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581. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
I don't like the changes at all. The last version of PC was already too advantageous to attackers, but this is even worse. So far, the counter-point to the argument that attackers won't send more than 150 seems to be that in a 16v16 with coordin...
- by Parson Atreides - at 2013.03.31 10:04:00
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582. CCP: I want to give you more money, but . . . - in General Discussions [original thread]
Illuminaughty-696 wrote: Maken Tosch wrote: This has already been discussed to death. Please use the search function rather than create a new thread asking the same question that has been answered (or theorized) by dozens of players. Don't e...
- by Parson Atreides - at 2013.03.30 22:10:00
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583. Matchmaking in upcoming build - in General Discussions [original thread]
Moejoe Omnipotent wrote: Nerfing shield mods and damage mods would instantly solve a lot of the pubstoming issues. I'd hesitate to promote any solution that involves simply nerfing stuff. For one, the nerfs are still going to have an effect...
- by Parson Atreides - at 2013.03.30 22:03:00
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584. CCP: I want to give you more money, but . . . - in General Discussions [original thread]
Where are people getting the idea that you won't be getting Aur back even if they did wipe everything?* *A quick aside to mention that CCP has been very clear that unless something completely unexpected or game-breaking occurs, SP will not be r...
- by Parson Atreides - at 2013.03.30 19:11:00
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585. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Laurent Cazaderon wrote: if an attacker sends 200 clones (none lost on transport), and lose 100 in the battle and lose the battle itself through MCC destruction, does the 20% get taken away from the remaining 100 or only 50 because they hav...
- by Parson Atreides - at 2013.03.27 01:47:00
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586. Matchmaking in upcoming build - in General Discussions [original thread]
Sigberct Amni wrote: Another problem lies in the fact that you can't effectively match make against skill. You can setup a system based on K/D, WP/D, gear meta, whether or not mics are being used, squads or not, etc etc... You may not be abl...
- by Parson Atreides - at 2013.03.26 11:53:00
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587. Matchmaking in upcoming build - in General Discussions [original thread]
Rynx Sinfar wrote: Parson I know your not looking to show the losing side but were there many people with no results? Or just 1-2 deaths? I checked at the end of the game to make sure it wasn't just a lack of players who were actually fighti...
- by Parson Atreides - at 2013.03.25 13:30:00
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588. Matchmaking in upcoming build - in General Discussions [original thread]
Mavado V Noriega wrote: the game will have automatic matchmaking once FW and PC comes into play corps and large grps will play those 2 alot more than Instant Battles I'm not sure exactly how FW will work, but PC has is pretty limited in how ...
- by Parson Atreides - at 2013.03.25 12:47:00
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589. Matchmaking in upcoming build - in General Discussions [original thread]
Sigberct Amni wrote: I'll +1 this and add some points that probably keep matchmaking below priority #1. TL;DR, matchmaking effects newbs badly, but there are enough vets keeping this game on radar to make dust profitable in the long term. Thus...
- by Parson Atreides - at 2013.03.25 11:20:00
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590. Matchmaking in upcoming build - in General Discussions [original thread]
I hope matchmaking makes it near the top of the list in terms of priority development for the next build, because it seems like it's only getting worse. Just the other day, a few corp members and i jumped into a skirmish match that ended with a 1...
- by Parson Atreides - at 2013.03.25 06:24:00
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591. Bojo The Mighty & Friends! - in The Locker Room [original thread]
Suspension of disbelief was broken when the guy with the laser rifle actually got within speaking distance. Just kidding. It was kind of cool to have to music in the background while reading.
- by Parson Atreides - at 2013.03.23 05:01:00
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592. Announcement:Community Spotlight - CEOPyrex CloneA - in Announcement and Events [original thread]
Your videos are always funny and full of good tips, keep up the good work.
- by Parson Atreides - at 2013.03.23 04:54:00
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593. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Zekrin Free wrote: Vaerana Myshtana had a good idea on skills to boost ISK in post #340. Skihids was right that this is a "peacock's tail" from back in post #738. They guy who doesn't want fanboys responding in post #1078 claims it will be 3 d...
- by Parson Atreides - at 2013.03.21 21:32:00
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594. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Corbina Ninja wrote: "Game Of Clones" Starmap Wars Episode II: Attack of the Clones
- by Parson Atreides - at 2013.03.21 17:11:00
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595. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
I like the idea of defenders being able to turn some small percentage of the clones lost into new clones (assuming they win) much better than allowing reinforcements to come in from another district while it's locked. If the defenders have anothe...
- by Parson Atreides - at 2013.03.21 02:20:00
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596. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Booker DaFooker wrote: Django Quik wrote: Booker DaFooker wrote: Laurent Cazaderon wrote: What do you guys think is best ? Should a defender be able to reinforce its district with clones from another district between two attacks from ...
- by Parson Atreides - at 2013.03.20 23:10:00
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597. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: After thinking about this a lot while I slept all day (because asleep is when I do my best thinking, apparently), I've realised that sending the attackers instantly is a GOOD thing for the game. Why? Because it forces...
- by Parson Atreides - at 2013.03.20 15:12:00
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598. It's Riddle Time! - in The Locker Room [original thread]
Let's give it to Vyzion for false teeth since I'd say that adequately fits the criteria of the riddle, though isn't the answer Terry is looking for. Just so we can move on.
- by Parson Atreides - at 2013.03.20 06:54:00
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599. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
God Hates Lags wrote: 1. Clone packs are inordinately expensive. At 43 mill isk a piece it's all but impossible for a corp to keep a steady stream of them coming. I'm pretty sure there isn't any movement cost associated with the Genolution...
- by Parson Atreides - at 2013.03.20 06:24:00
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600. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Maximus Creed wrote: Just out of interest, where has this 75 clones generated at RT come from? 40 + 50% = 60? You have some reading to do, sir. Link. Link.
- by Parson Atreides - at 2013.03.20 00:48:00
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