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141. [Request]Additional Info on the "Dust Voucher" in Sony Headset Deals - in Feedback/Requests [original thread]
Needless Sacermendor wrote: Oxskull Duncarino wrote: Cross Atu wrote: Oxskull Duncarino wrote: Ah right. Haha, it shows how much I've looked at vehicles on the market by the fact I though the golden LAV was just an aurum variant like t...
- by Oxskull Duncarino - at 2012.11.15 22:44:00
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142. [Request]Additional Info on the "Dust Voucher" in Sony Headset Deals - in Feedback/Requests [original thread]
Cross Atu wrote: Oxskull Duncarino wrote: Ah right. Haha, it shows how much I've looked at vehicles on the market by the fact I though the golden LAV was just an aurum variant like the gold dropsuit ones. There goes the image I had of a prop...
- by Oxskull Duncarino - at 2012.11.15 20:30:00
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143. [Request]Additional Info on the "Dust Voucher" in Sony Headset Deals - in Feedback/Requests [original thread]
Ah right. Haha, it shows how much I've looked at vehicles on the market by the fact I though the golden LAV was just an aurum variant like the gold dropsuit ones. There goes the image I had of a proper Dust APC. Yeh, I don't understand why they ...
- by Oxskull Duncarino - at 2012.11.15 15:56:00
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144. [Request]Additional Info on the "Dust Voucher" in Sony Headset Deals - in Feedback/Requests [original thread]
Yeh, it's weird having no info available on the headset bundle. I'm getting the wireless 7.1 digital headset soon, and would love to know whether I should grab it now for bonus gear. While looking though, I came across some of what the new PS3 Dus...
- by Oxskull Duncarino - at 2012.11.15 15:27:00
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145. [Request] Next Tournament in 0.0 with FF - in Feedback/Requests [original thread]
Ty 'SweetCheeks' Borg wrote: You honestly want to dodge my missile spam Jack?! Your braver than I thought hehe. Haha, this is why I think FF will control rocket spamming. Multiple blue on blue fire will cause those not controlling their rock...
- by Oxskull Duncarino - at 2012.11.13 14:36:00
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146. [Feedback] Assault Rifle CODEX - in Feedback/Requests [original thread]
Mister Hunt wrote: In answer to your last post, I have found that most of the weapons can be skilled in to within 5 games, and that is just so that you can afford the skillbooks. The reason for the HMG being so easy for me to obtain however is ...
- by Oxskull Duncarino - at 2012.11.10 18:50:00
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147. [BUG?] Weapon militia variants - in Feedback/Requests [original thread]
Jack Boost wrote: I'm not pissed I'm just noticed decent dmg from militia only source. That is all. Sound. I'd be lying if I said I don't momentarily see red when I get taken out, while wearing my best gear, by militia weapons, but then I...
- by Oxskull Duncarino - at 2012.11.09 12:06:00
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148. Did the DS3 get tweaked yesterday? - in Feedback/Requests [original thread]
I haven't tried it today but yesterday the sticks felt weird. I messed around with my settings to correct it but to no avail. The movement onscreen was to slow for the mid range stick movement while there was a sudden increase towards the max. I h...
- by Oxskull Duncarino - at 2012.11.09 12:00:00
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149. Battles ending on 'last man standing' rather then clonecount. - in Feedback/Requests [original thread]
Edu Ashbourne wrote: Problem there is people are actively told to spawn or get kicked out, so many will spawn as soon as possible to avoid losing their end-of-battle isk/sp. That and even in the most organised of Eve fleets, there always someon...
- by Oxskull Duncarino - at 2012.11.09 11:50:00
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150. [BUG?] Weapon militia variants - in Feedback/Requests [original thread]
exegr wrote: Jack Boost wrote: I dont want any nerf ppl. I ask why militia do dmg like weapon on meta 4-5 now. (even with mods and skils) I know diffrernce when I was hit with meta 1 .. 3-5 .. 8 I've noticed this too, but I think its eit...
- by Oxskull Duncarino - at 2012.11.09 11:39:00
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151. [REQUEST] NAPALM GRENADE AND FLAME THROWER - in Feedback/Requests [original thread]
ugg reset wrote: Flame thrower on a Gas planet. sounds OP. I can't see a weapon that relies on an open flame to be reliable on all the planets in this game. Thermite might be useful for anti vehicle / anti installation warfare. Haha, kaboom. ...
- by Oxskull Duncarino - at 2012.11.08 18:40:00
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152. (suggestion) Make tanks the main AV weapon - in Feedback/Requests [original thread]
Great idea. As it stands the rocket turrets are great against both armour and infantry, which is a pile of, you know what. Going by the present understanding of weapons and their design, if something is good for one then it is generally bad for an...
- by Oxskull Duncarino - at 2012.11.07 22:57:00
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153. [REQUEST] NAPALM GRENADE AND FLAME THROWER - in Feedback/Requests [original thread]
Mister Hunt wrote: Like I said on your other post about this. Dust:Vietnam isn't due for quite some time. As for why there is no flame weapons, not all of the planets are guaranteed to have an O2 atmosphere. No oxygen, no fire. It just doesn't ...
- by Oxskull Duncarino - at 2012.10.31 21:12:00
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154. [Suggestion] Replacing PS3 HDD with an SSD reduces stutter - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: does anyone have a link to a guide to install SSD on PS3? This one is for the slim. It's very nicely done, and if you follow his other link, he'll show you how to install the system after. http://www.youtube.com/watch?...
- by Oxskull Duncarino - at 2012.10.31 20:54:00
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155. [Suggestion] Replacing PS3 HDD with an SSD reduces stutter - in Feedback/Requests [original thread]
HEAT SoulRipper wrote: Oxskull Duncarino wrote: I know Intel have TRIM capabilities on some of their SSD drives so they would be a option. I'm seriously thinking of upgrading my PS3 with a SSD, it's just a case of waiting for the money to fr...
- by Oxskull Duncarino - at 2012.10.31 12:00:00
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156. [Suggestion] Replacing PS3 HDD with an SSD reduces stutter - in Feedback/Requests [original thread]
I know Intel have TRIM capabilities on some of their SSD drives so they would be a option. I'm seriously thinking of upgrading my PS3 with a SSD, it's just a case of waiting for the money to free up. The good thing is that the longer I wait the mo...
- by Oxskull Duncarino - at 2012.10.31 11:44:00
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157. (Request) Limit missile ammo available for firing - in Feedback/Requests [original thread]
Noc Tempre wrote: Cap=capacitor. It is an eve version of a stamina bar. Works almost exactly like you describe. Haha, sorry, I read your earlier post wrong. Yeh, capacitors would be a very important part of energy weapon construction, being a...
- by Oxskull Duncarino - at 2012.10.30 20:06:00
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158. (Request) Limit missile ammo available for firing - in Feedback/Requests [original thread]
EnglishSnake wrote: I would prefer a cargohold tbh But only problem is i cant kick out ******** gunners atm who would waste the ammo aswell, nor can i lock out my HAV to blue dots and i dont have an eject button to get rid of blue dot gunners...
- by Oxskull Duncarino - at 2012.10.30 19:48:00
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159. (Request) Limit missile ammo available for firing - in Feedback/Requests [original thread]
Ten-Sidhe wrote: So ammo is still infinite, but can run out for a time if used to fast? This would be better then how it is now. It would also give more ways to differentiate weapons once we get autocannons, artillery, and lasers with our cur...
- by Oxskull Duncarino - at 2012.10.30 19:44:00
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160. (Request) Limit missile ammo available for firing - in Feedback/Requests [original thread]
Necrodermis wrote: Noc Tempre wrote: So you mean, kind of like cap? don't nanohives already have a cap? i seem to go through them like candy as i use my missiles. i guess OP is wanting a nerfed nanohive i'm thinking. which seems fine. nano...
- by Oxskull Duncarino - at 2012.10.30 19:29:00
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