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201. The problem with tanks is that they're too damn strong without r... - in General Discussions [original thread]
Echo 1991 wrote: A tank should still be able to die while the hardener is active, it should be difficult but not impossible. They can and they do. A forge gun up the rear for the first couple of shots and the others anywhere else has most HAV...
- by Oxskull Duncarino - at 2014.02.13 21:19:00
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202. The problem with tanks is that they're too damn strong without r... - in General Discussions [original thread]
Debacle Nano wrote: Cat Merc wrote: Debacle Nano wrote: Cat Merc wrote: I already fired the first set of swarms by the time he finally found me with his turret. He was a shield tank. I wouldn't expect to kill one with anti-armor th...
- by Oxskull Duncarino - at 2014.02.13 21:16:00
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203. The problem with tanks is that they're too damn strong without r... - in General Discussions [original thread]
Arkena Wyrnspire wrote: Echo 1991 wrote: The description says otherwise. here. The description of the SMG says it's semi-automatic. Descriptions are hardly anything to be taken seriously. Especially as CCP have stated multiple times tha...
- by Oxskull Duncarino - at 2014.02.13 21:15:00
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204. The problem with tanks is that they're too damn strong without r... - in General Discussions [original thread]
Echo 1991 wrote: PLC is supposed to be an area denial weapon in enclosed environments. it is just better at hitting tanks than denying an area. As for what some people use it for and as for what CCP designed it for shouldn't be confused with ...
- by Oxskull Duncarino - at 2014.02.13 21:12:00
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205. Let me show you how much MM is not "fixed" - in General Discussions [original thread]
Son-Of A-Gun wrote: Oxskull Duncarino wrote: So, what you're saying is that this game that has a massive core section built around Corporations, organised cooperative play, should stop people from being organised and make them all deploy sol...
- by Oxskull Duncarino - at 2014.02.13 00:28:00
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206. Remote Explosive Grenades - in General Discussions [original thread]
Ivy Zalinto wrote: Honestly...deal with it. I bait people into them, drop them from above, sprint through a room and throw them right at heavies...its an equalizer for your huge rate of fire with those hmg's to my scouts tiny hp...boom, goodbye...
- by Oxskull Duncarino - at 2014.02.13 00:11:00
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207. Let me show you how much MM is not "fixed" - in General Discussions [original thread]
Son-Of A-Gun wrote: Ghosts Chance wrote: Son-Of A-Gun wrote: Xander Mercy wrote: ccp cant fix sucky blue dots If you take 50 pennies a toss them in the air odds are that roughly 25 will land on heads and 25 on tails. Just got out o...
- by Oxskull Duncarino - at 2014.02.13 00:03:00
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208. 1.8 Commando is the new assault - in General Discussions [original thread]
Ghosts Chance wrote: Jake Bloodworth wrote: Commando suits lack speed, slots, and a small hit box. They will have their place, but they are hardly an assault suit. you dont really need speed when you can just face tank people to death wi...
- by Oxskull Duncarino - at 2014.02.12 16:46:00
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209. Good job on the matchmaking bug fix there CCP - in General Discussions [original thread]
Ghosts Chance wrote: Virtual Riot wrote: Ghosts Chance wrote: so what your saying is that nyain san doesnt deserver to have anything but a 1 hour wait timer to play games to insure they people they are playing against are people who would...
- by Oxskull Duncarino - at 2014.02.12 16:25:00
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210. Good job on the matchmaking bug fix there CCP - in General Discussions [original thread]
Sgt Kirk wrote: CCP is too busy making Colorful Caldari Assault suits to look into Matchmaking seriously. Really, that's the best you can come up with? Concidering the skin for the Quafe Caldari Assault were finished over a year ago you stat...
- by Oxskull Duncarino - at 2014.02.12 16:14:00
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211. Commando Registry // Scouts only think they got it bad - in General Discussions [original thread]
Ivan Avogadro wrote: ok, so the Gallente gets a pretty good combo of AR/Shotgun to engage at different ranges, and double up on the bonus. Minmatar gets to use CR/MD for a unique and equally good combo that doubles the bonus. On the other hand...
- by Oxskull Duncarino - at 2014.02.12 14:26:00
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212. Commando Registry // Scouts only think they got it bad - in General Discussions [original thread]
Ivan Avogadro wrote: When choosing a commando race/weapon combo how do we know for certain whether a weapon is hybrid rail, hybrid blaster, laser, or projectile? Are those values listed somewhere and I just canGÇÖt find them? I took my best gue...
- by Oxskull Duncarino - at 2014.02.12 13:54:00
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213. Remote Explosive Grenades - in General Discussions [original thread]
Xender17 wrote: Super soldier clones with suits that increase strength. *Can't throw 5-10 lbs devise more than 5 feet* Really, you're going to try to bring up real life physics for a game that you've been playing for so long that has never ...
- by Oxskull Duncarino - at 2014.02.12 13:14:00
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214. New hotfix to matchmaking - in General Discussions [original thread]
Tallen Ellecon wrote: The problem is you're all trying to play Nyaintankspambush. Lol, this is so true. These days I mainly play Skirmish with an odd game of Domination, and only play an extremely rare game of Ambush when I'm drunk with someo...
- by Oxskull Duncarino - at 2014.02.11 16:39:00
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215. New hotfix to matchmaking - in General Discussions [original thread]
People seem to be missing the point here. I know the original post about downtime today said that it was a fix to matchmaking, but what CCP Saberwing has posted in this thread is to agree with the fact that it is a fix to a deployment issue not ma...
- by Oxskull Duncarino - at 2014.02.11 16:36:00
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216. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Zeylon Rho wrote: Oxskull Duncarino wrote: Soraya Xel wrote: CCP Logibro wrote: Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8) Medium fra...
- by Oxskull Duncarino - at 2014.02.11 16:16:00
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217. New hotfix to matchmaking - in General Discussions [original thread]
CCP Saberwing wrote: Yep, this was a bug fix. Let us know your feedback - are the games balanced? Hopefully it's helped resolve a lot of the team in-balance issues! I've only played a few games so far and have had fun with full teams One is...
- by Oxskull Duncarino - at 2014.02.11 15:40:00
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218. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Soraya Xel wrote: CCP Logibro wrote: Just to add, the Medium Frames are all getting some base stat adjustments, but no changes to slots (though that's not ruled out for post 1.8) Medium frames need some slot love to put them between Assau...
- by Oxskull Duncarino - at 2014.02.11 15:16:00
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219. Commando Registry // Scouts only think they got it bad - in General Discussions [original thread]
Aero Yassavi wrote: Oxskull Duncarino wrote: Aero Yassavi wrote: Full Commando Laser Squad Lol, I'm on for filling a spot on any such future laser squads. It'll take me a while to find my laser under all the cobwebs in the corn...
- by Oxskull Duncarino - at 2014.01.30 20:22:00
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220. Commando Registry // Scouts only think they got it bad - in General Discussions [original thread]
Aero Yassavi wrote: Full Commando Laser Squad Lol, I'm on for filling a spot on any such future laser squads. It'll take me a while to find my laser under all the cobwebs in the corner of my quarters though
- by Oxskull Duncarino - at 2014.01.30 20:13:00
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