Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Snaps Tremor
Tritan-Industries Legacy Rising
41
|
Posted - 2013.01.30 02:18:00 -
[31] - Quote
When people talk about Dust feeling sluggish, it's not purely because the game is 'slow' compared to faster twitch shooters, but because the Unreal engine is notorious for having a floaty, weightless feel to it by default. A large part of this is that nearly all the player movement is essentially faked. Your gun does not exist, your player model does not exist, to the engine you're nothing more than a box with a series of fancy animations to make it seem otherwise.
Until Dust's animations are REALLY fancy, the transitions between them are SUPER smooth, and the inertia on movement matches the implied weight of your character, you're going to get some of that "I'm a sliding box" feeling bleed through into the game. Right now in Dust the cracks are clearly visible and frequently break the illusion of being a big heavy robot suit.
Right now it's not that Dust is 'too slow', as much as the engine isn't currently punchy enough to make you feel the reason for that is being a big slab of metal. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.30 02:21:00 -
[32] - Quote
Snaps Tremor wrote:When people talk about Dust feeling sluggish, it's not purely because the game is 'slow' compared to faster twitch shooters, but because the Unreal engine is notorious for having a floaty, weightless feel to it by default. A large part of this is that nearly all the player movement is essentially faked. Your gun does not exist, your player model does not exist, to the engine you're nothing more than a box with a series of fancy animations to make it seem otherwise. Unless those animations are REALLY fancy, and the transitions between them are SUPER smooth, you're going to get some of that "I'm a sliding box" feeling bleed through into the game. Right now in Dust the cracks are clearly visible and frequently break the illusion of being a big heavy robot suit.
It's not that Dust is 'too slow', as much as the engine isn't currently punchy enough to make you feel the reason for that is your own weight.
You hit the nail so squarely on the head, the nail ended up having a great vacation in Australia.
This is why the reloading animation and the "re-loading" circle on the HUD are out of sync. |
SeeD A
Dust Garden
3
|
Posted - 2013.01.30 02:29:00 -
[33] - Quote
Icy Tiger wrote:From what I've seen so far,people are willing to be committed. There are plenty of corporations around at the moment, some with 100-300 members. There are frequent corp battles, but CCP needs to stress the importance of corps and force noobs into player corps.
1st im started playing Dust in open beta and i dont know anything about EVE. 1st day: What a bad implementation of what they are trying to achieve. 2 Day i will give another try: im getting the grip of the game and now really enjoy it
First thing i learned was work in team always! and i know the advantages this have, but Corps?why i should join one?for ISK? |
develsgun
Phyrexian Engineering Legacy Rising
19
|
Posted - 2013.01.30 03:36:00 -
[34] - Quote
Beast Beastlington wrote:Quote:I have thougt about that my self for the better part of 6 months and ive come to the conclusions that theres plenty of commiting players out there playing games like call of duty that practically forces u to buy a new one every 6 months and im also shure that once they get the taste of an fps as good if not better then cod that is f2p and doesnt require $60 at the nerest walmart inorder to get the updates that really count towards gameplay they and there wallets will find that dust is a game theyll play for hours and days. Don't be silly. COD doesn't come out every 6 months and no one forces anyone to buy anything. Regardless of my feelings about COD plays (I don't like it) you simply cannot deny that there is a ton of content on each disc. There are about a dozen game modes in MP, about 14 maps on the disc, zombies and all that other gubbins. But yes, I do agree. If Dust was to match the top dogs from a technical perspective, we'd possibly be looking at something very big. The storyline is barely long enough to last 12hrs though there great stories just not a lot of playtime. The multiplayer is basically the same with 1or2 additions each game world at war incorporated zombies. Modern warfar encorperated killstreak customization and on and on ech game has 1 new improvement a new story a few tiny alteration many copied and pasted codes and each time the new $60 game comes out the servers stops getting monitored and maintained cheats sky rocket and the games normally become unbareable to play making u join the real players in the next game. They arnt that bad I still turn solo zombie mode on here and there but all in all the companies making the games have one hell of a scam going and most fps makers and big name game makers work the same scam though once in a while I will still fork out $60 bucks for a game because they are fun but I usually jump many generations down the line.
Thats where I come from when I made my comment the truth is that if ccp can get this game to the point of being placed in the same shelf as those big name shooters people will flock over as its less of a wallet pinch more reliable and the game constantly changes dust does have the opportunity to become big and ccp knows it |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
|
Posted - 2013.01.30 05:30:00 -
[35] - Quote
Luetin 09 wrote:Icy Tiger wrote:Also, join a corp to get the best experience of Dust. Preferably a respectable, established corp. Again as someone coming in with frankly no real working knowledge of eve how would you go about finding what corp is right for you
that would require a bit of reasearch, there are several corps on here who are established, if you play 12 games back to back your bound to run into one of them. theres also those with ties to EVE which will probably be the best of both worlds, currently insignificant for right now, but down the line will probably be more useful (finances, orbital support, territorial muscle etc ). |
TREY Trey
THE DOLLARS
33
|
Posted - 2013.01.30 05:56:00 -
[36] - Quote
Better graphics may lead to poor gameplay. Keep in mind that unlike other PS3 titles with high graphics, this game is a multiplayer title with large number. More graphics mean more the PS3's limited hardware has to do. Which leads to sacrifice in gameplay. I rather have better gameplay than better graphics. |
TREY Trey
THE DOLLARS
33
|
Posted - 2013.01.30 07:04:00 -
[37] - Quote
Luetin 09 wrote:Hi everyone, a little background on myself in as short a period as possible. I have been a gamer for about 20 years now and in the last year have started working around on youtube which has become a big part of the whole game experience for me. I have played a very small amount of EVE in the past with friends so I was interested and excited to pickup dust. Right now my level of experience is next to nothing. A lot of my subscribers were asking me to make a video about dust and my initial thoughts on the environment. I would like to say that I appreciate that Dust is only in BETA and from everything I have heard there is a lot of support and updates to come so dont take my first thoughts as anything more than that. I look forward to learning more understanding wrong conclusions I have made and perhaps if Dust becomes a title that I want to expand and continue playing I will really push contributing to it as much as possible. I have done this with Battlefield 3 and for the most part I've received a lot of positive feedback from the community and the DICE Developers and so on. Here is my first initial thoughts on the game please bear in mind that I will post another updated video hopefully this week to expand and correct any incorrect statements assumptions or developments within thanks for reading and watching Luetin. Dust 515: Initial Overview with Luetin I just watched the OP's video. And I believe the cause of the troubles people are having is that they truly believed that Dust 514 was going to be a MMOFPS. I noted many times in the video that the person talking would compare the game to Planetside 2, which is a real MMOFPS with a world to fight over.
I blame CCP, since they were first to call it a MMOFPS. Dust 514 is not a MMO. not a MMOFPS. It's a large scale multiplayer shooter like MAG and Resistance 2 are. They have a unique feel than the games like CoD and BF3 which was also designed to be small scale for consoles compared to the PC version.
Also keep in mind that this is a PS3 title, that need to run on the system and handle large scale numbers. Planetside 2 wouldn't be able to run on a PS3. No way Dust 514 would if it were a real MMO.
It's not. It's a MAG like game. That's what it should be compared to. I agree with a lot in the video. The UI is confusing. The game modes suck.
There is no sense of attachment to a team in this game like there is in MAG. |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
|
Posted - 2013.01.30 10:20:00 -
[38] - Quote
TREY Trey wrote:Luetin 09 wrote:Hi everyone, a little background on myself in as short a period as possible. I have been a gamer for about 20 years now and in the last year have started working around on youtube which has become a big part of the whole game experience for me. I have played a very small amount of EVE in the past with friends so I was interested and excited to pickup dust. Right now my level of experience is next to nothing. A lot of my subscribers were asking me to make a video about dust and my initial thoughts on the environment. I would like to say that I appreciate that Dust is only in BETA and from everything I have heard there is a lot of support and updates to come so dont take my first thoughts as anything more than that. I look forward to learning more understanding wrong conclusions I have made and perhaps if Dust becomes a title that I want to expand and continue playing I will really push contributing to it as much as possible. I have done this with Battlefield 3 and for the most part I've received a lot of positive feedback from the community and the DICE Developers and so on. Here is my first initial thoughts on the game please bear in mind that I will post another updated video hopefully this week to expand and correct any incorrect statements assumptions or developments within thanks for reading and watching Luetin. Dust 515: Initial Overview with Luetin I just watched the OP's video. And I believe the cause of the troubles people are having is that they truly believed that Dust 514 was going to be a MMOFPS. I noted many times in the video that the person talking would compare the game to Planetside 2, which is a real MMOFPS with a world to fight over. I blame CCP, since they were first to call it a MMOFPS. Dust 514 is not a MMO. not a MMOFPS. It's a large scale multiplayer shooter like MAG and Resistance 2 are. They have a unique feel than the games like CoD and BF3 which was also designed to be small scale for consoles compared to the PC version. Also keep in mind that this is a PS3 title, that need to run on the system and handle large scale numbers. Planetside 2 wouldn't be able to run on a PS3. No way Dust 514 would if it were a real MMO. It's not. It's a MAG like game. That's what it should be compared to. I agree with a lot in the video. The UI is confusing. The game modes suck. There is no sense of attachment to a team in this game like there is in MAG.
the game is not yet finished, the main game mode that all of us are awaiting for in planetary conquest. this is the mode which will put the MMO in MMOFPS each of our corps will be running around a selected amount of space fighting our battles to claim the districts on the planets. each planet has up to 20 maps and theres over 7K planets in the whole game.
this is the part where it will feel more like MMO similar to the long battles in PS2 over facilities. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.30 12:41:00 -
[39] - Quote
TREY Trey wrote:Better graphics may lead to poor gameplay. Keep in mind that unlike other PS3 titles with high graphics, this game is a multiplayer title with large number. More graphics mean more the PS3's limited hardware has to do. Which leads to sacrifice in gameplay. I rather have better gameplay than better graphics.
Are you actually serious or this some kind of dolan duck joke?
How the living **** can a better framerate equal worse game-play in a competitive shooter?
I'm beginning to despair for these forums. |
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.01.30 13:36:00 -
[40] - Quote
Beast Beastlington wrote:TREY Trey wrote:Better graphics may lead to poor gameplay. Keep in mind that unlike other PS3 titles with high graphics, this game is a multiplayer title with large number. More graphics mean more the PS3's limited hardware has to do. Which leads to sacrifice in gameplay. I rather have better gameplay than better graphics. Are you actually serious or this some kind of dolan duck joke? How the living **** can a better framerate equal worse game-play in a competitive shooter? I'm beginning to despair for these forums. YOU might want to read a bit better. Trey talked about graphics, not purely frame rate issues. You're actually in agreement with him. If the graphical fidelity is pushed to much, made to look too good, frame rates will suffer. |
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |