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201. I'm going to be a downer for a second - in General Discussions [original thread]
After watching the link provided in a previous post, it did not seem overly excessive to me. It does seem like a new, less number intensive way to balance shields vs. armor however. If the movement penalty of armor plates extends to jump heigh...
- by Piercing Serenity - at 2015.03.12 19:48:00
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202. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Just spitballing here, but would it be possible to have these jump gates "link" different districts on a planet together by putting you in a queue for other battles happening on districts within a planet? If possible, that would be a cool way to "...
- by Piercing Serenity - at 2015.03.07 10:27:00
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203. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
I think that this is a good idea because: If these portals can be damaged to the point of being "offline", then we would successfully have introduced a new objective into the game, and give players like Logis and Scouts, and even vehicles, somet...
- by Piercing Serenity - at 2015.03.04 19:08:00
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204. Suggestions to improve the value of Transportation [Uplink Changes] - in General Discussions [original thread]
Bump
- by Piercing Serenity - at 2015.03.04 18:51:00
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205. Suggestions to improve the value of Transportation [Uplink Changes] - in General Discussions [original thread]
For those who disagree with having a longer spawn in time for drop uplinks and a shorter spawn in time for mCRUs, can you elaborate on other ways that we can improve the value of positioning and defending assets while also encouraging the role of ...
- by Piercing Serenity - at 2015.03.04 08:01:00
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206. Suggestions to improve the value of Transportation [Uplink Changes] - in General Discussions [original thread]
Any other thoughts?
- by Piercing Serenity - at 2015.03.04 00:28:00
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207. Suggestions to improve the value of Transportation [Uplink Changes] - in General Discussions [original thread]
@YDubbs: I do not just want to reduce the frequency of drop uplinks, because I think that the current problem of "High uplink use" is a symptom of a larger problem. Currently, uplinks - a "solo" piece of equipment - is dramatically more powerful t...
- by Piercing Serenity - at 2015.03.03 13:51:00
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208. Suggestions to improve the value of Transportation [Uplink Changes] - in General Discussions [original thread]
Vitharr Foebane wrote: no this would make yet another Amarr suit useless I believe that it would be a soft buff to the Amarr logi - possibly to the detriment of other logis. A change like this would just further secure the role of the Amarr ...
- by Piercing Serenity - at 2015.03.02 15:51:00
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209. Suggestions to improve the value of Transportation [Uplink Changes] - in General Discussions [original thread]
Ydubbs81 RND wrote: Drop uplinks have been nerfed....coupled with the bandwith limit for suits, I think uplinks are fine. All but one of the proto uplinks have spawn timers longer than 10s. The other one shorter is in the amarr loyalty store,...
- by Piercing Serenity - at 2015.03.02 13:54:00
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210. Suggestions to improve the value of Transportation [Uplink Changes] - in General Discussions [original thread]
gustavo acosta wrote: Timers are a bit long, however vehicles would need to be buffed so they can be consistent forms of transport. I agree. If changes were made to drop uplinks, it would have to be part of a process where other forms of sp...
- by Piercing Serenity - at 2015.03.02 03:21:00
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211. Suggestions to improve the value of Transportation [Uplink Changes] - in General Discussions [original thread]
Hey all, Personally, I think that drop uplinks need a big nerf. The motivation for this thread is to increase the tactical nature of DUST through positioning, fortification, and vehicle transportation. Drop uplinks are too ubiquitous - to the ...
- by Piercing Serenity - at 2015.03.02 03:05:00
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212. [Suggestion] Splitting Swarms into AT and AA - in Feedback/Requests [original thread]
I saw a thread on this previously, but I wanted to raise the idea again. I think that, at the very least, we can achieve some granularity in Swarms v. Vehicles by breaking swarms into AT and AV. In this way, we can work with AT swarms without fear...
- by Piercing Serenity - at 2015.02.27 22:35:00
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213. Remote Explosive Spam current state - in General Discussions [original thread]
Here are a few suggestions that I came up with: Activation timer does not start until RE is on a solid surface - i.e, the RE does not arm while sailing through the air. (Could be paired with a reduction to arming time as a result)
RE is ...
- by Piercing Serenity - at 2015.02.27 22:05:00
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214. [Suggestion] Adapting SKIN idea for Moods - in Feedback/Requests [original thread]
In a previous thread, Rattati said that it was possible to create a "skin" module for dropsuit that would allow each suit to be bonused based on color. I am curious if the same thing can be done for moods? Would it be possible to have a mood cal...
- by Piercing Serenity - at 2015.02.27 05:44:00
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215. Ideas on the Cal/Gal assault bonus - in Feedback/Requests [original thread]
Sgt Kirk wrote: insane fate wrote: Soul Cairn wrote: Alena Ventrallis wrote: CalAssault should be recoil reduction for the RR. That much is certain. The GalAss bonus... Really, is there an area where the PR doesn't perform well? It ...
- by Piercing Serenity - at 2015.02.25 19:12:00
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216. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
@Aeon I would change the "Fade due to inactivity" setting on the board right now. The cards look like they have been 'archived' to anyone who doesn't know about the feature, which is most people
- by Piercing Serenity - at 2015.02.25 00:42:00
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217. They fix sniping yet? - in General Discussions [original thread]
Symbioticforks wrote: Just curious. I'm pretty sure Rattati said that he wanted to mimic CS sniper mechanics - No sway, but damage builds up as you ADS
- by Piercing Serenity - at 2015.02.23 05:28:00
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218. [Suggestion] Potential way to decrease Warbarge Subsystem disparity? - in Feedback/Requests [original thread]
Can we do the following: Allow warbarge components to be purchased for ISK
Only allow the warbarge / subsystem cooldown to be skipped via AUR
I think this is a simple fix that allows people to have more control over the development of...
- by Piercing Serenity - at 2015.02.10 17:58:00
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219. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Aeon Amadi wrote: Tesfa Alem wrote: @ Aeon "becuase I want 50 WP" is not a valid argument. I would love if the eject timer we have for dropships applied to tanks and LAVs as well. Give every crew a chance to bail out. Otherwise, what you...
- by Piercing Serenity - at 2015.02.09 05:38:00
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220. Dust Roadmap 2015 Trello Board Updates (As of Febuary 8th, 2015) - in General Discussions [original thread]
"CCP Rattati moved the card New Maps to Next Release 1.0 on the Dust 514 Development Roadmap" at 11:05pm EST. Since "Next Release 1.0" is Warlords, I'm not sure if we should expect some new maps to be released in a hotfix, if this reflects the alt...
- by Piercing Serenity - at 2015.02.09 04:49:00
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