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181. [Request] Quicker squad invites - in Feedback/Requests [original thread]
+1 to this. I don't understand why it's not already a feature.
- by Oxskull Duncarino - at 2012.10.23 12:59:00
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182. [Request] Add North, East, South, and West markers to minimap - in Feedback/Requests [original thread]
I posted about this before and got a good chuckle out of peoples response. I asked for the N on the mini map to be made more prominent and most replies were in surprise that was a N already on the map. Getting the other 3 added would be nice too
- by Oxskull Duncarino - at 2012.10.23 12:57:00
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183. [Request] Please make burst ARs 3-shot bursts - in Feedback/Requests [original thread]
I don't understand the thinking behind the assault rifle layout. Basic knowledge of firearms evolution and actual modern day use shows the Dust layout to be off. 1: Long range- Sniper rifle. Dust is grand here. 2: Mid to long range- Sniper rifle...
- by Oxskull Duncarino - at 2012.10.23 12:43:00
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184. Railgun Installations - in Feedback/Requests [original thread]
Chunky Munkey wrote: Angrim Khan wrote: Chunky Munkey wrote: Aesiron Kor-Azor wrote: Their fire rate is like 3 seconds though? And they need to be super accurate to hit. Not the automated ones. I''ve seen unmanned railgun installati...
- by Oxskull Duncarino - at 2012.10.23 12:17:00
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185. [REQUEST] WP needed for calling in vehicles - in Feedback/Requests [original thread]
Lol. Sorry, but that's on the same level as asking for WP for spawning in. Edit: Sorry, I jumped the gun and didn't read your post right. Now that I have, I'm not sure. If it needed a certain level of WP to call in the larger vehicles, it'd mean...
- by Oxskull Duncarino - at 2012.10.22 08:34:00
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186. SP - change request - in Feedback/Requests [original thread]
Yeh, lower starting SP with a more gentle decrease would soften a lot of the feeling of not getting rewarded for what you've done. I kind of like it as it is though as I mostly play the game for fun so it's not really a big factor for me, but for ...
- by Oxskull Duncarino - at 2012.10.21 23:01:00
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187. (Request)Different icon for different grenade type on the HUD please. - in Feedback/Requests [original thread]
Rorian Gray wrote: Was just going to request the same. It's real obvious what any other weapon / equipment-slot items you're carrying are. It would be nice to have a way to double check which grenades you grabbed. In the meantime, an index car...
- by Oxskull Duncarino - at 2012.10.21 08:31:00
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188. Request: Timestamps on the chat - in Feedback/Requests [original thread]
+1
- by Oxskull Duncarino - at 2012.10.20 15:25:00
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189. A special tester weapon for us when the real game comes out - in Feedback/Requests [original thread]
xSniper1982 wrote: I think a unique tester skin for guns and suits would be perfect. shows we helped without giving us any extra advantage. Excellent idea.
- by Oxskull Duncarino - at 2012.10.20 15:22:00
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190. A special tester weapon for us when the real game comes out - in Feedback/Requests [original thread]
Wintars Boar wrote: Hand held orbital assault cannon. It's considered a side arm and each trigger pull drops an orbital strike. Fires 500 rpm at optimum range of 650m with a 300 round clip... The RPM is a bit slower than what we were used to ...
- by Oxskull Duncarino - at 2012.10.20 15:20:00
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191. Make the aiming joystick Deadzone pre Codex Patch !!!!!!!!! - in Feedback/Requests [original thread]
woess wrote: the new aiming controlls are really bad... my joystick doesnt react as it should... the new deadzones are way to big ccp... accurate aiming is way difficult now.... even if you increase the sensivity to the max.... it doesnt chang...
- by Oxskull Duncarino - at 2012.10.19 20:37:00
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192. (Feedback) DS3 pad stick movement jerky/not smooth - in Feedback/Requests [original thread]
Ah, right. Cheers.
- by Oxskull Duncarino - at 2012.10.19 17:14:00
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193. (Feedback) DS3 pad stick movement jerky/not smooth - in Feedback/Requests [original thread]
When I wrote this I worded it wrong. It's not so much that it's jerky and it's not the dead zones. It's the transition from the dead zones to a 1/3 out that feels very strange and totally different to a few days ago. It's not lag. Maybe it's just me.
- by Oxskull Duncarino - at 2012.10.19 16:08:00
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194. (Feedback) DS3 pad stick movement jerky/not smooth - in Feedback/Requests [original thread]
Since downtime today 18th Oct. The stick control for the DS3 pad is feeling off. Was there a change made to them. There's no smooth increase in speed as you push the stick further off center. It feels very jerky to move the cross-hairs with any pr...
- by Oxskull Duncarino - at 2012.10.18 23:04:00
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195. Official Codex feedback thread - in Feedback/Requests [original thread]
The stick control for the DS3 pad are feeling off. Was there a change made to them. There's no smooth increase in speed as you push the stick further off center. It feels very jerky to move the cross-hairs with any precision. This is only since do...
- by Oxskull Duncarino - at 2012.10.18 23:01:00
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196. [Request] Overview Map Layout - in Feedback/Requests [original thread]
That's the plan that CCP have. While waiting in the barge the tactical map will have the area about to be dropped into. It sounds great. To be able to mark it up would be the cherry on the cake.
- by Oxskull Duncarino - at 2012.10.18 20:34:00
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197. [Request] dropsuits sets tabs - in Feedback/Requests [original thread]
+1. I've 1've 16 different iterations of my suits and having folders to place different sets in would be great.
- by Oxskull Duncarino - at 2012.10.18 16:01:00
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198. [feedback] The game is becoming a BIT pay2win with Aurum weapons. - in Feedback/Requests [original thread]
The market fully implemented will change a lot of things. Much as some people don't like to hear, it is a beta and everything is under test so some things don't make sense to us because we don't have a full idea of the concept that was being teste...
- by Oxskull Duncarino - at 2012.10.18 15:21:00
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199. [feedback] The game is becoming a BIT pay2win with Aurum weapons. - in Feedback/Requests [original thread]
aden slayer wrote: i wasn't planning on making this thread but i had to i just really had to. After playing a few rounds i died a lot times and i realized i was killed by Aurum weapons. a lot of Aurum weapons ....... My feedback is that someo...
- by Oxskull Duncarino - at 2012.10.18 14:47:00
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200. (Request)Different icon for different grenade type on the HUD please. - in Feedback/Requests [original thread]
The icon on the HUD at the moment doesn't differentiate between anti personal, anti vehicle, or flux grenades. I play with a number of different fittings and every now and again forget whether I've an AP or an AV grenade load out (I haven't used t...
- by Oxskull Duncarino - at 2012.10.17 14:08:00
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