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101. Before a Nerf on the HMG............ - in Feedback/Requests [original thread]
Big miku wrote: I do feel like ARs kill me very very quickly from all ranges, but am adjusting my play style accordingly. It'd be nice if we could buy roller skate modules to roll around. Haha, class. Can you imagine how fast we could go usin...
- by Oxskull Duncarino - at 2013.02.06 01:11:00
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102. [Request] Switching Weapons/Equipment - in Feedback/Requests [original thread]
I like the wheel. It takes a small bit to get the twitch memory for selection, but when I'm running logi I love it. Just take your time till then. If you're used to assault/scout and switch to logi you can expect to be all over the place for the s...
- by Oxskull Duncarino - at 2013.01.31 12:59:00
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103. My first experience with DUST 514 - in Feedback/Requests [original thread]
Beast Beastlington wrote: TREY Trey wrote: Better graphics may lead to poor gameplay. Keep in mind that unlike other PS3 titles with high graphics, this game is a multiplayer title with large number. More graphics mean more the PS3's limited...
- by Oxskull Duncarino - at 2013.01.30 13:36:00
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104. don't reinvent the wheel CCP - in Feedback/Requests [original thread]
+1 to using the BF3 controls for inspiration.
- by Oxskull Duncarino - at 2013.01.27 23:52:00
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105. Dust 514 choice of 3-person view - in Feedback/Requests [original thread]
Tuginn Green wrote: Calgoth Reborn wrote: I have a dislike for people who think they speak for other's when it come's to their view's and this is an FPS(First Person Shooter) not a third person shooter ofcourse a person who ruins the conve...
- by Oxskull Duncarino - at 2013.01.27 23:34:00
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106. LvL 5 Assault Riffles are too weak. - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Kalante Schiffer wrote: i mean seriously people, you guys know that there is barely any difference in performance when you use them in battle. Please be trolling. Proto ARs practically kill you by pointing in your...
- by Oxskull Duncarino - at 2013.01.26 17:10:00
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107. LvL 5 Assault Riffles are too weak. - in Feedback/Requests [original thread]
3 bird wrote: Just adding my 2 pence worth and sorry but i haven't read all the responses so if its been said before, again I am sorry. I don't believe that lvl 5 assault rifles, or any lvl 5 variant should be made uber, i believe the differen...
- by Oxskull Duncarino - at 2013.01.26 15:57:00
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108. [Feedback] Weapon damage flattening - in Feedback/Requests [original thread]
I did up a bullet by bullet spreadsheet so that it can be seen more closely as to the difference. Dropsuits don't come in 300, 400,500,600, HP groups. There's variation across the board. In the main It's a 1 bolt difference between each of the r...
- by Oxskull Duncarino - at 2013.01.26 15:44:00
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109. heavy machine gun op or just fine? - in Feedback/Requests [original thread]
4447 wrote: People will lie to get a nerf lol HMG has better range then a AR Lol, troll harder. Edit: As usual I read the post wrong. You actually said what I thought. My bad
- by Oxskull Duncarino - at 2013.01.26 00:21:00
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110. heavy machine gun op or just fine? - in Feedback/Requests [original thread]
semperfi1999 wrote: Oxskull Duncarino wrote: semperfi1999 wrote: I see alot of people noting the HMG is supposed to have good medium range dmg. Seriously?? They are supposed to have the same range of the AR and do more dmg per second more...
- by Oxskull Duncarino - at 2013.01.25 18:20:00
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111. heavy machine gun op or just fine? - in Feedback/Requests [original thread]
semperfi1999 wrote: I see alot of people noting the HMG is supposed to have good medium range dmg. Seriously?? They are supposed to have the same range of the AR and do more dmg per second more accurately? Playing against a heavy yesterday I wa...
- by Oxskull Duncarino - at 2013.01.25 15:41:00
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112. [Feedback] Weapon damage flattening - in Feedback/Requests [original thread]
Tiel Syysch wrote: Oxskull Duncarino wrote: But, at proto suit level, if , the skills are up to speed, you can have maxed out armour and shields by dropping equipment and sidearm if needed for CPU and PG That's part of the sacrificing nee...
- by Oxskull Duncarino - at 2013.01.24 21:35:00
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113. dust needs a respec system - in Feedback/Requests [original thread]
Snaps Tremor wrote: How about the only way to respec is to 'buy' out of something. No instant fix, and no way to exploit it, as you'd just be blowing SP you could have otherwise used to skill up further. The feature is in there for OCD types wh...
- by Oxskull Duncarino - at 2013.01.24 19:04:00
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114. Installation Auto-fire is far too Accurate - in Feedback/Requests [original thread]
Django Quik wrote: If you run out in front of any installation and it gets you in its crosshairs, or if you attack it at all, it will automatically aim and fire at you, even if there's nobody manning it. I have no problem with this - it makes s...
- by Oxskull Duncarino - at 2013.01.24 12:07:00
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115. dust needs a respec system - in Feedback/Requests [original thread]
Zero Harpuia wrote: Sentient Archon wrote: Lochlorn423 wrote: In the EVE universe you are always accountable for your own actions. Welp for starters we are Dust Mercs and we are clones. So if they can have consciousness transfers at t...
- by Oxskull Duncarino - at 2013.01.24 09:39:00
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116. [Feedback] Weapon damage flattening - in Feedback/Requests [original thread]
Tiel Syysch wrote: Oxskull Duncarino wrote: I think it's ok. As you advance you skills to the point of being able to use proto, you passive skills allow you to utilise the weapon better and take advantage of it's slightly higher damage. On t...
- by Oxskull Duncarino - at 2013.01.23 22:28:00
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117. [Feedback] Weapon damage flattening - in Feedback/Requests [original thread]
I think it's ok. As you advance you skills to the point of being able to use proto, you passive skills allow you to utilise the weapon better and take advantage of it's slightly higher damage. On top of that, you are able to start specing into AR ...
- by Oxskull Duncarino - at 2013.01.23 20:45:00
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118. [Request] Bring back old Orbital Strike Notification - in Feedback/Requests [original thread]
Yes, yes, yes, and a tonne more to this^ It's an important part of any squad tactics and for it to be announced so quietly in the corner is wrong. At the very least can we have a verbal announcement to the squad. To have a symbol for each one show...
- by Oxskull Duncarino - at 2013.01.23 20:36:00
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119. Feedback/Request: Change to Syringe Nanoinjector function. limited uses or coold... - in Feedback/Requests [original thread]
Carl Hauser 2100381593 wrote: Oxskull Duncarino wrote: No to the injector limits. All that needed is for no revival display prompt or ability to revive for your teammates unless the downed member presses square. At that point you can still s...
- by Oxskull Duncarino - at 2013.01.23 15:57:00
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120. AUR prices for new players are ten times too high, IMHO. - in Feedback/Requests [original thread]
Fellhahn Aldrenhost wrote: Yes, these prices are insane. I'd like to draw a comparison to BF3 when it released it's "shortcuts" packs, allowing users to pay for immediate access to all items along a progression tree, or all progression trees. ...
- by Oxskull Duncarino - at 2013.01.23 11:25:00
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