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421. CCP if you fix aiming tomorrow.... - in General Discussions [original thread]
I feel the same way. If the DS3 aiming is returned to the style we had with Chromosome I'll buy that 50 dollar merc pack on the spot.
- by Parson Atreides - at 2013.05.13 23:41:00
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422. Announcement:Dev Blog: How planetary conquest will work on launch - in Announcement and Events [original thread]
RydogV wrote: Two questions that I could not confirm: 1. Since limitations to Clone Starter Pack purchase has been lifted. Will we have the capability to purchase multiple packs for a single unoccupied District? 2. I understand unoccupied Dis...
- by Parson Atreides - at 2013.05.13 00:57:00
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423. What is the status of the stats tracking problem? - in General Discussions [original thread]
DigiOps wrote: Thanks for looking into this. I noticed my KDR finally going up after getting anywhere between a 4 and an 8 depending on what I'm up against, so it may be fixed for skirmish. It's more likely you just ended up cloning the oth...
- by Parson Atreides - at 2013.05.12 21:40:00
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424. What is the status of the stats tracking problem? - in General Discussions [original thread]
This has been going on for months and it's starting to make CCP look really bad. It's been a beta up to this point, so we understand there will be some bugs. But if a fix for Kills/Deaths/WP not being tracked doesn't come out when the game launch...
- by Parson Atreides - at 2013.05.12 21:26:00
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425. [Feedback] HAV sniping from C6 is becoming worse. - in Manus Peak [original thread]
Just happened. 3 tanks just sniped until they managed to kill enough people so their infantry could move in. We were eventually cloned because they're basically unkillable behind the redline. Just remove this map because it's awful.
- by Parson Atreides - at 2013.05.12 20:52:00
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426. nerf the redline on Manus skirmish! - in Manus Peak [original thread]
Remove the redline altogether because the only thing that happens is snipers and sniper tanks get on top of any hill and sit there all game, doing nothing to help their own team and making playing the game frustrating for those who are actually tr...
- by Parson Atreides - at 2013.05.12 20:50:00
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427. [BUG] Kills/deaths stats "frozen" problem - in Technical Support/Bugs [original thread]
Not sure why this is on the 8th page, because it's still broken. I can't believe CCP can't fix something as simple as how many kills and deaths you have. This is laughable and pathetic.
- by Parson Atreides - at 2013.05.12 20:46:00
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428. Corporation/Alliance Report [5/5]-[5/12] - in General Discussions [original thread]
The top 250 Player Distribution that shows how many left/joined and from what Corp is pretty cool--I'd like to continue seeing that. Hopefully skirmish KDR tracking should be fixed the 14th because if not, CCP is going to have a big problem on it...
- by Parson Atreides - at 2013.05.12 17:49:00
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429. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
Aiming with the DS3 still needs work. I tried a bunch of games today just to see what changes were made and it feels a little better, but it's hard to tell if that's just because I'm getting more used to it. CQC fights are still awkward and overa...
- by Parson Atreides - at 2013.05.11 01:56:00
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430. Announcement:Dev Blog: How planetary conquest will work on launch - in Announcement and Events [original thread]
Since being the only one posting in here has emboldened me: What color shoes aren't you wearing?
- by Parson Atreides - at 2013.05.10 18:20:00
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431. Announcement:Dev Blog: How planetary conquest will work on launch - in Announcement and Events [original thread]
CCP FoxFour wrote: We actually believe they will be the most common SI and the bonus we were going to give them for EVE was a really lackluster bonus. Temperate planets are not really used for extraction, they are primarily used as factory pl...
- by Parson Atreides - at 2013.05.10 18:10:00
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432. Announcement:Dev Blog: How planetary conquest will work on launch - in Announcement and Events [original thread]
Quote: We had announced that there would be three bonuses in EVE, one for each surface infrastructure. The planetary interaction bonus for owning the production facility has been dropped. There are many reasons for this, the primary being that ...
- by Parson Atreides - at 2013.05.10 18:02:00
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433. Announcement:Dev Blog: How planetary conquest will work on launch - in Announcement and Events [original thread]
Quote: The difference between the two is that when the district is unoccupied, or has no owner, when it is first taken the first reinforcement window does not happen and the first possible fight is delayed by 24 hours. Does this apply to eve...
- by Parson Atreides - at 2013.05.10 18:00:00
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434. Sticky:Aiming and control system in general - in General Discussions [original thread]
What about the DS3....
- by Parson Atreides - at 2013.05.10 17:52:00
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435. New merc pack, better or worse? - in General Discussions [original thread]
KalOfTheRathi wrote: Are you even going to tell us what is has in it? Why would I buy one of the existing ones before the 14th when you give me absolutely no information beyond the fact that they are changing? You adjusted the Assault Pack HA...
- by Parson Atreides - at 2013.05.10 07:33:00
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436. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
Indy Strizer wrote: Please don't "tune" it. Please don't "refine" it. Please don't "change" it. Please don't "fix" it. I simply prefer the aiming in chromosome. This. CCP, you had 5 months to perfect the aiming and this mess is what yo...
- by Parson Atreides - at 2013.05.10 00:34:00
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437. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
Knarf Black wrote: Ydubbs81 RND wrote: What was wrong with it before??? I had no issues shooting people nor tracking them. If I missed a target, it is because I missed and not the game assisting me in missing. Now, it is the opposite..the g...
- by Parson Atreides - at 2013.05.09 16:45:00
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438. Bring old aiming back - in General Discussions [original thread]
I'm also getting slightly more used to it...in the sense that I'm touching the right analog as little as possible and using entirely character movement for aim in any close fight. The aim still sucks and should be reverted.
- by Parson Atreides - at 2013.05.09 16:22:00
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439. Who misses the old build right now? - in General Discussions [original thread]
I miss the aiming and movement system and that's about it.
- by Parson Atreides - at 2013.05.08 17:50:00
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440. Bring old aiming back - in General Discussions [original thread]
Vrain Matari wrote: I'd really like to see CCP getting new player feedback on this. We vets are accustomed to the old aiming dynamics and are biased. The entire motivation for the new system is that the game feel natural and enjoyable to new v...
- by Parson Atreides - at 2013.05.08 17:44:00
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