weapon to reload. When the new magazine is loaded, the damage profile of the handheld weapon is changed to that of the equipped ammo pack.
When this magazine is spent, or if the user reloads the weapon normally, the handheld weapon reverts to its original damage profile. If the user uses another ammo pack to reload the weapon, the handheld weapon retains its modified damage profile. If a user uses multiple ammo packs, the profile of the most recent ammo pack is applied to the weapon.
To clarify: Using a Laser Ammo Pack on a [Galente] Assault Rifle would force a reload, after which the rifle would have a (Shield/Armor) -20/+20 damage profile. This profile would persist until the weapon was reloaded normally, or until a different ammo pack was used.
To visually show the different kinds of ammo profiles, the magazine will have the hardener effect animation on it. Additionally, the color of the rounds the weapon fires changes to match the damage profile. i would suggest:
- Yellow = Laser
- Blue = Hybrid-Rail
- Green = Hybrid-Plasma
- Graphite = Projectile
- Red = Explosive
Here are a few suggestions for this system if it can be implemented
- Use the equipment shortcut binding that I suggested in this post so that users can quickly change ammo types
- Limit certain weapons from using certain Ammo Packs. Weapons that have a native laser damage profile, for example, cannot be equipped with explosive rounds.
- Magazine changes can be remembered even if the handheld weapon is changed. Thus, you can use an ammo pack on your primary weapon, and then a second ammo pack on your secondary weapon
- Explosive weapons are not compatible with Ammo packs
- Ammo Packs modify a weapon's effective and optimal range by percent value, appropriate to the damage profile.
Potential Issues
- DPS Balance:
This system might effect weapon dynamics, since the rifle balance passes were not designed with this in mind. An ACr dealing explosive damage might have serious ramifications. Perhaps this issue will balance themselves out with the way the profiles are designed
- Lack of Fidelity:
This system is difficult to modify. Although I've added a possible suggestion to modify weapons based on ammo packs, there is not much room to, say, change the damage of a particular round or magazine in a simple way. Perhaps this system could be expanded upon to overcome this limitation
- Lack of Full Weapon Coverage:
In so far as I know, I don't think that these ammo packs could be applied to Nova knives, since they do not have a reload animation. While this might be a small or non issue, I thought that it was important to note.
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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Piercing Serenity
Immortal Guides Learning Alliance
905
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Posted - 2015.06.22 22:32:00 -
[2] - Quote
Bumping for feedback
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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Genral69 death
Random Gunz Rise Of Legion.
352
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Posted - 2015.06.22 23:17:00 -
[3] - Quote
Not sure on the idea myself . I think it would be exploited alot if cqc. Shotgun vs Amor, the shotgun is 2/3 shot kill anyway not sure if u would see a difference Plasma cannon vs Amor tanks, would be interesting but it tasks roughly 5 shots to kill a hardened tank anyway Assault scrambler rifle would be an issue I believe. Strip the victim of there shield the use a combat rifle ammo pack and **** them even more. I'm not a fan of this idea because as well as dust being a tactical its also a visual game. What I mean by this is. Say you are a min assault, so somone with a ascr or scr has a advantage against you. My point being if I see Somone, I instantly make note of his race and what weapon he/she has . So I can decide to either engage the person or retreat .
General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995
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jenza aranda
BetaMax.
3
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Posted - 2015.06.22 23:30:00 -
[4] - Quote
this is an idea thats about as old as the game itself (and this thread is also on the wrong forum)
there are other things that need attention right now rather than ammo types.
Dust 514 101 // Dust 514 Wiki
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Sicerly Yaw
Quantum times
328
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Posted - 2015.06.23 01:15:00 -
[5] - Quote
stop stealing other peoples Ideas
https://dust514.com/recruit/kWK05m/
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Squagga
Fatal Absolution Negative-Feedback
817
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Posted - 2015.06.23 03:42:00 -
[6] - Quote
No! I'm not paying for bullets!
Shields, the silent killer.
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Piercing Serenity
Immortal Guides Learning Alliance
906
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Posted - 2015.06.23 03:59:00 -
[7] - Quote
@Jenza: Yes, I understand that this is GD. That's why I put the link to the source article in Feedback. If the format of the post was still not appropriate for GD, then my mistake.
@Yaw: This is my idea. See above
@Squgga: That's useful criticism. Sgt. Kirk responded in the source article and began explaining that I have a misunderstanding about how ammo types work in EVE. So I need to do some more research on the whole thing before re-posting
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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