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421. [Suggestion] New bonuses that actually define roles! Magic! - in Feedback/Requests [original thread]
Cat Merc wrote: Assault Bonus: -10% to CPU/PG requirements of weaponry per level Gallente Assault: +10% to armor repairers efficiency per level +3% to ferroscale plates efficiency per level +6% to hip fire accuracy and recoil reduction on hybr...
- by Piercing Serenity - at 2014.03.30 21:31:00
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422. Magsec Users - in General Discussions [original thread]
Here is the quote and link to the information: CCP Logibro wrote: snip A large number of skills do not appear to be applying on spawn, including dropsuit skills, weapon skills and core skills. Extent is unconfirmed and still under inv...
- by Piercing Serenity - at 2014.03.28 19:20:00
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423. Magsec Users - in General Discussions [original thread]
Aisha Ctarl wrote: What do you think of it? I for one love it, but find it's kick to be downright insane. I tried to use it as my main weapon on my Amarr Scout, but the spool up time gets me killed from time to time, or the kick also causes m...
- by Piercing Serenity - at 2014.03.28 19:15:00
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424. Whats the big deal about shotgun scouts - in General Discussions [original thread]
As other have mentioned before, this is the problem with cloaks. It is just too much of an advantage to be able to secure great positioning with a high alpha weapon without being seen, and being able to become invisible afterwards. Building ...
- by Piercing Serenity - at 2014.03.28 18:20:00
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425. I hate to say it, but 1.6 may have been better... - in General Discussions [original thread]
Harpyja wrote: Now I'll have 5300 shield and 40% active resists 6/13 of the time at most with 0% resists more than 7/13 of the time. That sounds like "Waves of opportunity" to me
- by Piercing Serenity - at 2014.03.28 15:01:00
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426. I saw a logi gunned down... - in General Discussions [original thread]
Short answer: No, things are fine as is Long answer: Armor tanking is specifically designed around teamwork and synergy. When a heavy and logi (with a rep tool), they can do much more together than they could have possibly done alone. Heavies get...
- by Piercing Serenity - at 2014.03.28 15:00:00
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427. Brick Tanking - in General Discussions [original thread]
Funkmaster Whale wrote: I used to brick tank in 1.7 but have switched. I play with 3 extenders, recharger, cardiac and shield regulators, CR, core Nades, Ishukone assault SMG, and Ishukone gauged hives. The one thing I hate about brick tanking...
- by Piercing Serenity - at 2014.03.27 19:07:00
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428. Brick Tanking - in General Discussions [original thread]
Beren Hurin wrote: Piercing Serenity wrote: Beren Hurin wrote: What is the point of the squad you are in. If you are solo slaying, I see no reason why you shouldn't. If you are in skirming and you are pushing points, you may do a LOT of...
- by Piercing Serenity - at 2014.03.27 18:37:00
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429. Brick Tanking - in General Discussions [original thread]
Beren Hurin wrote: What is the point of the squad you are in. If you are solo slaying, I see no reason why you shouldn't. If you are in skirming and you are pushing points, you may do a LOT of good having a hacking mod or two fit. If you are ...
- by Piercing Serenity - at 2014.03.27 18:17:00
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430. Brick Tanking - in General Discussions [original thread]
This may be a silly question, but: Can anyone explain to me why I shouldn't brick tank my Caldari Assault? I've been trying to play to the strengths of my suit and running shield regulators and energizers, but they feel worthless. They don't g...
- by Piercing Serenity - at 2014.03.27 17:51:00
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431. CCP, I'm Displeased - in General Discussions [original thread]
Dauth Jenkins wrote: How does reducing railgun range make it more op? I'll finally be able to survive a match in my Myron without having to land deal in my red line after every hit. Reducing range was the first step in correcting railguns I ...
- by Piercing Serenity - at 2014.03.27 14:52:00
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432. Remove the extra slot scouts received in 1.8 - in General Discussions [original thread]
Tectonic Fusion wrote: We didn't need it in 1.7, so why the unnecessary buff? We only needed 2 equipment slots and more CPU/PG. The cloak was just a bonus, but not OP. Hopefully if they do remove the extra slot, the Assault Suit might be favore...
- by Piercing Serenity - at 2014.03.27 04:43:00
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433. Assault the most worthless class? - in General Discussions [original thread]
VonSpliff wrote: Now that a light frame can reach almost 700hp, be invisible, OSK, and have two equipments. I would have to say the assault is dead in 1.8 Really sucks if you spec'd into. Once again a FOTM is born from another add before test ...
- by Piercing Serenity - at 2014.03.26 22:43:00
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434. Real Heavy Fixes - in General Discussions [original thread]
Outlaw OneZero wrote: Piercing Serenity wrote: The only thing I can disagree with is the following line: "Reduce the CPU/PG of these suits so that only the proto sentinel frame can fit all proto gear." The CPU should be even less than...
- by Piercing Serenity - at 2014.03.26 15:59:00
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435. Real Heavy Fixes - in General Discussions [original thread]
Outlaw OneZero wrote: CCP please hold off on the reduction of Heavy EHP. Heavy EHP is not the problem with the heavy suit, it is supposed to be a meatshield and it is finally fulfilling this purpose. Here are 2 things that are actually wrong w...
- by Piercing Serenity - at 2014.03.26 15:39:00
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436. LOL duvolle..!!! <3 - in General Discussions [original thread]
Michael-J-Fox Richards wrote: people people please! are the AR's good or not, im not hip to the lingo thats going on except the last guys big well thought out post The Galente Assault Rifle (AR) has gone from one of DUST's most used weapons...
- by Piercing Serenity - at 2014.03.25 20:38:00
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437. LOL duvolle..!!! <3 - in General Discussions [original thread]
I agree with him, and this is my rationale: The AR has a moderate shield bonus (10%), and moderate armor "dubuff" (10%).
With the 25% bonus damage to shields, it does [(33 x 1.1) + (33 x 1.25)] (The math may be spotty, but I'm adding the...
- by Piercing Serenity - at 2014.03.25 20:22:00
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438. Shanghai, take a cue from the Reykjavík office for balancing - in General Discussions [original thread]
bump
- by Piercing Serenity - at 2014.03.07 22:41:00
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439. Shanghai, take a cue from the Reykjavík office for balancing - in General Discussions [original thread]
For you, Dadro, I'll bump this ish all day
- by Piercing Serenity - at 2014.03.07 09:08:00
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440. "1.8 will ruin this game" - in General Discussions [original thread]
True Adamance wrote: I am simply concerned that weapons will become to niche. E.G ScR will take out shield well and be **** poor against armour...... sure weapons should be more effective at one than another but not to the point of making weap...
- by Piercing Serenity - at 2014.03.06 20:13:00
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