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81. [REQUEST] Jetpack - in Feedback/Requests [original thread]
RydogV wrote: My corpmates and I had a little discussion going in our forums about jetpacks. So I searched around the discussions to see what folks thought of the idea. I personally would like to see some type of jetpack variation introduced in...
- by Oxskull Duncarino - at 2013.02.19 12:48:00
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82. [Simple Request] Notification when being repped by a Logi - in Feedback/Requests [original thread]
Severus Smith wrote: YourDeadAgain76 wrote: +1 But when your armor repairs faster then normal its usually a sign that u are being repped. Yes, but it's not that noticeable. And personally, as a HMG Heavy, I'd like to know when 2x Logi's a...
- by Oxskull Duncarino - at 2013.02.18 23:32:00
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83. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
+1. As soon as the maps get bigger this would make dropships and drop uplinks extremely relevant.
- by Oxskull Duncarino - at 2013.02.14 09:07:00
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84. Possible "fix" to heavies - in Feedback/Requests [original thread]
Chaffe97 wrote: To start out with, I'm not claiming I know everything there is to know about this game (only playing for about 2 weeks), nor am I trying to complain about a certain aspect and wishing for a nerf. Also, there very well may be a m...
- by Oxskull Duncarino - at 2013.02.10 23:37:00
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85. [Suggestion] Turning your head - in Feedback/Requests [original thread]
Ye 2 above me might want to have a look at a few of the games Wilbur referenced. The idea of turning your head becomes very useful when- 1-Sprinting. Being able to maintain your direction while sprinting but being able to turn your head to either...
- by Oxskull Duncarino - at 2013.02.09 18:48:00
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86. [Feedback] Vehicle Active Scanner - in Feedback/Requests [original thread]
Aeon Amadi wrote: Oxskull Duncarino wrote: Are you activating the scanner? I don't mean to give offense by the question, I just want to eliminate possibilities. Yeah, love the little blue radar effect it's got lol. Just sort of flashes an...
- by Oxskull Duncarino - at 2013.02.09 15:09:00
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87. Smoothing The Fluency - in Feedback/Requests [original thread]
Sete Clifton wrote: Arkas Omtork wrote: Sete Clifton wrote: I think the sprinting mechanic is slightly off too. I think so too, Do you think the players should be able to reload while running? I'm not sure, maybe. While it would...
- by Oxskull Duncarino - at 2013.02.09 12:42:00
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88. [Feedback] Vehicle Active Scanner - in Feedback/Requests [original thread]
Are you activating the scanner? I don't mean to give offense by the question, I just want to eliminate possibilities.
- by Oxskull Duncarino - at 2013.02.08 14:56:00
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89. [Feedback] Vehicle Active Scanner - in Feedback/Requests [original thread]
Good testing. I may go try some myself to see what the story is. They work in LAVs grand. It might be while using them in dropships that they're broken. As far as I know they're working in HAVs too. And I wouldn't discount the chance of someone h...
- by Oxskull Duncarino - at 2013.02.08 14:52:00
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90. [Feedback] Vehicle Active Scanner - in Feedback/Requests [original thread]
They work. The basic has an 80m detection radius when activated. What you might have got forge gunned by was someone not specifically into heavies that has Dropsuit Command and Scan Dampening high, and used a militia heavy suit and forge gun. Or, ...
- by Oxskull Duncarino - at 2013.02.08 12:39:00
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91. [Request] Elimination of the Militia Heavy Dropsuit - in Feedback/Requests [original thread]
JohnDS Wolf wrote: BattleCry1791 wrote: And it's not a chain gun. Chain guns don't have multiple barrels. chain guns DO have Multiple barrels, the reason is because the chain on the gears spins the barrels. Think before you type pleas...
- by Oxskull Duncarino - at 2013.02.08 10:18:00
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92. Tier 1 basic weapons should not overpower Tier 2 weapons. - in Feedback/Requests [original thread]
Breakin Stuff wrote: The sidegrade weapons you get at level 2 and 4 are not superior. they are variants that are more niche and situational. they are there for bobby shootsalot who'se playstyle is somewhere between assault rifle and sniper, or ...
- by Oxskull Duncarino - at 2013.02.07 12:13:00
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93. [Request/Feedback] Yanno what, let's fix ALL the guns - comprehensive list - in Feedback/Requests [original thread]
CCP Eterne wrote: We pay attention to all the posts in the Feedback/Requests forums. If that's true then what is the general opinion among ye of this thread. Laser Rifles: Complaints of broken skill features https://forums.dust514.com/d...
- by Oxskull Duncarino - at 2013.02.07 11:57:00
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94. [Request] Revert back to old grenades - in Feedback/Requests [original thread]
Aeon Amadi wrote: DropKickSuicide wrote: Learn to cook Cooking is redundant - feature was unnecessarily changed and just adds an additional process to the action when it was working just fine. I don't think anyone complained about the gre...
- by Oxskull Duncarino - at 2013.02.07 11:30:00
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95. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
Zero Harpuia wrote: Chunky Munkey wrote: I'm comfortable with sharpshooter increasing the minimum effective range of LRs, since the advantage gained is greater than the equivalent for any other weapon. As for the main issue: I'm genuinely s...
- by Oxskull Duncarino - at 2013.02.07 00:19:00
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96. a second skill to get damage mods - in Feedback/Requests [original thread]
I don't see the point of changing it. The game is in full flow now, no more SP resets. There will always be veterans and there will always be noobs. The initial start and advantage this skill tree direction gave to some front line troops is there ...
- by Oxskull Duncarino - at 2013.02.06 18:32:00
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97. Request - Gear Level Restricted Public Matches - in Feedback/Requests [original thread]
Irish Syn wrote: Nope, never played WOW in my life. Just a suggestion I was thinking about. And you just made my point, that you can rock a full militia gear fitting and still do well in public matches. It shouldn't be that way. That's why I'm...
- by Oxskull Duncarino - at 2013.02.06 17:28:00
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98. ( Request ) Bring back the coup de grace - in Feedback/Requests [original thread]
I know this has been brought up recently but I couldn't find the posts using search. We used to be able to put a few rounds into an enemy on the ground and finish them off, ie. a coup de grace. This meant that you were able to both stop them bein...
- by Oxskull Duncarino - at 2013.02.06 14:37:00
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99. Why is there no Dual Weild? - in Feedback/Requests [original thread]
Having highly accurate and rapid fire using a two handed grip is definitely the optimum in real life when coupled with the ability for a rapid mag/clip change. Although, the game is about freedom of choice, let the devs work at it. Dual triage r...
- by Oxskull Duncarino - at 2013.02.06 04:21:00
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100. [Suggestion] Triage Repair Tool variation. - in Feedback/Requests [original thread]
As a heavy and logi user I like this idea as I understand it. It starts off regular to light repping but the longer it's on the higher it reps. With a backblast for over extended use. Is that right? If so, class. Example: You know there's a bunch...
- by Oxskull Duncarino - at 2013.02.06 03:24:00
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