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41. Give Logis Carbines to use - in Feedback/Requests [original thread]
Meeko Fent wrote: Mobius Kaethis wrote: Adding assault bonuses that actually fit the role would certainly boost their usage over logis but I think the racial bonuses would have to be just right to make it happen. As such I would like to prop...
- by Oxskull Duncarino - at 2013.11.22 11:59:00
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42. Give Logis Carbines to use - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Oxskull Duncarino wrote: What, someone giving constructive criticism in relation to the all important game balance and you mouth off! Get the feck out of here. These are the conversation s we need, not the usual qqing fo...
- by Oxskull Duncarino - at 2013.11.21 17:06:00
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43. [Suggestion] Add more Barrel Climb - in Feedback/Requests [original thread]
+1 We needed this yesterday. The easy option CCP seem to have used, which is all based on time firing rather than per shot needs to go. I know they're under pressure to use assets as cost efficiently as possible, but it's time to move on before pr...
- by Oxskull Duncarino - at 2013.11.21 03:21:00
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44. Give Logis Carbines to use - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Magpie Raven wrote: The other day my squad and I were -- edited -> QQ Kittening about getting hammered by Logi Suits -- -- snip some more anti-logi QQ -- I just think people need to think outside the box a little mor...
- by Oxskull Duncarino - at 2013.11.21 02:59:00
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45. Give Logis Carbines to use - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Adding assault bonuses that actually fit the role would certainly boost their usage over logis but I think the racial bonuses would have to be just right to make it happen. As such I would like to propose the following rac...
- by Oxskull Duncarino - at 2013.11.21 02:39:00
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46. [Request] Grenade button changes: tap to cycle equipment & grenades - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Oxskull Duncarino wrote: KAGEHOSHI Horned Wolf wrote: EDIT 2: CCP responded with this : "REQUEST] Grenade button change https://forums.dust514.com/default.aspx?g=posts&t=67990&find=unread Update: Go...
- by Oxskull Duncarino - at 2013.07.14 15:42:00
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47. [Request] Grenade button changes: tap to cycle equipment & grenades - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: EDIT 2: CCP responded with this : "REQUEST] Grenade button change https://forums.dust514.com/default.aspx?g=posts&t=67990&find=unread Update: Good idea, however, it isn't clear where the grenade throw but...
- by Oxskull Duncarino - at 2013.07.14 12:17:00
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48. (Request) Please resolve dropsuit prices - in Feedback/Requests [original thread]
Malkai Inos wrote: Meeko Fent wrote: I don't think the commando costs are the current issue with the DS prices. It's that the basic gear costs more then the specialized gear. My own personal issue. The commando price is likely just an ove...
- by Oxskull Duncarino - at 2013.07.02 14:49:00
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49. (Request) Please resolve dropsuit prices - in Feedback/Requests [original thread]
If I remember right, CCP's stance on dropsuit prices after Uprising was that all prices were suppose to be equal for each level and suit. Correct me if I'm wrong. The advanced Sentinel frame is more expensive than any other advance speciality drop...
- by Oxskull Duncarino - at 2013.07.02 14:24:00
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50. [REQUEST] Prototype "Gauged" Triage Repair Tool - in Feedback/Requests [original thread]
Great work dude. It's a pleasure to read more good quality stuff from my fellow corp. mates. As ya know, I'm one of your heavies that requires all that close attention (cheers mate), and if you could get a tool to facilitate you in further keeping...
- by Oxskull Duncarino - at 2013.06.15 18:30:00
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51. More FW Battles please! - in Feedback/Requests [original thread]
+1 dude. Here's hoping CCP give a bit of love towards FW. Considering that one of the big sales points of Dust is that it's linked with EvE, FW is the connection and it is very rough at the moment. They really need to improve present mechanics lik...
- by Oxskull Duncarino - at 2013.06.10 16:53:00
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52. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
CCP FoxFour wrote: An update! :D Personnel Director will remain being named that as it's name matches the EVE name, and it will be the same role between the two games. This goes for accountant as well. Chief Operations Officer does need a new...
- by Oxskull Duncarino - at 2013.06.07 11:57:00
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53. [FEEDBACK] Scrambler Rifle Scope - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Green Living wrote: Must be nice to have a scope. Signed Laser Rifle user Bring back the Laser Rifle scope! I'll say it again: how do you use ironsights on a gun with no stock? Doesn't seem to go along with the veri...
- by Oxskull Duncarino - at 2013.05.27 09:28:00
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54. [FEEDBACK] Scrambler Rifle Scope - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Green Living wrote: Must be nice to have a scope. Signed Laser Rifle user Bring back the Laser Rifle scope! I'll say it again: how do you use ironsights on a gun with no stock? Doesn't seem to go along with the veri...
- by Oxskull Duncarino - at 2013.05.27 09:26:00
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55. (Request) Info as to when Map Feedback will be updated with new hi-res maps - in Feedback/Requests [original thread]
I know that it is being planned to have this done at some stage, but can we get some kind of time on it. As well as bug reporting, it is very useful for planning, so the new maps would be great to have sooner rather than later. Cheers and great wo...
- by Oxskull Duncarino - at 2013.05.17 14:42:00
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56. TACTILE ASSAULT RIFLES - in Feedback/Requests [original thread]
Psychotic Shooter wrote: Ok so we have 4 types of assault rifles 1. Assault Rifle 2. Breach Assault Rifle 3. Tactical Assault Rifle 4. Burst Assault Rifle 1. There all the same weapon and use the same round they just have different firing me...
- by Oxskull Duncarino - at 2013.05.12 12:03:00
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57. [Request] Remove Turrets from the MCC! - in Feedback/Requests [original thread]
No, because the onboard anti ship weapons help limit game duration. Unfortunately for you the taking of all cannons has been too little too late. I've had games where my side's MCC was well bet into it's armour, and the other side had very littl...
- by Oxskull Duncarino - at 2013.04.24 16:05:00
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58. {idea} Entrenchment mode for the new heavy suit - in Feedback/Requests [original thread]
Interesting idea. I like the slow ramping up after activation. I'd say actually reduce the cool down as the slow start should moderate the module. Would you have movement fully restricted from the first moment of activation, or in reverse tandem t...
- by Oxskull Duncarino - at 2013.04.24 07:29:00
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59. [Request] Gunships - in Feedback/Requests [original thread]
slypie11 wrote: Lol proving my point before me Haha. I have to take back what I said about it having being used on fighter aircraft for AAMs as I can't find the aircraft . Kitten brain. But yeh, it's a very nice short range SAM.
- by Oxskull Duncarino - at 2013.03.24 02:45:00
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60. [Request] Gunships - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Illuminaughty-696 wrote: Definitely need to get at least one example of each vehicle type and category (light, medium, heavy). There is no way to balance vehicles if all the types are not in. But all types are in. L...
- by Oxskull Duncarino - at 2013.03.24 02:36:00
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