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41. How will Warbarge Strikes/EVE Orbitals work in PC? - in General Discussions [original thread]
Sinboto Simmons wrote: They won't, and can't, only an alliance member can drop the OBs for your side anyway. I don't understand your reply. It's clearly stated above that EVE strikes and Warbarge strikes will both work in PC matches. The...
- by Parson Atreides - at 2013.12.06 11:25:00
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42. The shield change isn't a big deal. - in General Discussions [original thread]
Even if it isn't a big deal, it's entirely unnecessary now. Armor is better than shields currently. It's just how it is. This means 2 things: 1. Shields don't need any kind of nerf--it just doesn't make sense anymore. 2. No reasonable person is...
- by Parson Atreides - at 2013.12.06 11:20:00
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43. How will Warbarge Strikes/EVE Orbitals work in PC? - in General Discussions [original thread]
In the Factional Warfare Devblog , it is stated that: Quote: Factional Contract matches will no longer have Warbarge strikes available (They will still be available in Planetary Conquest ) But in addition to the above: Quote: EVE O...
- by Parson Atreides - at 2013.12.06 11:14:00
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44. FW 2.0 - Friendly Fire on for Orbital Strikes? - in General Discussions [original thread]
CCP Nullarbor wrote: Parson Atreides wrote: Will orbitals still stack? If so, how? If an EVE player holds the point for 6 minutes do we then have two orbitals if we haven't used one after the first? No, they need to be called in first. ...
- by Parson Atreides - at 2013.12.05 11:35:00
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45. FW 2.0 - Friendly Fire on for Orbital Strikes? - in General Discussions [original thread]
Will orbitals still stack? If so, how? If an EVE player holds the point for 6 minutes do we then have two orbitals if we haven't used one after the first?
- by Parson Atreides - at 2013.12.05 11:30:00
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46. Factional Loyalty Point Store - in General Discussions [original thread]
CCP Nullarbor wrote: You can fight for any faction at any time, regardless of what your corp or alliance is doing. However fighting against a faction will lower your standing towards to them meaning you get less LP paid out at the end of battl...
- by Parson Atreides - at 2013.12.05 11:26:00
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47. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
CCP Logibro wrote: Forge Gun numbers! Base STD - Damage: 1320 to 1200 | Charge time: 3.5 to 4.0 ADV - Damage: 1452 to 1320 | Charge time: 3.5 to 4.0 PRO - Damage: 1584 to 1440 | Charge time: 3.5 to 4.0 Assault STD GÇô N/A ADV - Damage: ...
- by Parson Atreides - at 2013.12.05 09:39:00
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48. Are they seriously nerfing shields? - in General Discussions [original thread]
The problem is CCP takes so long to do anything that by the time they do it, a lot of other stuff is different and the change is either overkill, completely pointless, or currently unneeded. They were talking about a nerf to shields for a while b...
- by Parson Atreides - at 2013.12.04 21:09:00
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49. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
CCP Logibro wrote: Grumble Grr.. I could have sworn the Forge Gun numbers were in there. I'll track them down for you guys and post them when I find them. Alright. But until it gets a further reduction to damage done to infantry, it's still ...
- by Parson Atreides - at 2013.12.04 20:26:00
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50. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Grimmiers wrote: Parson Atreides wrote: No mention of PC framerate fixes. No mention of fix for overheat exploit. No mention of new maps. No mention of new complex or sockets. No mention of comms bug that doesn't let you mute people be...
- by Parson Atreides - at 2013.12.04 20:19:00
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51. The shield nerf is a step towards eliminating brick tanking - in General Discussions [original thread]
Magnus Amadeuss wrote: Cat Merc wrote: It's a step. You now need to fit regulators in your low slots to have quickly regenerating shields, no more armor plates. I can see your point, but aren't even the caldari now using armor plates beca...
- by Parson Atreides - at 2013.12.04 20:17:00
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52. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
I'd like some reasoning behind the nerf to all AV except the Forge gun, which is also extremely potent against Infantry as well. I'd also like to know exactly how long the delay extension will be for having shield extenders because right now the ...
- by Parson Atreides - at 2013.12.04 20:14:00
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53. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
No mention of PC framerate fixes. No mention of fix for overheat exploit. No mention of new maps. No mention of new complex or sockets. No mention of comms bug that doesn't let you mute people because there's no bubble icon.
- by Parson Atreides - at 2013.12.04 19:40:00
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54. WTF Reduced kill points!!!??? - in General Discussions [original thread]
It's too easy to jump in a tank with two other squad mates, then have the squad leader (who isn't in the tank) throw the defend order on it. Just one tank kill would net you: 50 (kill) + 10 (defend order) + 10 (kill commission) 35 (vehicle kill ...
- by Parson Atreides - at 2013.10.30 06:07:00
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55. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
No fixes to the comms bug ?
- by Parson Atreides - at 2013.10.29 09:50:00
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56. Steam sale: EVE starter pack 75% off - in General Discussions [original thread]
Steam is offering a good deal on EVE Online this weekend with a special Amarr Explorer Starter Pack if anyone has been on the fence about buying it. 75% off the game (comes to 5 dollars) and 50% off a 3-month subscription. You can read the fine-p...
- by Parson Atreides - at 2013.10.26 16:11:00
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57. Announcement:Weapon stats! - in General Discussions [original thread]
Takahiro Kashuken wrote: lolrailgun It has shell travel time, its not instant shot It also dips It has poorer splash damage then a FG It requires a direct hit to kill whoever, that means a direct hit to kill that SL who is bunny hoppin...
- by Parson Atreides - at 2013.10.25 17:36:00
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58. Announcement:Weapon stats! - in General Discussions [original thread]
Heimdallr69 wrote: Hey scrub talk to venery you know an Imperfect? He puts out that much say what you want lmfao get good..your forgetting dmg mods and all that goodstuff aswell you can't do math if your forgetting the equation smart guy als...
- by Parson Atreides - at 2013.10.25 17:29:00
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59. Announcement:Weapon stats! - in General Discussions [original thread]
Takahiro Kashuken wrote: Parson Atreides wrote: Takahiro Kashuken wrote: Parson Atreides wrote: Nerfed Swarm launcher damage by 1/3 and range by more than half. Moronic. -1 lolcrutch user Get good and use teamwork But tanks d...
- by Parson Atreides - at 2013.10.25 17:06:00
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60. Announcement:Weapon stats! - in General Discussions [original thread]
Heimdallr69 wrote: Parson Atreides wrote: Takahiro Kashuken wrote: Parson Atreides wrote: Nerfed Swarm launcher damage by 1/3 and range by more than half. Moronic. -1 lolcrutch user Get good and use teamwork But tanks don't n...
- by Parson Atreides - at 2013.10.25 16:53:00
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